コード例 #1
0
 // Token: 0x060018FC RID: 6396 RVA: 0x00077EF8 File Offset: 0x000760F8
 private void ProcessHits(List <OverlapAttack.OverlapInfo> hitList)
 {
     if (hitList.Count == 0)
     {
         return;
     }
     for (int i = 0; i < hitList.Count; i++)
     {
         OverlapAttack.OverlapInfo overlapInfo = hitList[i];
         if (this.hitEffectPrefab)
         {
             EffectManager.instance.SimpleImpactEffect(this.hitEffectPrefab, overlapInfo.hitPosition, -hitList[i].pushDirection, true);
         }
         SurfaceDefProvider component = hitList[i].hurtBox.GetComponent <SurfaceDefProvider>();
         if (component && component.surfaceDef)
         {
             SurfaceDef objectSurfaceDef = SurfaceDefProvider.GetObjectSurfaceDef(hitList[i].hurtBox.collider, hitList[i].hitPosition);
             if (objectSurfaceDef)
             {
                 if (objectSurfaceDef.impactEffectPrefab)
                 {
                     EffectManager.instance.SpawnEffect(objectSurfaceDef.impactEffectPrefab, new EffectData
                     {
                         origin   = overlapInfo.hitPosition,
                         rotation = ((overlapInfo.pushDirection == Vector3.zero) ? Quaternion.identity : Util.QuaternionSafeLookRotation(overlapInfo.pushDirection)),
                         color    = objectSurfaceDef.approximateColor,
                         scale    = 2f
                     }, true);
                 }
                 if (objectSurfaceDef.impactSoundString != null && objectSurfaceDef.impactSoundString.Length != 0)
                 {
                     Util.PlaySound(objectSurfaceDef.impactSoundString, hitList[i].hurtBox.gameObject);
                 }
             }
         }
     }
     if (NetworkServer.active)
     {
         OverlapAttack.PerformDamage(this.attacker, this.inflictor, this.damage, this.isCrit, this.procChainMask, this.procCoefficient, this.damageColorIndex, this.damageType, this.forceVector, this.pushAwayForce, hitList);
         return;
     }
     OverlapAttack.outgoingMessage.attacker         = this.attacker;
     OverlapAttack.outgoingMessage.inflictor        = this.inflictor;
     OverlapAttack.outgoingMessage.damage           = this.damage;
     OverlapAttack.outgoingMessage.isCrit           = this.isCrit;
     OverlapAttack.outgoingMessage.procChainMask    = this.procChainMask;
     OverlapAttack.outgoingMessage.procCoefficient  = this.procCoefficient;
     OverlapAttack.outgoingMessage.damageColorIndex = this.damageColorIndex;
     OverlapAttack.outgoingMessage.damageType       = this.damageType;
     OverlapAttack.outgoingMessage.forceVector      = this.forceVector;
     OverlapAttack.outgoingMessage.pushAwayForce    = this.pushAwayForce;
     Util.CopyList <OverlapAttack.OverlapInfo>(hitList, OverlapAttack.outgoingMessage.overlapInfoList);
     GameNetworkManager.singleton.client.connection.SendByChannel(71, OverlapAttack.outgoingMessage, QosChannelIndex.defaultReliable.intVal);
 }