// Token: 0x0600113E RID: 4414 RVA: 0x0004BDB0 File Offset: 0x00049FB0 private void OnLoad() { RoR2Application.UnitySystemConsoleRedirector.Redirect(); PhysicalFileSystem physicalFileSystem = new PhysicalFileSystem(); RoR2Application.fileSystem = new SubFileSystem(physicalFileSystem, physicalFileSystem.ConvertPathFromInternal(Application.dataPath), true); RoR2Application.cloudStorage = RoR2Application.fileSystem; Func <bool> func = RoR2Application.loadSteamworksClient; if (func == null || !func()) { Application.Quit(); return; } UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/Rewired Input Manager")); ReInput.ControllerConnectedEvent += RoR2Application.AssignNewController; foreach (ControllerType controllerType in new ControllerType[] { ControllerType.Keyboard, ControllerType.Mouse, ControllerType.Joystick }) { Controller[] controllers = ReInput.controllers.GetControllers(controllerType); if (controllers != null) { for (int j = 0; j < controllers.Length; j++) { RoR2Application.AssignNewController(controllers[j]); } } } this.stateManager.Initialize(); UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/UI/MPEventSystemManager")); UnityEngine.Object.Instantiate <GameObject>(this.networkManagerPrefab); if (!RoR2Application.noAudio) { if (UnityEngine.Object.FindObjectOfType <AkInitializer>()) { Debug.LogError("Attempting to initialize wwise when AkInitializer already exists! This will cause a crash!"); return; } this.wwiseGlobalInstance = UnityEngine.Object.Instantiate <GameObject>(this.wwiseGlobalPrefab); UnityEngine.Object.Instantiate <GameObject>(this.audioManagerPrefab); this.wwiseGlobalInstance.GetComponent <AkInitializer>(); } GameObject gameObject = new GameObject("Console"); gameObject.AddComponent <SetDontDestroyOnLoad>(); gameObject.AddComponent <Console>(); SceneManager.sceneLoaded += delegate(Scene scene, LoadSceneMode loadSceneMode) { Debug.LogFormat("Loaded scene {0} loadSceneMode={1}", new object[] { scene.name, loadSceneMode }); }; SceneManager.sceneUnloaded += delegate(Scene scene) { Debug.LogFormat("Unloaded scene {0}", new object[] { scene.name }); }; SceneManager.activeSceneChanged += delegate(Scene oldScene, Scene newScene) { Debug.LogFormat("Active scene changed from {0} to {1}", new object[] { oldScene.name, newScene.name }); }; SystemInitializerAttribute.Execute(); UserProfile.LoadUserProfiles(); if (RoR2Application.onLoad != null) { RoR2Application.onLoad(); RoR2Application.onLoad = null; } }
// Token: 0x0600140C RID: 5132 RVA: 0x00062108 File Offset: 0x00060308 private void OnLoad() { RoR2Application.UnitySystemConsoleRedirector.Redirect(); if (File.Exists("steam_appid.txt")) { try { File.Delete("steam_appid.txt"); } catch (Exception ex) { Debug.Log(ex.Message); } if (File.Exists("steam_appid.txt")) { Debug.Log("Cannot delete steam_appid.txt. Quitting..."); Application.Quit(); return; } } Config.ForUnity(Application.platform.ToString()); this.steamworksClient = new Client(632360u); if (Client.RestartIfNecessary(632360u) || !this.steamworksClient.IsValid || !SteamApiValidator.IsValidSteamApiDll()) { Debug.Log("Unable to initialize Facepunch.Steamworks."); Application.Quit(); return; } if (!this.steamworksClient.App.IsSubscribed(632360u)) { Debug.Log("Steam user not subscribed to app. Quitting..."); Application.Quit(); return; } RoR2Application.steamBuildId = TextSerialization.ToStringInvariant(this.steamworksClient.BuildId); this.steamworksAuthTicket = this.steamworksClient.Auth.GetAuthSessionTicket(); SteamworksEventManager.Init(this.steamworksClient); this.steamworksAvailability.MakeAvailable(); PhysicalFileSystem physicalFileSystem = new PhysicalFileSystem(); RoR2Application.fileSystem = new SubFileSystem(physicalFileSystem, physicalFileSystem.ConvertPathFromInternal(Application.dataPath), true); RoR2Application.cloudStorage = RoR2Application.fileSystem; RoR2Application.cloudStorage = new SteamworksRemoteStorageFileSystem(); UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/Rewired Input Manager")); ReInput.ControllerConnectedEvent += RoR2Application.AssignNewController; foreach (ControllerType controllerType in new ControllerType[] { ControllerType.Keyboard, ControllerType.Mouse, ControllerType.Joystick }) { Controller[] controllers = ReInput.controllers.GetControllers(controllerType); if (controllers != null) { for (int j = 0; j < controllers.Length; j++) { RoR2Application.AssignNewController(controllers[j]); } } } this.stateManager.Initialize(); UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/UI/MPEventSystemManager")); UnityEngine.Object.Instantiate <GameObject>(this.networkManagerPrefab); if (UnityEngine.Object.FindObjectOfType <AkInitializer>()) { Debug.LogError("Attempting to initialize wwise when AkInitializer already exists! This will cause a crash!"); return; } this.wwiseGlobalInstance = UnityEngine.Object.Instantiate <GameObject>(this.wwiseGlobalPrefab); UnityEngine.Object.Instantiate <GameObject>(this.audioManagerPrefab); GameObject gameObject = new GameObject("Console"); gameObject.AddComponent <SetDontDestroyOnLoad>(); gameObject.AddComponent <Console>(); SceneManager.sceneLoaded += delegate(Scene scene, LoadSceneMode loadSceneMode) { Debug.LogFormat("Loaded scene {0} loadSceneMode={1}", new object[] { scene.name, loadSceneMode }); }; SceneManager.sceneUnloaded += delegate(Scene scene) { Debug.LogFormat("Unloaded scene {0}", new object[] { scene.name }); }; SceneManager.activeSceneChanged += delegate(Scene oldScene, Scene newScene) { Debug.LogFormat("Active scene changed from {0} to {1}", new object[] { oldScene.name, newScene.name }); }; SystemInitializerAttribute.Execute(); UserProfile.LoadUserProfiles(); if (RoR2Application.onLoad != null) { RoR2Application.onLoad(); RoR2Application.onLoad = null; } }