// Token: 0x060018FC RID: 6396 RVA: 0x00077EF8 File Offset: 0x000760F8 private void ProcessHits(List <OverlapAttack.OverlapInfo> hitList) { if (hitList.Count == 0) { return; } for (int i = 0; i < hitList.Count; i++) { OverlapAttack.OverlapInfo overlapInfo = hitList[i]; if (this.hitEffectPrefab) { EffectManager.instance.SimpleImpactEffect(this.hitEffectPrefab, overlapInfo.hitPosition, -hitList[i].pushDirection, true); } SurfaceDefProvider component = hitList[i].hurtBox.GetComponent <SurfaceDefProvider>(); if (component && component.surfaceDef) { SurfaceDef objectSurfaceDef = SurfaceDefProvider.GetObjectSurfaceDef(hitList[i].hurtBox.collider, hitList[i].hitPosition); if (objectSurfaceDef) { if (objectSurfaceDef.impactEffectPrefab) { EffectManager.instance.SpawnEffect(objectSurfaceDef.impactEffectPrefab, new EffectData { origin = overlapInfo.hitPosition, rotation = ((overlapInfo.pushDirection == Vector3.zero) ? Quaternion.identity : Util.QuaternionSafeLookRotation(overlapInfo.pushDirection)), color = objectSurfaceDef.approximateColor, scale = 2f }, true); } if (objectSurfaceDef.impactSoundString != null && objectSurfaceDef.impactSoundString.Length != 0) { Util.PlaySound(objectSurfaceDef.impactSoundString, hitList[i].hurtBox.gameObject); } } } } if (NetworkServer.active) { OverlapAttack.PerformDamage(this.attacker, this.inflictor, this.damage, this.isCrit, this.procChainMask, this.procCoefficient, this.damageColorIndex, this.damageType, this.forceVector, this.pushAwayForce, hitList); return; } OverlapAttack.outgoingMessage.attacker = this.attacker; OverlapAttack.outgoingMessage.inflictor = this.inflictor; OverlapAttack.outgoingMessage.damage = this.damage; OverlapAttack.outgoingMessage.isCrit = this.isCrit; OverlapAttack.outgoingMessage.procChainMask = this.procChainMask; OverlapAttack.outgoingMessage.procCoefficient = this.procCoefficient; OverlapAttack.outgoingMessage.damageColorIndex = this.damageColorIndex; OverlapAttack.outgoingMessage.damageType = this.damageType; OverlapAttack.outgoingMessage.forceVector = this.forceVector; OverlapAttack.outgoingMessage.pushAwayForce = this.pushAwayForce; Util.CopyList <OverlapAttack.OverlapInfo>(hitList, OverlapAttack.outgoingMessage.overlapInfoList); GameNetworkManager.singleton.client.connection.SendByChannel(71, OverlapAttack.outgoingMessage, QosChannelIndex.defaultReliable.intVal); }
// Token: 0x06000F50 RID: 3920 RVA: 0x0004BA88 File Offset: 0x00049C88 public void Footstep(string childName, GameObject footstepEffect) { Transform transform = this.childLocator.FindChild(childName); if (transform) { Color color = Color.gray; RaycastHit raycastHit = default(RaycastHit); Vector3 position = transform.position; position.y += 1.5f; Debug.DrawRay(position, Vector3.down); if (Physics.Raycast(new Ray(position, Vector3.down), out raycastHit, 4f, LayerIndex.world.mask | LayerIndex.water.mask, QueryTriggerInteraction.Collide)) { if (this.bodyInventory && this.bodyInventory.GetItemCount(ItemIndex.Hoof) > 0 && childName == "FootR") { Util.PlaySound("Play_item_proc_hoof", transform.gameObject); } if (footstepEffect) { EffectManager.instance.SimpleImpactEffect(footstepEffect, raycastHit.point, raycastHit.normal, false); } SurfaceDef objectSurfaceDef = SurfaceDefProvider.GetObjectSurfaceDef(raycastHit.collider, raycastHit.point); bool flag = false; if (objectSurfaceDef) { color = objectSurfaceDef.approximateColor; if (objectSurfaceDef.footstepEffectPrefab) { EffectManager.instance.SpawnEffect(objectSurfaceDef.footstepEffectPrefab, new EffectData { origin = raycastHit.point, scale = this.body.radius }, false); flag = true; } if (!string.IsNullOrEmpty(objectSurfaceDef.materialSwitchString)) { AkSoundEngine.SetSwitch("material", objectSurfaceDef.materialSwitchString, transform.gameObject); } } else { Debug.LogFormat("{0} is missing surface def", new object[] { raycastHit.collider.gameObject }); } if (this.footstepDustInstanceTransform && !flag) { this.footstepDustInstanceTransform.position = raycastHit.point; this.footstepDustInstanceParticleSystem.main.startColor = color; this.footstepDustInstanceParticleSystem.Play(); if (this.footstepDustInstanceShakeEmitter) { this.footstepDustInstanceShakeEmitter.StartShake(); } } } Util.PlaySound(this.baseFootstepString, transform.gameObject); return; } Debug.LogWarningFormat("Object {0} lacks ChildLocator entry \"{1}\" to handle Footstep event!", new object[] { base.gameObject.name, childName }); }
// Token: 0x06000426 RID: 1062 RVA: 0x00010B54 File Offset: 0x0000ED54 public bool DefaultHitCallback(ref BulletAttack.BulletHit hitInfo) { bool result = false; if (hitInfo.collider) { result = ((1 << hitInfo.collider.gameObject.layer & this.stopperMask) == 0); } if (this.hitEffectPrefab) { EffectManager.SimpleImpactEffect(this.hitEffectPrefab, hitInfo.point, this.HitEffectNormal ? hitInfo.surfaceNormal : (-hitInfo.direction), true); } if (hitInfo.collider) { SurfaceDef objectSurfaceDef = SurfaceDefProvider.GetObjectSurfaceDef(hitInfo.collider, hitInfo.point); if (objectSurfaceDef && objectSurfaceDef.impactEffectPrefab) { EffectData effectData = new EffectData { origin = hitInfo.point, rotation = Quaternion.LookRotation(hitInfo.surfaceNormal), color = objectSurfaceDef.approximateColor, surfaceDefIndex = objectSurfaceDef.surfaceDefIndex }; EffectManager.SpawnEffect(objectSurfaceDef.impactEffectPrefab, effectData, true); } } if (this.isCrit) { EffectManager.SimpleImpactEffect(Resources.Load <GameObject>("Prefabs/Effects/ImpactEffects/Critspark"), hitInfo.point, this.HitEffectNormal ? hitInfo.surfaceNormal : (-hitInfo.direction), true); } GameObject entityObject = hitInfo.entityObject; if (entityObject) { float num = 1f; switch (this.falloffModel) { case BulletAttack.FalloffModel.None: num = 1f; break; case BulletAttack.FalloffModel.DefaultBullet: num = 0.5f + Mathf.Clamp01(Mathf.InverseLerp(60f, 25f, hitInfo.distance)) * 0.5f; break; case BulletAttack.FalloffModel.Buckshot: num = 0.25f + Mathf.Clamp01(Mathf.InverseLerp(25f, 7f, hitInfo.distance)) * 0.75f; break; } DamageInfo damageInfo = new DamageInfo(); damageInfo.damage = this.damage * num; damageInfo.crit = this.isCrit; damageInfo.attacker = this.owner; damageInfo.inflictor = this.weapon; damageInfo.position = hitInfo.point; damageInfo.force = hitInfo.direction * (this.force * num); damageInfo.procChainMask = this.procChainMask; damageInfo.procCoefficient = this.procCoefficient; damageInfo.damageType = this.damageType; damageInfo.damageColorIndex = this.damageColorIndex; damageInfo.ModifyDamageInfo(hitInfo.damageModifier); TeamIndex teamIndex = TeamIndex.Neutral; if (this.owner) { TeamComponent component = this.owner.GetComponent <TeamComponent>(); if (component) { teamIndex = component.teamIndex; } } TeamIndex teamIndex2 = TeamIndex.Neutral; TeamComponent component2 = hitInfo.entityObject.GetComponent <TeamComponent>(); if (component2) { teamIndex2 = component2.teamIndex; } bool flag = teamIndex == teamIndex2; HealthComponent healthComponent = null; if (!flag) { healthComponent = entityObject.GetComponent <HealthComponent>(); } if (NetworkServer.active) { if (healthComponent) { healthComponent.TakeDamage(damageInfo); GlobalEventManager.instance.OnHitEnemy(damageInfo, hitInfo.entityObject); } GlobalEventManager.instance.OnHitAll(damageInfo, hitInfo.entityObject); } else if (ClientScene.ready) { BulletAttack.messageWriter.StartMessage(53); BulletAttack.messageWriter.Write(entityObject); BulletAttack.messageWriter.Write(damageInfo); BulletAttack.messageWriter.Write(healthComponent != null); BulletAttack.messageWriter.FinishMessage(); ClientScene.readyConnection.SendWriter(BulletAttack.messageWriter, QosChannelIndex.defaultReliable.intVal); } } return(result); }