// Token: 0x06001357 RID: 4951 RVA: 0x00052D40 File Offset: 0x00050F40 private static int CleanseInventoryServer(Inventory inventory) { int num = 0; for (int i = 0; i < ShrineCleanseBehavior.cleansableItems.Length; i++) { ItemIndex itemIndex = ShrineCleanseBehavior.cleansableItems[i]; int itemCount = inventory.GetItemCount(itemIndex); if (itemCount != 0) { inventory.RemoveItem(itemIndex, itemCount); num += itemCount; } } int num2 = 0; int j = 0; int equipmentSlotCount = inventory.GetEquipmentSlotCount(); while (j < equipmentSlotCount) { EquipmentState equipment = inventory.GetEquipment((uint)j); for (int k = 0; k < ShrineCleanseBehavior.cleansableEquipments.Length; k++) { if (equipment.equipmentIndex == ShrineCleanseBehavior.cleansableEquipments[k]) { inventory.SetEquipment(EquipmentState.empty, (uint)j); num2++; } } j++; } return(num + num2); }
// Token: 0x060019D1 RID: 6609 RVA: 0x0007B5B0 File Offset: 0x000797B0 public static RunReport.PlayerInfo Generate(PlayerCharacterMasterController playerCharacterMasterController) { CharacterMaster characterMaster = playerCharacterMasterController.master; Inventory inventory = characterMaster.inventory; PlayerStatsComponent component = playerCharacterMasterController.GetComponent <PlayerStatsComponent>(); RunReport.PlayerInfo playerInfo = new RunReport.PlayerInfo(); playerInfo.networkUser = playerCharacterMasterController.networkUser; playerInfo.master = characterMaster; playerInfo.bodyIndex = BodyCatalog.FindBodyIndex(characterMaster.bodyPrefab); playerInfo.killerBodyIndex = characterMaster.GetKillerBodyIndex(); StatSheet.Copy(component.currentStats, playerInfo.statSheet); playerInfo.itemAcquisitionOrder = inventory.itemAcquisitionOrder.ToArray(); for (ItemIndex itemIndex = ItemIndex.Syringe; itemIndex < ItemIndex.Count; itemIndex++) { playerInfo.itemStacks[(int)itemIndex] = inventory.GetItemCount(itemIndex); } playerInfo.equipment = new EquipmentIndex[inventory.GetEquipmentSlotCount()]; uint num = 0u; while ((ulong)num < (ulong)((long)playerInfo.equipment.Length)) { playerInfo.equipment[(int)num] = inventory.GetEquipment(num).equipmentIndex; num += 1u; } return(playerInfo); }
// Token: 0x06001356 RID: 4950 RVA: 0x00052CC8 File Offset: 0x00050EC8 private static bool InventoryIsCleansable(Inventory inventory) { for (int i = 0; i < ShrineCleanseBehavior.cleansableItems.Length; i++) { if (inventory.GetItemCount(ShrineCleanseBehavior.cleansableItems[i]) > 0) { return(true); } } int j = 0; int equipmentSlotCount = inventory.GetEquipmentSlotCount(); while (j < equipmentSlotCount) { EquipmentState equipment = inventory.GetEquipment((uint)j); for (int k = 0; k < ShrineCleanseBehavior.cleansableEquipments.Length; k++) { if (equipment.equipmentIndex == ShrineCleanseBehavior.cleansableEquipments[k]) { return(true); } } j++; } return(false); }