// Token: 0x06000B08 RID: 2824 RVA: 0x00036C74 File Offset: 0x00034E74 private void UpdateLocalAnglesToAimVector() { Vector3 vector = this.inputBank ? this.inputBank.aimDirection : base.transform.forward; float y = this.directionComponent ? this.directionComponent.yaw : base.transform.eulerAngles.y; Vector3 eulerAngles = Util.QuaternionSafeLookRotation(vector, Vector3.up).eulerAngles; Vector3 vector2 = new Vector3(0f, y, 0f); Vector3 vector3 = vector; vector3.y = 0f; this.localAnglesToAimVector = new AimAnimator.AimAngles { pitch = -Mathf.Atan2(vector.y, vector3.magnitude) * 57.29578f, yaw = AimAnimator.NormalizeAngle(eulerAngles.y - vector2.y) }; this.overshootAngles = new AimAnimator.AimAngles { pitch = Mathf.Max(this.pitchRangeMin - this.localAnglesToAimVector.pitch, this.localAnglesToAimVector.pitch - this.pitchRangeMax), yaw = Mathf.Max(Mathf.DeltaAngle(this.localAnglesToAimVector.yaw, this.yawRangeMin), Mathf.DeltaAngle(this.yawRangeMax, this.localAnglesToAimVector.yaw)) }; this.clampedLocalAnglesToAimVector = new AimAnimator.AimAngles { pitch = Mathf.Clamp(this.localAnglesToAimVector.pitch, this.pitchRangeMin, this.pitchRangeMax), yaw = Mathf.Clamp(this.localAnglesToAimVector.yaw, this.yawRangeMin, this.yawRangeMax) }; }
// Token: 0x06000B09 RID: 2825 RVA: 0x00036E20 File Offset: 0x00035020 private void ApproachDesiredAngles() { AimAnimator.AimAngles aimAngles; float maxSpeed; if (this.shouldGiveup) { aimAngles = new AimAnimator.AimAngles { pitch = 0f, yaw = 0f }; maxSpeed = this.loweredApproachSpeed; } else { aimAngles = this.clampedLocalAnglesToAimVector; maxSpeed = this.raisedApproachSpeed; } float yaw; if (this.fullYaw) { yaw = AimAnimator.NormalizeAngle(Mathf.SmoothDampAngle(this.currentLocalAngles.yaw, aimAngles.yaw, ref this.smoothingVelocity.yaw, this.smoothTime, maxSpeed, Time.deltaTime)); } else { yaw = Mathf.SmoothDamp(this.currentLocalAngles.yaw, aimAngles.yaw, ref this.smoothingVelocity.yaw, this.smoothTime, maxSpeed, Time.deltaTime); } this.currentLocalAngles = new AimAnimator.AimAngles { pitch = Mathf.SmoothDampAngle(this.currentLocalAngles.pitch, aimAngles.pitch, ref this.smoothingVelocity.pitch, this.smoothTime, maxSpeed, Time.deltaTime), yaw = yaw }; }
// Token: 0x06000B0E RID: 2830 RVA: 0x00037018 File Offset: 0x00035218 public void UpdateAnimatorParameters(Animator animator, float pitchRangeMin, float pitchRangeMax, float yawRangeMin, float yawRangeMax) { float num = 1f; if (this.enableAimWeight) { num = this.animatorComponent.GetFloat(AimAnimator.aimWeightHash); } animator.SetFloat(AimAnimator.aimPitchCycleHash, AimAnimator.Remap(this.currentLocalAngles.pitch * num, pitchRangeMin, pitchRangeMax, this.pitchClipCycleEnd, 0f)); animator.SetFloat(AimAnimator.aimYawCycleHash, AimAnimator.Remap(this.currentLocalAngles.yaw * num, yawRangeMin, yawRangeMax, 0f, this.yawClipCycleEnd)); }