コード例 #1
0
 // Token: 0x06002626 RID: 9766 RVA: 0x000A5BE6 File Offset: 0x000A3DE6
 public virtual void OnExit(MainMenuController mainMenuController)
 {
     if (this.myMainMenuController == mainMenuController)
     {
         this.myMainMenuController = null;
     }
     this.onExit.Invoke();
 }
コード例 #2
0
 // Token: 0x0600262C RID: 9772 RVA: 0x000A5D4C File Offset: 0x000A3F4C
 private void Update()
 {
     if (this.IsInLobby() && this.currentMenuScreen != this.multiplayerMenuScreen)
     {
         this.desiredMenuScreen = this.multiplayerMenuScreen;
     }
     if (!MainMenuController.IsMainUserSignedIn() && this.currentMenuScreen != this.EAwarningProfileMenu)
     {
         this.desiredMenuScreen = this.profileMenuScreen;
     }
     if (this.desiredMenuScreen != this.currentMenuScreen)
     {
         this.currentMenuScreen.shouldDisplay = false;
         if (this.currentMenuScreen.IsReadyToLeave())
         {
             this.currentMenuScreen.OnExit(this);
             this.currentMenuScreen.gameObject.SetActive(false);
             this.currentMenuScreen  = this.desiredMenuScreen;
             this.camTransitionTimer = this.camTransitionDuration;
             this.currentMenuScreen.OnEnter(this);
             return;
         }
     }
     else
     {
         this.camTransitionTimer      -= Time.deltaTime;
         this.cameraTransform.position = Vector3.SmoothDamp(this.cameraTransform.position, this.currentMenuScreen.desiredCameraTransform.position, ref this.camSmoothDampPositionVelocity, this.camTranslationSmoothDampTime);
         Vector3 eulerAngles  = this.cameraTransform.eulerAngles;
         Vector3 eulerAngles2 = this.currentMenuScreen.desiredCameraTransform.eulerAngles;
         eulerAngles.x = Mathf.SmoothDampAngle(eulerAngles.x, eulerAngles2.x, ref this.camSmoothDampRotationVelocity.x, this.camRotationSmoothDampTime, float.PositiveInfinity, Time.unscaledDeltaTime);
         eulerAngles.y = Mathf.SmoothDampAngle(eulerAngles.y, eulerAngles2.y, ref this.camSmoothDampRotationVelocity.y, this.camRotationSmoothDampTime, float.PositiveInfinity, Time.unscaledDeltaTime);
         eulerAngles.z = Mathf.SmoothDampAngle(eulerAngles.z, eulerAngles2.z, ref this.camSmoothDampRotationVelocity.z, this.camRotationSmoothDampTime, float.PositiveInfinity, Time.unscaledDeltaTime);
         this.cameraTransform.eulerAngles = eulerAngles;
         if (this.camTransitionTimer <= 0f)
         {
             this.currentMenuScreen.gameObject.SetActive(true);
             this.currentMenuScreen.shouldDisplay = true;
         }
     }
 }
コード例 #3
0
 // Token: 0x0600249C RID: 9372 RVA: 0x000AB7CC File Offset: 0x000A99CC
 public override void OnExit(MainMenuController mainMenuController)
 {
     UnityEngine.Object.Destroy(this.submenuPanelInstance);
     base.OnExit(mainMenuController);
 }
コード例 #4
0
 // Token: 0x0600249B RID: 9371 RVA: 0x000AB7AC File Offset: 0x000A99AC
 public override void OnEnter(MainMenuController mainMenuController)
 {
     base.OnEnter(mainMenuController);
     this.submenuPanelInstance = UnityEngine.Object.Instantiate <GameObject>(this.submenuPanelPrefab, base.transform);
 }
コード例 #5
0
 // Token: 0x06002625 RID: 9765 RVA: 0x000A5BD2 File Offset: 0x000A3DD2
 public virtual void OnEnter(MainMenuController mainMenuController)
 {
     this.myMainMenuController = mainMenuController;
     this.onEnter.Invoke();
 }