public Player(GameCore gameRef) { this.game = gameRef; ship = new SpaceShip(game, "resources/ships/player.ship"); //ship.point = new Point(0,0); ship.point = new System.Drawing.Point((GameCore.screenSize.Width / 2) - (ship.sprite.imageRec.Width / 2), GameCore.screenSize.Height - ship.sprite.imageRec.Height); }
public Npc(GameCore gameRef) { this.game = gameRef; ship = new SpaceShip(game, "resources/ships/cake.ship"); ship.point = new System.Drawing.Point((GameCore.screenSize.Width / 2) - (ship.sprite.imageRec.Width / 2), 0); }