internal CubeMapTexture(CubeMap cubeMap, CubeMapSide side) : base(cubeMap.id, cubeMap.Format, TextureTarget.TextureCubeMap, (TextureTarget)side) { CubeMap = cubeMap; Side = side; }
public void SetCubeMap(string name, CubeMap val) { SetCubeMap(ref name, val); }
public void SetCubeMap(int index, CubeMap val) { GetUniform <UniformSamplerCube>(index, UniformType.SamplerCube).Val = val; }
public void SetCubeMap(ref string name, CubeMap val) { GetUniform <UniformSamplerCube>(ref name, UniformType.SamplerCube).Val = val; }