コード例 #1
0
        public void OnGUI(Rect inRect, out bool anythingChanged)
        {
            if (!this.transferablesCached)
            {
                this.CacheTransferables();
            }
            TransferableUIUtility.DoTransferableSorters(this.sorter1, this.sorter2, delegate(TransferableSorterDef x)
            {
                this.sorter1 = x;
                this.CacheTransferables();
            }, delegate(TransferableSorterDef x)
            {
                this.sorter2 = x;
                this.CacheTransferables();
            });
            float num      = (float)(inRect.width - 515.0);
            Rect  position = new Rect(inRect.x + num, inRect.y, inRect.width - num, 55f);

            GUI.BeginGroup(position);
            Text.Font = GameFont.Medium;
            Rect rect = new Rect(0f, 0f, (float)(position.width / 2.0), position.height);

            Text.Anchor = TextAnchor.UpperLeft;
            Widgets.Label(rect, this.sourceLabel);
            Rect rect2 = new Rect((float)(position.width / 2.0), 0f, (float)(position.width / 2.0), position.height);

            Text.Anchor = TextAnchor.UpperRight;
            Widgets.Label(rect2, this.destinationLabel);
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.EndGroup();
            Rect mainRect = new Rect(inRect.x, (float)(inRect.y + 55.0 + this.extraHeaderSpace), inRect.width, (float)(inRect.height - 55.0 - this.extraHeaderSpace));

            this.FillMainRect(mainRect, out anythingChanged);
        }
コード例 #2
0
 public TransferableOneWayWidget(IEnumerable <TransferableOneWay> transferables, string sourceLabel, string destinationLabel, string sourceCountDesc, bool drawMass = false, IgnorePawnsInventoryMode ignorePawnInventoryMass = IgnorePawnsInventoryMode.DontIgnore, bool includePawnsMassInMassUsage = false, Func <float> availableMassGetter = null, float extraHeaderSpace = 0f, bool ignoreSpawnedCorpseGearAndInventoryMass = false, int tile = -1, bool drawMarketValue = false, bool drawEquippedWeapon = false, bool drawNutritionEatenPerDay = false, bool drawItemNutrition = false, bool drawForagedFoodPerDay = false, bool drawDaysUntilRot = false, bool playerPawnsReadOnly = false)
 {
     if (transferables != null)
     {
         this.AddSection(null, transferables);
     }
     this.sourceLabel                             = sourceLabel;
     this.destinationLabel                        = destinationLabel;
     this.sourceCountDesc                         = sourceCountDesc;
     this.drawMass                                = drawMass;
     this.ignorePawnInventoryMass                 = ignorePawnInventoryMass;
     this.includePawnsMassInMassUsage             = includePawnsMassInMassUsage;
     this.availableMassGetter                     = availableMassGetter;
     this.extraHeaderSpace                        = extraHeaderSpace;
     this.ignoreSpawnedCorpseGearAndInventoryMass = ignoreSpawnedCorpseGearAndInventoryMass;
     this.tile                     = tile;
     this.drawMarketValue          = drawMarketValue;
     this.drawEquippedWeapon       = drawEquippedWeapon;
     this.drawNutritionEatenPerDay = drawNutritionEatenPerDay;
     this.drawItemNutrition        = drawItemNutrition;
     this.drawForagedFoodPerDay    = drawForagedFoodPerDay;
     this.drawDaysUntilRot         = drawDaysUntilRot;
     this.playerPawnsReadOnly      = playerPawnsReadOnly;
     this.sorter1                  = TransferableSorterDefOf.Category;
     this.sorter2                  = TransferableSorterDefOf.MarketValue;
 }
コード例 #3
0
        public static void DoTransferableSorters(TransferableSorterDef sorter1, TransferableSorterDef sorter2, Action <TransferableSorterDef> sorter1Setter, Action <TransferableSorterDef> sorter2Setter)
        {
            Rect position = new Rect(0f, 0f, 350f, 27f);

            GUI.BeginGroup(position);
            Text.Font = GameFont.Tiny;
            Rect rect = new Rect(0f, 0f, 60f, 27f);

            Text.Anchor = TextAnchor.MiddleLeft;
            Widgets.Label(rect, "SortBy".Translate());
            Text.Anchor = TextAnchor.UpperLeft;
            Rect rect2 = new Rect(rect.xMax + 10f, 0f, 130f, 27f);

            if (Widgets.ButtonText(rect2, sorter1.LabelCap, true, false, true))
            {
                TransferableUIUtility.OpenSorterChangeFloatMenu(sorter1Setter);
            }
            Rect rect3 = new Rect(rect2.xMax + 10f, 0f, 130f, 27f);

            if (Widgets.ButtonText(rect3, sorter2.LabelCap, true, false, true))
            {
                TransferableUIUtility.OpenSorterChangeFloatMenu(sorter2Setter);
            }
            GUI.EndGroup();
        }
コード例 #4
0
        private static void OpenSorterChangeFloatMenu(Action <TransferableSorterDef> sorterSetter)
        {
            List <FloatMenuOption>       list = new List <FloatMenuOption>();
            List <TransferableSorterDef> allDefsListForReading = DefDatabase <TransferableSorterDef> .AllDefsListForReading;

            for (int i = 0; i < allDefsListForReading.Count; i++)
            {
                TransferableSorterDef def = allDefsListForReading[i];
                list.Add(new FloatMenuOption(def.LabelCap, delegate
                {
                    sorterSetter(def);
                }, MenuOptionPriority.Default, null, null, 0f, null, null));
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
コード例 #5
0
ファイル: Dialog_Trade.cs プロジェクト: sachdevs/RW-Decompile
 public Dialog_Trade(Pawn playerNegotiator, ITrader trader)
 {
     TradeSession.SetupWith(trader, playerNegotiator);
     this.SetupPlayerCaravanVariables();
     this.closeOnEscapeKey        = true;
     this.forcePause              = true;
     this.absorbInputAroundWindow = true;
     this.soundAppear             = SoundDefOf.CommsWindow_Open;
     this.soundClose              = SoundDefOf.CommsWindow_Close;
     if (trader is PassingShip)
     {
         this.soundAmbient = SoundDefOf.RadioComms_Ambience;
     }
     this.sorter1 = TransferableSorterDefOf.Category;
     this.sorter2 = TransferableSorterDefOf.MarketValue;
 }
コード例 #6
0
 public Dialog_Trade(Pawn playerNegotiator, ITrader trader, bool giftsOnly = false)
 {
     this.giftsOnly = giftsOnly;
     TradeSession.SetupWith(trader, playerNegotiator, giftsOnly);
     SetupPlayerCaravanVariables();
     forcePause = true;
     absorbInputAroundWindow = true;
     soundAppear             = SoundDefOf.CommsWindow_Open;
     soundClose = SoundDefOf.CommsWindow_Close;
     if (trader is PassingShip)
     {
         soundAmbient = SoundDefOf.RadioComms_Ambience;
     }
     sorter1 = TransferableSorterDefOf.Category;
     sorter2 = TransferableSorterDefOf.MarketValue;
 }
コード例 #7
0
        public void OnGUI(Rect inRect, out bool anythingChanged)
        {
            if (!this.transferablesCached)
            {
                this.CacheTransferables();
            }
            Profiler.BeginSample("TransferableOneWayWidget.OnGUI()");
            TransferableUIUtility.DoTransferableSorters(this.sorter1, this.sorter2, delegate(TransferableSorterDef x)
            {
                this.sorter1 = x;
                this.CacheTransferables();
            }, delegate(TransferableSorterDef x)
            {
                this.sorter2 = x;
                this.CacheTransferables();
            });
            if (!this.sourceLabel.NullOrEmpty() || !this.destinationLabel.NullOrEmpty())
            {
                float num      = inRect.width - 515f;
                Rect  position = new Rect(inRect.x + num, inRect.y, inRect.width - num, 37f);
                GUI.BeginGroup(position);
                Text.Font = GameFont.Medium;
                if (!this.sourceLabel.NullOrEmpty())
                {
                    Rect rect = new Rect(0f, 0f, position.width / 2f, position.height);
                    Text.Anchor = TextAnchor.UpperLeft;
                    Widgets.Label(rect, this.sourceLabel);
                }
                if (!this.destinationLabel.NullOrEmpty())
                {
                    Rect rect2 = new Rect(position.width / 2f, 0f, position.width / 2f, position.height);
                    Text.Anchor = TextAnchor.UpperRight;
                    Widgets.Label(rect2, this.destinationLabel);
                }
                Text.Font   = GameFont.Small;
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.EndGroup();
            }
            Rect mainRect = new Rect(inRect.x, inRect.y + 37f + this.extraHeaderSpace, inRect.width, inRect.height - 37f - this.extraHeaderSpace);

            this.FillMainRect(mainRect, out anythingChanged);
            Profiler.EndSample();
        }
コード例 #8
0
 public TransferableOneWayWidget(IEnumerable <TransferableOneWay> transferables, string sourceLabel, string destinationLabel, string sourceCountDesc, bool drawMass = false, IgnorePawnsInventoryMode ignorePawnInventoryMass = IgnorePawnsInventoryMode.DontIgnore, bool includePawnsMassInMassUsage = false, Func <float> availableMassGetter = null, float extraHeaderSpace = 0f, bool ignoreCorpseGearAndInventoryMass = false, bool drawMarketValue = false, int drawDaysUntilRotForTile = -1)
 {
     if (transferables != null)
     {
         this.AddSection(null, transferables);
     }
     this.sourceLabel                      = sourceLabel;
     this.destinationLabel                 = destinationLabel;
     this.sourceCountDesc                  = sourceCountDesc;
     this.drawMass                         = drawMass;
     this.ignorePawnInventoryMass          = ignorePawnInventoryMass;
     this.includePawnsMassInMassUsage      = includePawnsMassInMassUsage;
     this.availableMassGetter              = availableMassGetter;
     this.extraHeaderSpace                 = extraHeaderSpace;
     this.ignoreCorpseGearAndInventoryMass = ignoreCorpseGearAndInventoryMass;
     this.drawMarketValue                  = drawMarketValue;
     this.drawDaysUntilRotForTile          = drawDaysUntilRotForTile;
     this.sorter1 = TransferableSorterDefOf.Category;
     this.sorter2 = TransferableSorterDefOf.MarketValue;
 }
コード例 #9
0
ファイル: Dialog_Trade.cs プロジェクト: sachdevs/RW-Decompile
        public override void DoWindowContents(Rect inRect)
        {
            TradeSession.deal.UpdateCurrencyCount();
            TransferableUIUtility.DoTransferableSorters(this.sorter1, this.sorter2, delegate(TransferableSorterDef x)
            {
                this.sorter1 = x;
                this.CacheTradeables();
            }, delegate(TransferableSorterDef x)
            {
                this.sorter2 = x;
                this.CacheTradeables();
            });
            float num  = inRect.width - 590f;
            Rect  rect = new Rect(num, 0f, inRect.width - num, this.TopAreaHeight);

            GUI.BeginGroup(rect);
            Text.Font = GameFont.Medium;
            Rect rect2 = new Rect(0f, 0f, rect.width / 2f, rect.height);

            Text.Anchor = TextAnchor.UpperLeft;
            Widgets.Label(rect2, Faction.OfPlayer.Name);
            Rect rect3 = new Rect(rect.width / 2f, 0f, rect.width / 2f, rect.height);

            Text.Anchor = TextAnchor.UpperRight;
            string text = TradeSession.trader.TraderName;

            if (Text.CalcSize(text).x > rect3.width)
            {
                Text.Font = GameFont.Small;
                text      = text.Truncate(rect3.width, null);
            }
            Widgets.Label(rect3, text);
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            Rect rect4 = new Rect(0f, 27f, rect.width / 2f, rect.height / 2f);

            Widgets.Label(rect4, "Negotiator".Translate() + ": " + TradeSession.playerNegotiator.LabelShort);
            Text.Anchor = TextAnchor.UpperRight;
            Rect rect5 = new Rect(rect.width / 2f, 27f, rect.width / 2f, rect.height / 2f);

            Widgets.Label(rect5, TradeSession.trader.TraderKind.LabelCap);
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.color   = new Color(1f, 1f, 1f, 0.6f);
            Text.Font   = GameFont.Tiny;
            Rect rect6 = new Rect(rect.width / 2f - 100f - 30f, 0f, 200f, rect.height);

            Text.Anchor = TextAnchor.LowerCenter;
            Widgets.Label(rect6, "PositiveBuysNegativeSells".Translate());
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.color   = Color.white;
            if (this.playerIsCaravan)
            {
                Text.Font = GameFont.Small;
                float massUsage    = this.MassUsage;
                float massCapacity = this.MassCapacity;
                Rect  rect7        = rect.AtZero();
                rect7.y = 45f;
                TransferableUIUtility.DrawMassInfo(rect7, massUsage, massCapacity, "TradeMassUsageTooltip".Translate(), -9999f, false);
                CaravanUIUtility.DrawDaysWorthOfFoodInfo(new Rect(rect7.x, rect7.y + 19f, rect7.width, rect7.height), this.DaysWorthOfFood.First, this.DaysWorthOfFood.Second, this.EnvironmentAllowsEatingVirtualPlantsNow, false, 200f);
            }
            GUI.EndGroup();
            float num2 = 0f;

            if (this.cachedCurrencyTradeable != null)
            {
                float num3  = inRect.width - 16f;
                Rect  rect8 = new Rect(0f, this.TopAreaHeight, num3, 30f);
                TradeUI.DrawTradeableRow(rect8, this.cachedCurrencyTradeable, 1);
                GUI.color = Color.gray;
                Widgets.DrawLineHorizontal(0f, this.TopAreaHeight + 30f - 1f, num3);
                GUI.color = Color.white;
                num2      = 30f;
            }
            Rect mainRect = new Rect(0f, this.TopAreaHeight + num2, inRect.width, inRect.height - this.TopAreaHeight - 38f - num2 - 20f);

            this.FillMainRect(mainRect);
            Rect rect9 = new Rect(inRect.width / 2f - this.AcceptButtonSize.x / 2f, inRect.height - 55f, this.AcceptButtonSize.x, this.AcceptButtonSize.y);

            if (Widgets.ButtonText(rect9, "AcceptButton".Translate(), true, false, true))
            {
                Action action = delegate
                {
                    bool flag;
                    if (TradeSession.deal.TryExecute(out flag))
                    {
                        if (flag)
                        {
                            SoundDefOf.ExecuteTrade.PlayOneShotOnCamera(null);
                            Pawn pawn = TradeSession.trader as Pawn;
                            if (pawn != null)
                            {
                                TaleRecorder.RecordTale(TaleDefOf.TradedWith, new object[]
                                {
                                    TradeSession.playerNegotiator,
                                    pawn
                                });
                            }
                            TradeSession.playerNegotiator.mindState.inspirationHandler.EndInspiration(InspirationDefOf.InspiredTrade);
                            this.Close(false);
                        }
                        else
                        {
                            this.Close(true);
                        }
                    }
                };
                if (TradeSession.deal.DoesTraderHaveEnoughSilver())
                {
                    action();
                }
                else
                {
                    this.FlashSilver();
                    SoundDefOf.ClickReject.PlayOneShotOnCamera(null);
                    Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("ConfirmTraderShortFunds".Translate(), action, false, null));
                }
                Event.current.Use();
            }
            Rect rect10 = new Rect(rect9.x - 10f - this.OtherBottomButtonSize.x, rect9.y, this.OtherBottomButtonSize.x, this.OtherBottomButtonSize.y);

            if (Widgets.ButtonText(rect10, "ResetButton".Translate(), true, false, true))
            {
                SoundDefOf.TickLow.PlayOneShotOnCamera(null);
                TradeSession.deal.Reset();
                this.CacheTradeables();
                this.CountToTransferChanged();
                Event.current.Use();
            }
            Rect rect11 = new Rect(rect9.xMax + 10f, rect9.y, this.OtherBottomButtonSize.x, this.OtherBottomButtonSize.y);

            if (Widgets.ButtonText(rect11, "CancelButton".Translate(), true, false, true))
            {
                this.Close(true);
                Event.current.Use();
            }
        }
コード例 #10
0
 private void <OnGUI> m__3(TransferableSorterDef x)
 {
     this.sorter2 = x;
     this.CacheTransferables();
 }
コード例 #11
0
        public override void DoWindowContents(Rect inRect)
        {
            if (this.playerIsCaravan)
            {
                CaravanUIUtility.DrawCaravanInfo(new CaravanUIUtility.CaravanInfo(this.MassUsage, this.MassCapacity, this.cachedMassCapacityExplanation, this.TilesPerDay, this.cachedTilesPerDayExplanation, this.DaysWorthOfFood, this.ForagedFoodPerDay, this.cachedForagedFoodPerDayExplanation, this.Visibility, this.cachedVisibilityExplanation, -1f, -1f, null), null, this.Tile, null, -9999f, new Rect(12f, 0f, inRect.width - 24f, 40f), true, null, false);
                inRect.yMin += 52f;
            }
            TradeSession.deal.UpdateCurrencyCount();
            GUI.BeginGroup(inRect);
            inRect = inRect.AtZero();
            TransferableUIUtility.DoTransferableSorters(this.sorter1, this.sorter2, delegate(TransferableSorterDef x)
            {
                this.sorter1 = x;
                this.CacheTradeables();
            }, delegate(TransferableSorterDef x)
            {
                this.sorter2 = x;
                this.CacheTradeables();
            });
            float num      = inRect.width - 590f;
            Rect  position = new Rect(num, 0f, inRect.width - num, 58f);

            GUI.BeginGroup(position);
            Text.Font = GameFont.Medium;
            Rect rect = new Rect(0f, 0f, position.width / 2f, position.height);

            Text.Anchor = TextAnchor.UpperLeft;
            Widgets.Label(rect, Faction.OfPlayer.Name.Truncate(rect.width, null));
            Rect rect2 = new Rect(position.width / 2f, 0f, position.width / 2f, position.height);

            Text.Anchor = TextAnchor.UpperRight;
            string text = TradeSession.trader.TraderName;

            if (Text.CalcSize(text).x > rect2.width)
            {
                Text.Font = GameFont.Small;
                text      = text.Truncate(rect2.width, null);
            }
            Widgets.Label(rect2, text);
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            Rect rect3 = new Rect(0f, 27f, position.width / 2f, position.height / 2f);

            Widgets.Label(rect3, "Negotiator".Translate() + ": " + TradeSession.playerNegotiator.LabelShort);
            Text.Anchor = TextAnchor.UpperRight;
            Rect rect4 = new Rect(position.width / 2f, 27f, position.width / 2f, position.height / 2f);

            Widgets.Label(rect4, TradeSession.trader.TraderKind.LabelCap);
            Text.Anchor = TextAnchor.UpperLeft;
            if (!TradeSession.giftMode)
            {
                GUI.color = new Color(1f, 1f, 1f, 0.6f);
                Text.Font = GameFont.Tiny;
                Rect rect5 = new Rect(position.width / 2f - 100f - 30f, 0f, 200f, position.height);
                Text.Anchor = TextAnchor.LowerCenter;
                Widgets.Label(rect5, "PositiveBuysNegativeSells".Translate());
                Text.Anchor = TextAnchor.UpperLeft;
                GUI.color   = Color.white;
            }
            GUI.EndGroup();
            float num2 = 0f;

            if (this.cachedCurrencyTradeable != null)
            {
                float num3  = inRect.width - 16f;
                Rect  rect6 = new Rect(0f, 58f, num3, 30f);
                TradeUI.DrawTradeableRow(rect6, this.cachedCurrencyTradeable, 1);
                GUI.color = Color.gray;
                Widgets.DrawLineHorizontal(0f, 87f, num3);
                GUI.color = Color.white;
                num2      = 30f;
            }
            Rect mainRect = new Rect(0f, 58f + num2, inRect.width, inRect.height - 58f - 38f - num2 - 20f);

            this.FillMainRect(mainRect);
            Rect rect7 = new Rect(inRect.width / 2f - Dialog_Trade.AcceptButtonSize.x / 2f, inRect.height - 55f, Dialog_Trade.AcceptButtonSize.x, Dialog_Trade.AcceptButtonSize.y);

            if (Widgets.ButtonText(rect7, (!TradeSession.giftMode) ? "AcceptButton".Translate() : ("OfferGifts".Translate() + " (" + FactionGiftUtility.GetGoodwillChange(TradeSession.deal.AllTradeables, TradeSession.trader.Faction).ToStringWithSign() + ")"), true, false, true))
            {
                Action action = delegate
                {
                    bool flag;
                    if (TradeSession.deal.TryExecute(out flag))
                    {
                        if (flag)
                        {
                            SoundDefOf.ExecuteTrade.PlayOneShotOnCamera(null);
                            this.Close(false);
                        }
                        else
                        {
                            this.Close(true);
                        }
                    }
                };
                if (TradeSession.deal.DoesTraderHaveEnoughSilver())
                {
                    action();
                }
                else
                {
                    this.FlashSilver();
                    SoundDefOf.ClickReject.PlayOneShotOnCamera(null);
                    Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation("ConfirmTraderShortFunds".Translate(), action, false, null));
                }
                Event.current.Use();
            }
            Rect rect8 = new Rect(rect7.x - 10f - Dialog_Trade.OtherBottomButtonSize.x, rect7.y, Dialog_Trade.OtherBottomButtonSize.x, Dialog_Trade.OtherBottomButtonSize.y);

            if (Widgets.ButtonText(rect8, "ResetButton".Translate(), true, false, true))
            {
                SoundDefOf.Tick_Low.PlayOneShotOnCamera(null);
                TradeSession.deal.Reset();
                this.CacheTradeables();
                this.CountToTransferChanged();
            }
            Rect rect9 = new Rect(rect7.xMax + 10f, rect7.y, Dialog_Trade.OtherBottomButtonSize.x, Dialog_Trade.OtherBottomButtonSize.y);

            if (Widgets.ButtonText(rect9, "CancelButton".Translate(), true, false, true))
            {
                this.Close(true);
                Event.current.Use();
            }
            float y      = Dialog_Trade.OtherBottomButtonSize.y;
            Rect  rect10 = new Rect(inRect.width - y, rect7.y, y, y);

            if (Widgets.ButtonImageWithBG(rect10, Dialog_Trade.ShowSellableItemsIcon, new Vector2?(new Vector2(32f, 32f))))
            {
                Find.WindowStack.Add(new Dialog_SellableItems(TradeSession.trader.TraderKind));
            }
            TooltipHandler.TipRegion(rect10, "CommandShowSellableItemsDesc".Translate());
            Faction faction = TradeSession.trader.Faction;

            if (faction != null && !this.giftsOnly && !faction.def.permanentEnemy)
            {
                Rect rect11 = new Rect(rect10.x - y - 4f, rect7.y, y, y);
                if (TradeSession.giftMode)
                {
                    if (Widgets.ButtonImageWithBG(rect11, Dialog_Trade.TradeModeIcon, new Vector2?(new Vector2(32f, 32f))))
                    {
                        TradeSession.giftMode = false;
                        TradeSession.deal.Reset();
                        this.CacheTradeables();
                        this.CountToTransferChanged();
                        SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                    }
                    TooltipHandler.TipRegion(rect11, "TradeModeTip".Translate());
                }
                else
                {
                    if (Widgets.ButtonImageWithBG(rect11, Dialog_Trade.GiftModeIcon, new Vector2?(new Vector2(32f, 32f))))
                    {
                        TradeSession.giftMode = true;
                        TradeSession.deal.Reset();
                        this.CacheTradeables();
                        this.CountToTransferChanged();
                        SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                    }
                    TooltipHandler.TipRegion(rect11, "GiftModeTip".Translate(faction.Name));
                }
            }
            GUI.EndGroup();
        }
コード例 #12
0
 private void <DoWindowContents> m__A(TransferableSorterDef x)
 {
     this.sorter2 = x;
     this.CacheTradeables();
 }