public static void Reset() { allGeneratableItems.Clear(); foreach (ThingDef allDef in DefDatabase <ThingDef> .AllDefs) { if (CanGenerate(allDef)) { allGeneratableItems.Add(allDef); } } ThingSetMaker_Meteorite.Reset(); }
public static void Reset() { ThingSetMakerUtility.allGeneratableItems.Clear(); foreach (ThingDef current in DefDatabase <ThingDef> .AllDefs) { if (ThingSetMakerUtility.CanGenerate(current)) { ThingSetMakerUtility.allGeneratableItems.Add(current); } } ThingSetMaker_Meteorite.Reset(); }