private static bool CorrectlyRotatedChairAt(IntVec3 x, Map map, CellRect spectateRect) { return(SpectatorCellFinder.GetCorrectlyRotatedChairAt(x, map, spectateRect) != null); }
public static SpectateRectSide FindSingleBestSide(CellRect spectateRect, Map map, SpectateRectSide allowedSides = SpectateRectSide.All, int margin = 1) { for (int i = 0; i < SpectatorCellFinder.scorePerSide.Length; i++) { SpectatorCellFinder.scorePerSide[i] = 0f; } SpectatorCellFinder.usedCells.Clear(); int num = 30; CellRect cellRect = spectateRect.ExpandedBy(margin).ClipInsideMap(map); for (int j = 0; j < num; j++) { IntVec3 intVec; if (!SpectatorCellFinder.TryFindSpectatorCellFor(null, spectateRect, map, out intVec, allowedSides, margin, SpectatorCellFinder.usedCells)) { break; } SpectatorCellFinder.usedCells.Add(intVec); float num2 = Mathf.Lerp(1f, 0.35f, (float)j / (float)num); float num3 = num2; Building correctlyRotatedChairAt = SpectatorCellFinder.GetCorrectlyRotatedChairAt(intVec, map, spectateRect); if (intVec.z > cellRect.maxZ && (allowedSides & SpectateRectSide.Up) == SpectateRectSide.Up) { SpectatorCellFinder.scorePerSide[0] += num3; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.South) { SpectatorCellFinder.scorePerSide[0] += 1.2f * num2; } } if (intVec.x > cellRect.maxX && (allowedSides & SpectateRectSide.Right) == SpectateRectSide.Right) { SpectatorCellFinder.scorePerSide[1] += num3; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.West) { SpectatorCellFinder.scorePerSide[1] += 1.2f * num2; } } if (intVec.z < cellRect.minZ && (allowedSides & SpectateRectSide.Down) == SpectateRectSide.Down) { SpectatorCellFinder.scorePerSide[2] += num3; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.North) { SpectatorCellFinder.scorePerSide[2] += 1.2f * num2; } } if (intVec.x < cellRect.minX && (allowedSides & SpectateRectSide.Left) == SpectateRectSide.Left) { SpectatorCellFinder.scorePerSide[3] += num3; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.East) { SpectatorCellFinder.scorePerSide[3] += 1.2f * num2; } } } float num4 = 0f; int num5 = -1; for (int k = 0; k < SpectatorCellFinder.scorePerSide.Length; k++) { if (SpectatorCellFinder.scorePerSide[k] != 0f) { if (num5 < 0 || SpectatorCellFinder.scorePerSide[k] > num4) { num5 = k; num4 = SpectatorCellFinder.scorePerSide[k]; } } } SpectatorCellFinder.usedCells.Clear(); switch (num5) { case 0: return(SpectateRectSide.Up); case 1: return(SpectateRectSide.Right); case 2: return(SpectateRectSide.Down); case 3: return(SpectateRectSide.Left); default: return(SpectateRectSide.None); } }
public static SpectateRectSide FindSingleBestSide(CellRect spectateRect, Map map, SpectateRectSide allowedSides = SpectateRectSide.All, int margin = 1) { for (int i = 0; i < SpectatorCellFinder.scorePerSide.Length; i++) { SpectatorCellFinder.scorePerSide[i] = 0f; } SpectatorCellFinder.usedCells.Clear(); int num = 30; CellRect cellRect = spectateRect.ExpandedBy(margin).ClipInsideMap(map); int num2 = 0; IntVec3 intVec = default(IntVec3); while (num2 < num && SpectatorCellFinder.TryFindSpectatorCellFor((Pawn)null, spectateRect, map, out intVec, allowedSides, margin, SpectatorCellFinder.usedCells)) { SpectatorCellFinder.usedCells.Add(intVec); float num3 = Mathf.Lerp(1f, 0.35f, (float)num2 / (float)num); float num4 = num3; Building correctlyRotatedChairAt = SpectatorCellFinder.GetCorrectlyRotatedChairAt(intVec, map, spectateRect); if (intVec.z > cellRect.maxZ && (allowedSides & SpectateRectSide.Up) == SpectateRectSide.Up) { SpectatorCellFinder.scorePerSide[0] += num4; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.South) { SpectatorCellFinder.scorePerSide[0] += (float)(1.2000000476837158 * num3); } } if (intVec.x > cellRect.maxX && (allowedSides & SpectateRectSide.Right) == SpectateRectSide.Right) { SpectatorCellFinder.scorePerSide[1] += num4; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.West) { SpectatorCellFinder.scorePerSide[1] += (float)(1.2000000476837158 * num3); } } if (intVec.z < cellRect.minZ && (allowedSides & SpectateRectSide.Down) == SpectateRectSide.Down) { SpectatorCellFinder.scorePerSide[2] += num4; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.North) { SpectatorCellFinder.scorePerSide[2] += (float)(1.2000000476837158 * num3); } } if (intVec.x < cellRect.minX && (allowedSides & SpectateRectSide.Left) == SpectateRectSide.Left) { SpectatorCellFinder.scorePerSide[3] += num4; if (correctlyRotatedChairAt != null && correctlyRotatedChairAt.Rotation == Rot4.East) { SpectatorCellFinder.scorePerSide[3] += (float)(1.2000000476837158 * num3); } } num2++; } float num5 = 0f; int num6 = -1; for (int j = 0; j < SpectatorCellFinder.scorePerSide.Length; j++) { if (SpectatorCellFinder.scorePerSide[j] != 0.0 && (num6 <0 || SpectatorCellFinder.scorePerSide[j]> num5)) { num6 = j; num5 = SpectatorCellFinder.scorePerSide[j]; } } SpectatorCellFinder.usedCells.Clear(); switch (num6) { case 0: return(SpectateRectSide.Up); case 1: return(SpectateRectSide.Right); case 2: return(SpectateRectSide.Down); case 3: return(SpectateRectSide.Left); default: return(SpectateRectSide.None); } }