private void DrawSelectionOverlayOnGUI(Pawn colonist, Rect rect) { Thing obj = colonist; if (colonist.Dead) { obj = colonist.Corpse; } float num = 0.4f * ColonistBar.Scale; SelectionDrawerUtility.CalculateSelectionBracketPositionsUI <object>(textureSize: new Vector2((float)SelectionDrawerUtility.SelectedTexGUI.width * num, (float)SelectionDrawerUtility.SelectedTexGUI.height * num), bracketLocs: bracketLocs, obj: (object)obj, rect: rect, selectTimes: SelectionDrawer.SelectTimes, jumpDistanceFactor: 20f * ColonistBar.Scale); DrawSelectionOverlayOnGUI(bracketLocs, num); }
private void DrawSelectionOverlayOnGUI(Pawn colonist, Rect rect) { Thing obj = colonist; if (colonist.Dead) { obj = colonist.Corpse; } float num = 0.4f * this.ColonistBar.Scale; Vector2 textureSize = new Vector2((float)SelectionDrawerUtility.SelectedTexGUI.width * num, (float)SelectionDrawerUtility.SelectedTexGUI.height * num); SelectionDrawerUtility.CalculateSelectionBracketPositionsUI <object>(ColonistBarColonistDrawer.bracketLocs, obj, rect, SelectionDrawer.SelectTimes, textureSize, 20f * this.ColonistBar.Scale); this.DrawSelectionOverlayOnGUI(ColonistBarColonistDrawer.bracketLocs, num); }