コード例 #1
0
        public static Building_Throne FindBestUsableThrone(Pawn pawn)
        {
            Building_Throne building_Throne = pawn.ownership.AssignedThrone;

            if (building_Throne != null)
            {
                if (!building_Throne.Spawned || building_Throne.IsForbidden(pawn) || !pawn.CanReserveAndReach(building_Throne, PathEndMode.InteractionCell, pawn.NormalMaxDanger()))
                {
                    return(null);
                }
                if (RoomRoleWorker_ThroneRoom.Validate(building_Throne.GetRoom()) != null)
                {
                    return(null);
                }
            }
            else
            {
                building_Throne = FindBestUnassignedThrone(pawn);
                if (building_Throne == null)
                {
                    return(null);
                }
                pawn.ownership.ClaimThrone(building_Throne);
            }
            return(building_Throne);
        }
コード例 #2
0
        public override string GetInspectString()
        {
            string        inspectString = base.GetInspectString();
            Room          room          = this.GetRoom();
            Pawn          p             = (CompAssignableToPawn.AssignedPawnsForReading.Count == 1) ? CompAssignableToPawn.AssignedPawnsForReading[0] : null;
            RoyalTitleDef titleStature  = TitleStature;

            inspectString += "\n" + "ThroneTitleStature".Translate((titleStature == null) ? "None".Translate() : (titleStature.GetLabelCapFor(p) + " " + "ThroneRoomImpressivenessInfo".Translate(titleStature.MinThroneRoomImpressiveness.ToString())));
            string text = RoomRoleWorker_ThroneRoom.Validate(room);

            if (text != null)
            {
                return(inspectString + "\n" + text);
            }
            tmpTitles.Clear();
            tmpTitles.AddRange(AllTitlesForThroneStature);
            int num  = tmpTitles.IndexOf(titleStature);
            int num2 = num - 1;
            int num3 = num + 1;

            if (num2 >= 0)
            {
                inspectString += "\n" + "ThronePrevTitleStature".Translate(tmpTitles[num2].GetLabelCapFor(p)) + " " + "ThroneRoomImpressivenessInfo".Translate(tmpTitles[num2].MinThroneRoomImpressiveness.ToString());
            }
            if (num3 < tmpTitles.Count)
            {
                inspectString += "\n" + "ThroneNextTitleStature".Translate(tmpTitles[num3].GetLabelCapFor(p)) + " " + "ThroneRoomImpressivenessInfo".Translate(tmpTitles[num3].MinThroneRoomImpressiveness.ToString());
            }
            return(inspectString);
        }
コード例 #3
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            yield return(Toils_General.Do(delegate
            {
                job.SetTarget(TargetIndex.B, Throne.InteractionCell + Throne.Rotation.FacingCell);
            }));

            Toil toil = new Toil();

            toil.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell);
            toil.FailOn(() => Throne.AssignedPawn != pawn);
            toil.FailOn(() => RoomRoleWorker_ThroneRoom.Validate(Throne.GetRoom()) != null);
            toil.tickAction = delegate
            {
                pawn.GainComfortFromCellIfPossible();
                pawn.skills.Learn(SkillDefOf.Social, 0.3f);
                if (pawn.IsHashIntervalTick(MoteInterval.RandomInRange))
                {
                    MoteMaker.MakeSpeechBubble(pawn, moteIcon);
                }
                rotateToFace = TargetIndex.B;
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            yield return(toil);
        }
コード例 #4
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            yield return(Toils_General.Do(delegate
            {
                job.SetTarget(TargetIndex.B, Throne.InteractionCell + Throne.Rotation.FacingCell);
            }));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell));

            Toil toil = new Toil();

            toil.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell);
            toil.FailOn(() => Throne.AssignedPawn != pawn);
            toil.FailOn(() => RoomRoleWorker_ThroneRoom.Validate(Throne.GetRoom()) != null);
            toil.FailOn(() => !MeditationUtility.CanMeditateNow(pawn) || !MeditationUtility.SafeEnvironmentalConditions(pawn, base.TargetLocA, base.Map));
            toil.defaultCompleteMode = ToilCompleteMode.Delay;
            toil.defaultDuration     = job.def.joyDuration;
            toil.tickAction          = delegate
            {
                if (pawn.mindState.applyThroneThoughtsTick == 0)
                {
                    pawn.mindState.applyThroneThoughtsTick = Find.TickManager.TicksGame + 10000;
                }
                else if (pawn.mindState.applyThroneThoughtsTick <= Find.TickManager.TicksGame)
                {
                    pawn.mindState.applyThroneThoughtsTick = Find.TickManager.TicksGame + 60000;
                    ThoughtDef thoughtDef = null;
                    if (Throne.GetRoom().Role == RoomRoleDefOf.ThroneRoom)
                    {
                        thoughtDef = ThoughtDefOf.ReignedInThroneroom;
                    }
                    if (thoughtDef != null)
                    {
                        int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(Throne.GetRoom().GetStat(RoomStatDefOf.Impressiveness));
                        if (thoughtDef.stages[scoreStageIndex] != null)
                        {
                            pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtMaker.MakeThought(thoughtDef, scoreStageIndex));
                        }
                    }
                }
                rotateToFace = TargetIndex.B;
                MeditationTick();
                if (job.ignoreJoyTimeAssignment && pawn.IsHashIntervalTick(300))
                {
                    pawn.jobs.CheckForJobOverride();
                }
            };
            yield return(toil);
        }
コード例 #5
0
        public override string GetInspectString()
        {
            string        inspectString = base.GetInspectString();
            Room          room          = this.GetRoom();
            Pawn          p             = ((CompAssignableToPawn.AssignedPawnsForReading.Count == 1) ? CompAssignableToPawn.AssignedPawnsForReading[0] : null);
            RoyalTitleDef titleStature  = TitleStature;

            inspectString += "\n" + "ThroneMaxSatisfiedTitle".Translate() + ": " + ((titleStature == null) ? "None".Translate() : ((TaggedString)titleStature.GetLabelCapFor(p)));
            string text = RoomRoleWorker_ThroneRoom.Validate(room);

            if (text != null)
            {
                return(inspectString + "\n" + text);
            }
            return(inspectString);
        }
        public override AlertReport GetReport()
        {
            List <Map> maps = Find.Maps;

            for (int i = 0; i < maps.Count; i++)
            {
                foreach (Building_Throne item in maps[i].listerThings.ThingsInGroup(ThingRequestGroup.Throne))
                {
                    validationInfo = RoomRoleWorker_ThroneRoom.Validate(item.GetRoom());
                    if (validationInfo != null)
                    {
                        return(AlertReport.CulpritIs(item));
                    }
                }
            }
            return(false);
        }
コード例 #7
0
        public static Building_Throne FindBestUnassignedThrone(Pawn pawn)
        {
            float           num    = float.PositiveInfinity;
            Building_Throne result = null;

            foreach (Thing item in pawn.Map.listerThings.ThingsOfDef(ThingDefOf.Throne))
            {
                Building_Throne building_Throne = item as Building_Throne;
                if (building_Throne != null && building_Throne.CompAssignableToPawn.HasFreeSlot && building_Throne.Spawned && !building_Throne.IsForbidden(pawn) && pawn.CanReserveAndReach(building_Throne, PathEndMode.InteractionCell, pawn.NormalMaxDanger()) && RoomRoleWorker_ThroneRoom.Validate(building_Throne.GetRoom()) == null)
                {
                    PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, building_Throne, pawn, PathEndMode.InteractionCell);
                    float    num2     = (pawnPath.Found ? pawnPath.TotalCost : float.PositiveInfinity);
                    pawnPath.ReleaseToPool();
                    if (num > num2)
                    {
                        num    = num2;
                        result = building_Throne;
                    }
                }
            }
            if (num == float.PositiveInfinity)
            {
                return(null);
            }
            return(result);
        }