コード例 #1
0
        public static Toil LayDown(TargetIndex bedOrRestSpotIndex, bool hasBed, bool lookForOtherJobs, bool canSleep = true, bool gainRestAndHealth = true)
        {
            Toil layDown = new Toil();

            layDown.initAction = delegate
            {
                Pawn actor = layDown.actor;
                actor.pather.StopDead();
                JobDriver curDriver = actor.jobs.curDriver;
                if (hasBed)
                {
                    Building_Bed t = (Building_Bed)actor.CurJob.GetTarget(bedOrRestSpotIndex).Thing;
                    if (!t.OccupiedRect().Contains(actor.Position))
                    {
                        Log.Error("Can't start LayDown toil because pawn is not in the bed. pawn=" + actor);
                        actor.jobs.EndCurrentJob(JobCondition.Errored, true);
                        return;
                    }
                    curDriver.layingDown = LayingDownState.LayingInBed;
                }
                else
                {
                    curDriver.layingDown = LayingDownState.LayingSurface;
                }
                curDriver.asleep = false;
                if (actor.mindState.applyBedThoughtsTick == 0)
                {
                    actor.mindState.applyBedThoughtsTick    = Find.TickManager.TicksGame + Rand.Range(2500, 10000);
                    actor.mindState.applyBedThoughtsOnLeave = false;
                }
                if (actor.ownership != null && actor.CurrentBed() != actor.ownership.OwnedBed)
                {
                    ThoughtUtility.RemovePositiveBedroomThoughts(actor);
                }
            };
            layDown.tickAction = delegate
            {
                Pawn         actor        = layDown.actor;
                Job          curJob       = actor.CurJob;
                JobDriver    curDriver    = actor.jobs.curDriver;
                Building_Bed building_Bed = (Building_Bed)curJob.GetTarget(bedOrRestSpotIndex).Thing;
                actor.GainComfortFromCellIfPossible();
                if (!curDriver.asleep)
                {
                    if (canSleep && ((actor.needs.rest != null && actor.needs.rest.CurLevel < RestUtility.FallAsleepMaxLevel(actor)) || curJob.forceSleep))
                    {
                        curDriver.asleep = true;
                    }
                }
                else if (!canSleep)
                {
                    curDriver.asleep = false;
                }
                else if ((actor.needs.rest == null || actor.needs.rest.CurLevel >= RestUtility.WakeThreshold(actor)) && !curJob.forceSleep)
                {
                    curDriver.asleep = false;
                }
                if (curDriver.asleep && gainRestAndHealth && actor.needs.rest != null)
                {
                    float num;
                    if (building_Bed != null && building_Bed.def.statBases.StatListContains(StatDefOf.BedRestEffectiveness))
                    {
                        num = building_Bed.GetStatValue(StatDefOf.BedRestEffectiveness, true);
                    }
                    else
                    {
                        num = 0.8f;
                    }
                    float num2 = RestUtility.PawnHealthRestEffectivenessFactor(actor);
                    num = 0.7f * num + 0.3f * num * num2;
                    actor.needs.rest.TickResting(num);
                }
                if (actor.mindState.applyBedThoughtsTick != 0 && actor.mindState.applyBedThoughtsTick <= Find.TickManager.TicksGame)
                {
                    Toils_LayDown.ApplyBedThoughts(actor);
                    actor.mindState.applyBedThoughtsTick   += 60000;
                    actor.mindState.applyBedThoughtsOnLeave = true;
                }
                if (actor.IsHashIntervalTick(100) && !actor.Position.Fogged(actor.Map))
                {
                    if (curDriver.asleep)
                    {
                        MoteMaker.ThrowMetaIcon(actor.Position, actor.Map, ThingDefOf.Mote_SleepZ);
                    }
                    if (gainRestAndHealth && actor.health.hediffSet.GetNaturallyHealingInjuredParts().Any <BodyPartRecord>())
                    {
                        MoteMaker.ThrowMetaIcon(actor.Position, actor.Map, ThingDefOf.Mote_HealingCross);
                    }
                }
                if (actor.ownership != null && building_Bed != null && !building_Bed.Medical && !building_Bed.owners.Contains(actor))
                {
                    if (actor.Downed)
                    {
                        actor.Position = CellFinder.RandomClosewalkCellNear(actor.Position, actor.Map, 1, null);
                    }
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                    return;
                }
                if (lookForOtherJobs && actor.IsHashIntervalTick(211))
                {
                    actor.jobs.CheckForJobOverride();
                    return;
                }
            };
            layDown.defaultCompleteMode = ToilCompleteMode.Never;
            if (hasBed)
            {
                layDown.FailOnBedNoLongerUsable(bedOrRestSpotIndex);
            }
            layDown.AddFinishAction(delegate
            {
                Pawn actor          = layDown.actor;
                JobDriver curDriver = actor.jobs.curDriver;
                if (actor.mindState.applyBedThoughtsOnLeave)
                {
                    Toils_LayDown.ApplyBedThoughts(actor);
                }
                curDriver.layingDown = LayingDownState.NotLaying;
                curDriver.asleep     = false;
            });
            return(layDown);
        }
コード例 #2
0
        public override float GetPriority(Pawn pawn)
        {
            Need_Rest rest = pawn.needs.rest;
            float     result;

            if (rest == null)
            {
                result = 0f;
            }
            else if (rest.CurCategory < this.minCategory)
            {
                result = 0f;
            }
            else if (Find.TickManager.TicksGame < pawn.mindState.canSleepTick)
            {
                result = 0f;
            }
            else
            {
                Lord lord = pawn.GetLord();
                if (lord != null && !lord.CurLordToil.AllowSatisfyLongNeeds)
                {
                    result = 0f;
                }
                else
                {
                    TimeAssignmentDef timeAssignmentDef;
                    if (pawn.RaceProps.Humanlike)
                    {
                        timeAssignmentDef = ((pawn.timetable != null) ? pawn.timetable.CurrentAssignment : TimeAssignmentDefOf.Anything);
                    }
                    else
                    {
                        int num = GenLocalDate.HourOfDay(pawn);
                        if (num < 7 || num > 21)
                        {
                            timeAssignmentDef = TimeAssignmentDefOf.Sleep;
                        }
                        else
                        {
                            timeAssignmentDef = TimeAssignmentDefOf.Anything;
                        }
                    }
                    float curLevel = rest.CurLevel;
                    if (timeAssignmentDef == TimeAssignmentDefOf.Anything)
                    {
                        if (curLevel < 0.3f)
                        {
                            result = 8f;
                        }
                        else
                        {
                            result = 0f;
                        }
                    }
                    else if (timeAssignmentDef == TimeAssignmentDefOf.Work)
                    {
                        result = 0f;
                    }
                    else if (timeAssignmentDef == TimeAssignmentDefOf.Joy)
                    {
                        if (curLevel < 0.3f)
                        {
                            result = 8f;
                        }
                        else
                        {
                            result = 0f;
                        }
                    }
                    else
                    {
                        if (timeAssignmentDef != TimeAssignmentDefOf.Sleep)
                        {
                            throw new NotImplementedException();
                        }
                        if (curLevel < RestUtility.FallAsleepMaxLevel(pawn))
                        {
                            result = 8f;
                        }
                        else
                        {
                            result = 0f;
                        }
                    }
                }
            }
            return(result);
        }
コード例 #3
0
ファイル: Toils_LayDown.cs プロジェクト: KraigXu/GameProject
        public static Toil LayDown(TargetIndex bedOrRestSpotIndex, bool hasBed, bool lookForOtherJobs, bool canSleep = true, bool gainRestAndHealth = true)
        {
            Toil layDown = new Toil();

            layDown.initAction = delegate
            {
                Pawn actor3 = layDown.actor;
                actor3.pather.StopDead();
                JobDriver curDriver3 = actor3.jobs.curDriver;
                if (hasBed)
                {
                    if (!((Building_Bed)actor3.CurJob.GetTarget(bedOrRestSpotIndex).Thing).OccupiedRect().Contains(actor3.Position))
                    {
                        Log.Error("Can't start LayDown toil because pawn is not in the bed. pawn=" + actor3);
                        actor3.jobs.EndCurrentJob(JobCondition.Errored);
                        return;
                    }
                    actor3.jobs.posture = PawnPosture.LayingInBed;
                }
                else
                {
                    actor3.jobs.posture = PawnPosture.LayingOnGroundNormal;
                }
                curDriver3.asleep = false;
                if (actor3.mindState.applyBedThoughtsTick == 0)
                {
                    actor3.mindState.applyBedThoughtsTick    = Find.TickManager.TicksGame + Rand.Range(2500, 10000);
                    actor3.mindState.applyBedThoughtsOnLeave = false;
                }
                if (actor3.ownership != null && actor3.CurrentBed() != actor3.ownership.OwnedBed)
                {
                    ThoughtUtility.RemovePositiveBedroomThoughts(actor3);
                }
                actor3.GetComp <CompCanBeDormant>()?.ToSleep();
            };
            layDown.tickAction = delegate
            {
                Pawn         actor2       = layDown.actor;
                Job          curJob       = actor2.CurJob;
                JobDriver    curDriver2   = actor2.jobs.curDriver;
                Building_Bed building_Bed = (Building_Bed)curJob.GetTarget(bedOrRestSpotIndex).Thing;
                actor2.GainComfortFromCellIfPossible();
                if (!curDriver2.asleep)
                {
                    if (canSleep && ((actor2.needs.rest != null && actor2.needs.rest.CurLevel < RestUtility.FallAsleepMaxLevel(actor2)) || curJob.forceSleep))
                    {
                        curDriver2.asleep = true;
                    }
                }
                else if (!canSleep)
                {
                    curDriver2.asleep = false;
                }
                else if ((actor2.needs.rest == null || actor2.needs.rest.CurLevel >= RestUtility.WakeThreshold(actor2)) && !curJob.forceSleep)
                {
                    curDriver2.asleep = false;
                }
                if (curDriver2.asleep && gainRestAndHealth && actor2.needs.rest != null)
                {
                    float restEffectiveness = (building_Bed == null || !building_Bed.def.statBases.StatListContains(StatDefOf.BedRestEffectiveness)) ? StatDefOf.BedRestEffectiveness.valueIfMissing : building_Bed.GetStatValue(StatDefOf.BedRestEffectiveness);
                    actor2.needs.rest.TickResting(restEffectiveness);
                }
                if (actor2.mindState.applyBedThoughtsTick != 0 && actor2.mindState.applyBedThoughtsTick <= Find.TickManager.TicksGame)
                {
                    ApplyBedThoughts(actor2);
                    actor2.mindState.applyBedThoughtsTick   += 60000;
                    actor2.mindState.applyBedThoughtsOnLeave = true;
                }
                if (actor2.IsHashIntervalTick(100) && !actor2.Position.Fogged(actor2.Map))
                {
                    if (curDriver2.asleep)
                    {
                        MoteMaker.ThrowMetaIcon(actor2.Position, actor2.Map, ThingDefOf.Mote_SleepZ);
                    }
                    if (gainRestAndHealth && actor2.health.hediffSet.GetNaturallyHealingInjuredParts().Any())
                    {
                        MoteMaker.ThrowMetaIcon(actor2.Position, actor2.Map, ThingDefOf.Mote_HealingCross);
                    }
                }
                if (actor2.ownership != null && building_Bed != null && !building_Bed.Medical && !building_Bed.OwnersForReading.Contains(actor2))
                {
                    if (actor2.Downed)
                    {
                        actor2.Position = CellFinder.RandomClosewalkCellNear(actor2.Position, actor2.Map, 1);
                    }
                    actor2.jobs.EndCurrentJob(JobCondition.Incompletable);
                }
                else if (lookForOtherJobs && actor2.IsHashIntervalTick(211))
                {
                    actor2.jobs.CheckForJobOverride();
                }
            };
            layDown.defaultCompleteMode = ToilCompleteMode.Never;
            if (hasBed)
            {
                layDown.FailOnBedNoLongerUsable(bedOrRestSpotIndex);
            }
            layDown.AddFinishAction(delegate
            {
                Pawn actor          = layDown.actor;
                JobDriver curDriver = actor.jobs.curDriver;
                if (actor.mindState.applyBedThoughtsOnLeave)
                {
                    ApplyBedThoughts(actor);
                }
                curDriver.asleep = false;
            });
            return(layDown);
        }
コード例 #4
0
        public override float GetPriority(Pawn pawn)
        {
            Need_Rest rest = pawn.needs.rest;

            if (rest == null)
            {
                return(0f);
            }
            if ((int)rest.CurCategory < (int)minCategory)
            {
                return(0f);
            }
            if (rest.CurLevelPercentage > maxLevelPercentage)
            {
                return(0f);
            }
            if (Find.TickManager.TicksGame < pawn.mindState.canSleepTick)
            {
                return(0f);
            }
            Lord lord = pawn.GetLord();

            if (lord != null && !lord.CurLordToil.AllowSatisfyLongNeeds)
            {
                return(0f);
            }
            TimeAssignmentDef timeAssignmentDef;

            if (pawn.RaceProps.Humanlike)
            {
                timeAssignmentDef = ((pawn.timetable == null) ? TimeAssignmentDefOf.Anything : pawn.timetable.CurrentAssignment);
            }
            else
            {
                int num = GenLocalDate.HourOfDay(pawn);
                timeAssignmentDef = ((num >= 7 && num <= 21) ? TimeAssignmentDefOf.Anything : TimeAssignmentDefOf.Sleep);
            }
            float curLevel = rest.CurLevel;

            if (timeAssignmentDef == TimeAssignmentDefOf.Anything)
            {
                if (curLevel < 0.3f)
                {
                    return(8f);
                }
                return(0f);
            }
            if (timeAssignmentDef == TimeAssignmentDefOf.Work)
            {
                return(0f);
            }
            if (timeAssignmentDef == TimeAssignmentDefOf.Meditate)
            {
                if (curLevel < 0.16f)
                {
                    return(8f);
                }
                return(0f);
            }
            if (timeAssignmentDef == TimeAssignmentDefOf.Joy)
            {
                if (curLevel < 0.3f)
                {
                    return(8f);
                }
                return(0f);
            }
            if (timeAssignmentDef == TimeAssignmentDefOf.Sleep)
            {
                if (curLevel < RestUtility.FallAsleepMaxLevel(pawn))
                {
                    return(8f);
                }
                return(0f);
            }
            throw new NotImplementedException();
        }
コード例 #5
0
            internal void <> m__1()
            {
                Pawn         actor        = this.layDown.actor;
                Job          curJob       = actor.CurJob;
                JobDriver    curDriver    = actor.jobs.curDriver;
                Building_Bed building_Bed = (Building_Bed)curJob.GetTarget(this.bedOrRestSpotIndex).Thing;

                actor.GainComfortFromCellIfPossible();
                if (!curDriver.asleep)
                {
                    if (this.canSleep && ((actor.needs.rest != null && actor.needs.rest.CurLevel < RestUtility.FallAsleepMaxLevel(actor)) || curJob.forceSleep))
                    {
                        curDriver.asleep = true;
                    }
                }
                else if (!this.canSleep)
                {
                    curDriver.asleep = false;
                }
                else if ((actor.needs.rest == null || actor.needs.rest.CurLevel >= RestUtility.WakeThreshold(actor)) && !curJob.forceSleep)
                {
                    curDriver.asleep = false;
                }
                if (curDriver.asleep && this.gainRestAndHealth && actor.needs.rest != null)
                {
                    float restEffectiveness;
                    if (building_Bed != null && building_Bed.def.statBases.StatListContains(StatDefOf.BedRestEffectiveness))
                    {
                        restEffectiveness = building_Bed.GetStatValue(StatDefOf.BedRestEffectiveness, true);
                    }
                    else
                    {
                        restEffectiveness = 0.8f;
                    }
                    actor.needs.rest.TickResting(restEffectiveness);
                }
                if (actor.mindState.applyBedThoughtsTick != 0 && actor.mindState.applyBedThoughtsTick <= Find.TickManager.TicksGame)
                {
                    Toils_LayDown.ApplyBedThoughts(actor);
                    actor.mindState.applyBedThoughtsTick   += 60000;
                    actor.mindState.applyBedThoughtsOnLeave = true;
                }
                if (actor.IsHashIntervalTick(100) && !actor.Position.Fogged(actor.Map))
                {
                    if (curDriver.asleep)
                    {
                        MoteMaker.ThrowMetaIcon(actor.Position, actor.Map, ThingDefOf.Mote_SleepZ);
                    }
                    if (this.gainRestAndHealth && actor.health.hediffSet.GetNaturallyHealingInjuredParts().Any <BodyPartRecord>())
                    {
                        MoteMaker.ThrowMetaIcon(actor.Position, actor.Map, ThingDefOf.Mote_HealingCross);
                    }
                }
                if (actor.ownership != null && building_Bed != null && !building_Bed.Medical && !building_Bed.owners.Contains(actor))
                {
                    if (actor.Downed)
                    {
                        actor.Position = CellFinder.RandomClosewalkCellNear(actor.Position, actor.Map, 1, null);
                    }
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                    return;
                }
                if (this.lookForOtherJobs && actor.IsHashIntervalTick(211))
                {
                    actor.jobs.CheckForJobOverride();
                    return;
                }
            }