コード例 #1
0
        private void GenerateCarriers(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, Pawn trader, List <Thing> wares, List <Pawn> outPawns)
        {
            List <Thing> list  = wares.Where((Thing x) => !(x is Pawn)).ToList();
            int          i     = 0;
            int          num   = Mathf.CeilToInt((float)list.Count / 8f);
            PawnKindDef  kind  = groupMaker.carriers.Where((PawnGenOption x) => parms.tile == -1 || Find.WorldGrid[parms.tile].biome.IsPackAnimalAllowed(x.kind.race)).RandomElementByWeight((PawnGenOption x) => x.selectionWeight).kind;
            List <Pawn>  list2 = new List <Pawn>();

            for (int j = 0; j < num; j++)
            {
                Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(kind, parms.faction, PawnGenerationContext.NonPlayer, parms.tile, forceGenerateNewPawn: false, newborn: false, allowDead: false, allowDowned: false, canGeneratePawnRelations: true, mustBeCapableOfViolence: false, 1f, forceAddFreeWarmLayerIfNeeded: false, allowGay: true, allowFood: true, allowAddictions: true, parms.inhabitants));
                if (i < list.Count)
                {
                    pawn.inventory.innerContainer.TryAdd(list[i]);
                    i++;
                }
                list2.Add(pawn);
                outPawns.Add(pawn);
            }
            for (; i < list.Count; i++)
            {
                list2.RandomElement().inventory.innerContainer.TryAdd(list[i]);
            }
        }
コード例 #2
0
ファイル: SignalAction_Ambush.cs プロジェクト: potsh/RimWorld
        private IEnumerable <Pawn> GenerateAmbushPawns()
        {
            if (ambushType == SignalActionAmbushType.Manhunters)
            {
                if (!ManhunterPackIncidentUtility.TryFindManhunterAnimalKind(points, base.Map.Tile, out PawnKindDef animalKind) && !ManhunterPackIncidentUtility.TryFindManhunterAnimalKind(points, -1, out animalKind))
                {
                    return(Enumerable.Empty <Pawn>());
                }
                return(ManhunterPackIncidentUtility.GenerateAnimals(animalKind, base.Map.Tile, points));
            }
            Faction faction = (ambushType != SignalActionAmbushType.Mechanoids) ? (base.Map.ParentFaction ?? Find.FactionManager.RandomEnemyFaction(allowHidden: false, allowDefeated: false, allowNonHumanlike: false)) : Faction.OfMechanoids;

            if (faction == null)
            {
                return(Enumerable.Empty <Pawn>());
            }
            PawnGroupMakerParms pawnGroupMakerParms = new PawnGroupMakerParms();

            pawnGroupMakerParms.groupKind = PawnGroupKindDefOf.Combat;
            pawnGroupMakerParms.tile      = base.Map.Tile;
            pawnGroupMakerParms.faction   = faction;
            pawnGroupMakerParms.points    = Mathf.Max(points, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat));
            return(PawnGroupMakerUtility.GeneratePawns(pawnGroupMakerParms));
        }
コード例 #3
0
        public List <Pawn> GeneratePawns(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, bool errorOnZeroResults = true)
        {
            List <Pawn> list = new List <Pawn>();

            PawnGroupKindWorker.pawnsBeingGeneratedNow.Add(list);
            try
            {
                this.GeneratePawns(parms, groupMaker, list, errorOnZeroResults);
            }
            catch (Exception arg)
            {
                Log.Error("Exception while generating pawn group: " + arg, false);
                for (int i = 0; i < list.Count; i++)
                {
                    list[i].Destroy(DestroyMode.Vanish);
                }
                list.Clear();
            }
            finally
            {
                PawnGroupKindWorker.pawnsBeingGeneratedNow.Remove(list);
            }
            return(list);
        }
コード例 #4
0
 public override bool CanGenerateFrom(PawnGroupMakerParms parms, PawnGroupMaker groupMaker)
 {
     return(base.CanGenerateFrom(parms, groupMaker) && PawnGroupMakerUtility.ChoosePawnGenOptionsByPoints(parms.points, groupMaker.options, parms).Any <PawnGenOption>());
 }
コード例 #5
0
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map map = (Map)parms.target;

            this.ResolveRaidPoints(parms);
            if (!this.TryResolveRaidFaction(parms))
            {
                return(false);
            }
            this.ResolveRaidStrategy(parms);
            this.ResolveRaidArriveMode(parms);
            if (!this.ResolveRaidSpawnCenter(parms))
            {
                return(false);
            }
            IncidentParmsUtility.AdjustPointsForGroupArrivalParams(parms);
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(parms, false);
            List <Pawn>         list = PawnGroupMakerUtility.GeneratePawns(PawnGroupKindDefOf.Normal, defaultPawnGroupMakerParms, true).ToList();

            if (list.Count == 0)
            {
                Log.Error("Got no pawns spawning raid from parms " + parms);
                return(false);
            }
            TargetInfo target = TargetInfo.Invalid;

            if (parms.raidArrivalMode == PawnsArriveMode.CenterDrop || parms.raidArrivalMode == PawnsArriveMode.EdgeDrop)
            {
                DropPodUtility.DropThingsNear(parms.spawnCenter, map, list.Cast <Thing>(), parms.raidPodOpenDelay, false, true, true, false);
                target = new TargetInfo(parms.spawnCenter, map, false);
            }
            else
            {
                foreach (Pawn item in list)
                {
                    IntVec3 loc = CellFinder.RandomClosewalkCellNear(parms.spawnCenter, map, 8, null);
                    GenSpawn.Spawn(item, loc, map, parms.spawnRotation, false);
                    target = item;
                }
            }
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.AppendLine("Points = " + parms.points.ToString("F0"));
            foreach (Pawn item2 in list)
            {
                string str = (item2.equipment == null || item2.equipment.Primary == null) ? "unarmed" : item2.equipment.Primary.LabelCap;
                stringBuilder.AppendLine(item2.KindLabel + " - " + str);
            }
            string letterLabel = this.GetLetterLabel(parms);
            string letterText  = this.GetLetterText(parms, list);

            PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(list, ref letterLabel, ref letterText, this.GetRelatedPawnsInfoLetterText(parms), true, true);
            Find.LetterStack.ReceiveLetter(letterLabel, letterText, this.GetLetterDef(), target, stringBuilder.ToString());
            if (this.GetLetterDef() == LetterDefOf.ThreatBig)
            {
                TaleRecorder.RecordTale(TaleDefOf.RaidArrived);
            }
            Lord lord = LordMaker.MakeNewLord(parms.faction, parms.raidStrategy.Worker.MakeLordJob(parms, map), map, list);

            AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction, map);
            LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical);
            if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.ShieldBelts))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    Pawn pawn = list[i];
                    if (pawn.apparel.WornApparel.Any((Apparel ap) => ap is ShieldBelt))
                    {
                        LessonAutoActivator.TeachOpportunity(ConceptDefOf.ShieldBelts, OpportunityType.Critical);
                        break;
                    }
                }
            }
            if (DebugViewSettings.drawStealDebug && parms.faction.HostileTo(Faction.OfPlayer))
            {
                Log.Message("Market value threshold to start stealing: " + StealAIUtility.StartStealingMarketValueThreshold(lord) + " (colony wealth = " + map.wealthWatcher.WealthTotal + ")");
            }
            return(true);
        }
コード例 #6
0
        protected override void GeneratePawns(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, List <Pawn> outPawns, bool errorOnZeroResults = true)
        {
            if (!this.CanGenerateFrom(parms, groupMaker))
            {
                if (errorOnZeroResults)
                {
                    Log.Error("Cannot generate trader caravan for " + parms.faction + ".");
                }
                return;
            }
            if (!parms.faction.def.caravanTraderKinds.Any <TraderKindDef>())
            {
                Log.Error("Cannot generate trader caravan for " + parms.faction + " because it has no trader kinds.");
                return;
            }
            PawnGenOption pawnGenOption = groupMaker.traders.FirstOrDefault((PawnGenOption x) => !x.kind.trader);

            if (pawnGenOption != null)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Cannot generate arriving trader caravan for ",
                    parms.faction,
                    " because there is a pawn kind (",
                    pawnGenOption.kind.LabelCap,
                    ") who is not a trader but is in a traders list."
                }));
                return;
            }
            PawnGenOption pawnGenOption2 = groupMaker.carriers.FirstOrDefault((PawnGenOption x) => !x.kind.RaceProps.packAnimal);

            if (pawnGenOption2 != null)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Cannot generate arriving trader caravan for ",
                    parms.faction,
                    " because there is a pawn kind (",
                    pawnGenOption2.kind.LabelCap,
                    ") who is not a carrier but is in a carriers list."
                }));
                return;
            }
            TraderKindDef arg_18A_0;

            if (parms.traderKind != null)
            {
                arg_18A_0 = parms.traderKind;
            }
            else
            {
                arg_18A_0 = parms.faction.def.caravanTraderKinds.RandomElementByWeight((TraderKindDef traderDef) => traderDef.commonality);
            }
            TraderKindDef traderKindDef = arg_18A_0;
            Pawn          pawn          = this.GenerateTrader(parms, groupMaker, traderKindDef);

            outPawns.Add(pawn);
            ItemCollectionGeneratorParams parms2 = default(ItemCollectionGeneratorParams);

            parms2.traderDef     = traderKindDef;
            parms2.tile          = new int?(parms.tile);
            parms2.traderFaction = parms.faction;
            List <Thing> wares = ItemCollectionGeneratorDefOf.TraderStock.Worker.Generate(parms2).InRandomOrder(null).ToList <Thing>();

            foreach (Pawn current in this.GetSlavesAndAnimalsFromWares(parms, pawn, wares))
            {
                outPawns.Add(current);
            }
            this.GenerateCarriers(parms, groupMaker, pawn, wares, outPawns);
            this.GenerateGuards(parms, groupMaker, pawn, wares, outPawns);
        }
コード例 #7
0
 public override bool CanGenerateFrom(PawnGroupMakerParms parms, PawnGroupMaker groupMaker)
 {
     return(base.CanGenerateFrom(parms, groupMaker) && groupMaker.traders.Any <PawnGenOption>() && (parms.tile == -1 || groupMaker.carriers.Any((PawnGenOption x) => Find.WorldGrid[parms.tile].biome.IsPackAnimalAllowed(x.kind.race))));
 }
コード例 #8
0
 public abstract IEnumerable <PawnKindDef> GeneratePawnKindsExample(PawnGroupMakerParms parms, PawnGroupMaker groupMaker);
コード例 #9
0
 protected abstract void GeneratePawns(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, List <Pawn> outPawns, bool errorOnZeroResults = true);
コード例 #10
0
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map     map = (Map)parms.target;
            IntVec3 spawnSpot;

            if (!this.TryFindSpawnSpot(map, out spawnSpot))
            {
                return(false);
            }
            Faction faction;

            if (!this.TryFindEnemyFaction(out faction))
            {
                return(false);
            }
            int           @int      = Rand.Int;
            IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map);

            raidParms.forced             = true;
            raidParms.faction            = faction;
            raidParms.raidStrategy       = RaidStrategyDefOf.ImmediateAttack;
            raidParms.raidArrivalMode    = PawnsArrivalModeDefOf.EdgeWalkIn;
            raidParms.spawnCenter        = spawnSpot;
            raidParms.points             = Mathf.Max(raidParms.points * IncidentWorker_RefugeeChased.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat));
            raidParms.pawnGroupMakerSeed = new int?(@int);
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false);

            defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat);
            IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms);
            PawnGenerationRequest     request   = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, null, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null);
            Pawn refugee = PawnGenerator.GeneratePawn(request);

            refugee.relations.everSeenByPlayer = true;
            string text = "RefugeeChasedInitial".Translate(refugee.Name.ToStringFull, refugee.story.Title, faction.def.pawnsPlural, faction.Name, refugee.ageTracker.AgeBiologicalYears, PawnUtility.PawnKindsToCommaList(pawnKinds, true), refugee.Named("PAWN"));

            text = text.AdjustedFor(refugee, "PAWN");
            PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee);
            DiaNode   diaNode   = new DiaNode(text);
            DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate());

            diaOption.action = delegate
            {
                GenSpawn.Spawn(refugee, spawnSpot, map, WipeMode.Vanish);
                refugee.SetFaction(Faction.OfPlayer, null);
                CameraJumper.TryJump(refugee);
                QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange, 0);
                Find.Storyteller.incidentQueue.Add(qi);
            };
            diaOption.resolveTree = true;
            diaNode.options.Add(diaOption);
            string    text2      = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee);
            DiaNode   diaNode2   = new DiaNode(text2);
            DiaOption diaOption2 = new DiaOption("OK".Translate());

            diaOption2.resolveTree = true;
            diaNode2.options.Add(diaOption2);
            DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate());

            diaOption3.action = delegate
            {
                Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide);
            };
            diaOption3.link = diaNode2;
            diaNode.options.Add(diaOption3);
            string title = "RefugeeChasedTitle".Translate(map.Parent.Label);

            Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title));
            Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction));
            return(true);
        }
コード例 #11
0
        public static IEnumerable <PawnGenOption> ChoosePawnGenOptionsByPoints(float points, List <PawnGenOption> options, PawnGroupMakerParms parms)
        {
            float num = PawnGroupMakerUtility.MaxAllowedPawnGenOptionCost(parms.faction, points, parms.raidStrategy);
            List <PawnGenOption> list  = new List <PawnGenOption>();
            List <PawnGenOption> list2 = new List <PawnGenOption>();
            float num2 = points;
            bool  flag = false;

            while (true)
            {
                list.Clear();
                for (int i = 0; i < options.Count; i++)
                {
                    PawnGenOption pawnGenOption = options[i];
                    if (!(pawnGenOption.Cost > num2) && !(pawnGenOption.Cost > num) && (!parms.generateFightersOnly || pawnGenOption.kind.isFighter) && (parms.raidStrategy == null || parms.raidStrategy.Worker.CanUsePawnGenOption(pawnGenOption, list2)) && (!flag || !pawnGenOption.kind.factionLeader))
                    {
                        list.Add(pawnGenOption);
                    }
                }
                if (list.Count != 0)
                {
                    float desireToSuppressCount = PawnGroupMakerUtility.DesireToSuppressCountPerRaidPointsCurve.Evaluate(points);
                    Func <PawnGenOption, float> weightSelector = delegate(PawnGenOption gr)
                    {
                        float num3 = gr.selectionWeight;
                        if (desireToSuppressCount > 0.0)
                        {
                            float b = (float)(num3 * (gr.Cost / 100.0));
                            num3 = Mathf.Lerp(num3, b, desireToSuppressCount);
                        }
                        return(num3);
                    };
                    PawnGenOption pawnGenOption2 = list.RandomElementByWeight(weightSelector);
                    list2.Add(pawnGenOption2);
                    num2 -= pawnGenOption2.Cost;
                    if (pawnGenOption2.kind.factionLeader)
                    {
                        flag = true;
                    }
                    continue;
                }
                break;
            }
            if (list2.Count == 1 && num2 > points / 2.0)
            {
                Log.Warning("Used only " + (points - num2) + " / " + points + " points generating for " + parms.faction);
            }
            return(list2);
        }
コード例 #12
0
 public bool CanGenerateFrom(PawnGroupMakerParms parms)
 {
     return(parms.points <= this.maxTotalPoints && (this.disallowedStrategies == null || !this.disallowedStrategies.Contains(parms.raidStrategy)) && this.kindDef.Worker.CanGenerateFrom(parms, this));
 }
コード例 #13
0
 public IEnumerable <PawnKindDef> GeneratePawnKindsExample(PawnGroupMakerParms parms)
 {
     return(this.kindDef.Worker.GeneratePawnKindsExample(parms, this));
 }
コード例 #14
0
 public IEnumerable <Pawn> GeneratePawns(PawnGroupMakerParms parms, bool errorOnZeroResults = true)
 {
     return(this.kindDef.Worker.GeneratePawns(parms, this, errorOnZeroResults));
 }
コード例 #15
0
        public static IEnumerable <PawnGenOption> ChoosePawnGenOptionsByPoints(float pointsTotal, List <PawnGenOption> options, PawnGroupMakerParms groupParms)
        {
            if (groupParms.seed != null)
            {
                Rand.PushState(groupParms.seed.Value);
            }
            float num = PawnGroupMakerUtility.MaxPawnCost(groupParms.faction, pointsTotal, groupParms.raidStrategy, groupParms.groupKind);
            List <PawnGenOption> list  = new List <PawnGenOption>();
            List <PawnGenOption> list2 = new List <PawnGenOption>();
            float num2        = pointsTotal;
            bool  flag        = false;
            float highestCost = -1f;

            for (;;)
            {
                list.Clear();
                for (int i = 0; i < options.Count; i++)
                {
                    PawnGenOption pawnGenOption = options[i];
                    if (pawnGenOption.Cost <= num2)
                    {
                        if (pawnGenOption.Cost <= num)
                        {
                            if (!groupParms.generateFightersOnly || pawnGenOption.kind.isFighter)
                            {
                                if (groupParms.raidStrategy == null || groupParms.raidStrategy.Worker.CanUsePawnGenOption(pawnGenOption, list2))
                                {
                                    if (!groupParms.dontUseSingleUseRocketLaunchers || pawnGenOption.kind.weaponTags == null || !pawnGenOption.kind.weaponTags.Contains("GunHeavy"))
                                    {
                                        if (!flag || !pawnGenOption.kind.factionLeader)
                                        {
                                            if (pawnGenOption.Cost > highestCost)
                                            {
                                                highestCost = pawnGenOption.Cost;
                                            }
                                            list.Add(pawnGenOption);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                if (list.Count == 0)
                {
                    break;
                }
                Func <PawnGenOption, float> weightSelector = delegate(PawnGenOption gr)
                {
                    float selectionWeight = gr.selectionWeight;
                    return(selectionWeight * PawnGroupMakerUtility.PawnWeightFactorByMostExpensivePawnCostFractionCurve.Evaluate(gr.Cost / highestCost));
                };
                PawnGenOption pawnGenOption2 = list.RandomElementByWeight(weightSelector);
                list2.Add(pawnGenOption2);
                num2 -= pawnGenOption2.Cost;
                if (pawnGenOption2.kind.factionLeader)
                {
                    flag = true;
                }
            }
            if (list2.Count == 1 && num2 > pointsTotal / 2f)
            {
                Log.Warning(string.Concat(new object[]
                {
                    "Used only ",
                    pointsTotal - num2,
                    " / ",
                    pointsTotal,
                    " points generating for ",
                    groupParms.faction
                }), false);
            }
            if (groupParms.seed != null)
            {
                Rand.PopState();
            }
            return(list2);
        }
コード例 #16
0
        private static void <PawnGroupsMade> m__3(Faction fac)
        {
            StringBuilder sb = new StringBuilder();

            sb.AppendLine(string.Concat(new object[]
            {
                "FACTION: ",
                fac.Name,
                " (",
                fac.def.defName,
                ") min=",
                fac.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)
            }));
            Action <float> action = delegate(float points)
            {
                if (points < fac.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat))
                {
                    return;
                }
                PawnGroupMakerParms pawnGroupMakerParms = new PawnGroupMakerParms();
                pawnGroupMakerParms.groupKind = PawnGroupKindDefOf.Combat;
                pawnGroupMakerParms.tile      = Find.CurrentMap.Tile;
                pawnGroupMakerParms.points    = points;
                pawnGroupMakerParms.faction   = fac;
                sb.AppendLine(string.Concat(new object[]
                {
                    "Group with ",
                    pawnGroupMakerParms.points,
                    " points (max option cost: ",
                    PawnGroupMakerUtility.MaxPawnCost(fac, points, RaidStrategyDefOf.ImmediateAttack, PawnGroupKindDefOf.Combat),
                    ")"
                }));
                float num2 = 0f;
                foreach (Pawn pawn in from pa in PawnGroupMakerUtility.GeneratePawns(pawnGroupMakerParms, false)
                         orderby pa.kindDef.combatPower
                         select pa)
                {
                    string text;
                    if (pawn.equipment.Primary != null)
                    {
                        text = pawn.equipment.Primary.Label;
                    }
                    else
                    {
                        text = "no-equipment";
                    }
                    Apparel apparel = pawn.apparel.FirstApparelOnBodyPartGroup(BodyPartGroupDefOf.Torso);
                    string  text2;
                    if (apparel != null)
                    {
                        text2 = apparel.LabelCap;
                    }
                    else
                    {
                        text2 = "shirtless";
                    }
                    sb.AppendLine(string.Concat(new string[]
                    {
                        "  ",
                        pawn.kindDef.combatPower.ToString("F0").PadRight(6),
                        pawn.kindDef.defName,
                        ", ",
                        text,
                        ", ",
                        text2
                    }));
                    num2 += pawn.kindDef.combatPower;
                }
                sb.AppendLine("         totalCost " + num2);
                sb.AppendLine();
            };

            foreach (float num in Dialog_DebugActionsMenu.PointsOptions(false))
            {
                float obj = num;
                action(obj);
            }
            Log.Message(sb.ToString(), false);
        }
コード例 #17
0
 public static void PawnGroupsMade()
 {
     Dialog_DebugOptionListLister.ShowSimpleDebugMenu <Faction>(from fac in Find.FactionManager.AllFactions
                                                                where !fac.def.pawnGroupMakers.NullOrEmpty <PawnGroupMaker>()
                                                                select fac, (Faction fac) => fac.Name + " (" + fac.def.defName + ")", delegate(Faction fac)
     {
         StringBuilder sb = new StringBuilder();
         sb.AppendLine(string.Concat(new object[]
         {
             "FACTION: ",
             fac.Name,
             " (",
             fac.def.defName,
             ") min=",
             fac.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)
         }));
         Action <float> action = delegate(float points)
         {
             if (points < fac.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat))
             {
                 return;
             }
             PawnGroupMakerParms pawnGroupMakerParms = new PawnGroupMakerParms();
             pawnGroupMakerParms.groupKind           = PawnGroupKindDefOf.Combat;
             pawnGroupMakerParms.tile    = Find.CurrentMap.Tile;
             pawnGroupMakerParms.points  = points;
             pawnGroupMakerParms.faction = fac;
             sb.AppendLine(string.Concat(new object[]
             {
                 "Group with ",
                 pawnGroupMakerParms.points,
                 " points (max option cost: ",
                 PawnGroupMakerUtility.MaxPawnCost(fac, points, RaidStrategyDefOf.ImmediateAttack, PawnGroupKindDefOf.Combat),
                 ")"
             }));
             float num = 0f;
             foreach (Pawn current in PawnGroupMakerUtility.GeneratePawns(pawnGroupMakerParms, false).OrderBy((Pawn pa) => pa.kindDef.combatPower))
             {
                 string text;
                 if (current.equipment.Primary != null)
                 {
                     text = current.equipment.Primary.Label;
                 }
                 else
                 {
                     text = "no-equipment";
                 }
                 Apparel apparel = current.apparel.FirstApparelOnBodyPartGroup(BodyPartGroupDefOf.Torso);
                 string text2;
                 if (apparel != null)
                 {
                     text2 = apparel.LabelCap;
                 }
                 else
                 {
                     text2 = "shirtless";
                 }
                 sb.AppendLine(string.Concat(new string[]
                 {
                     "  ",
                     current.kindDef.combatPower.ToString("F0").PadRight(6),
                     current.kindDef.defName,
                     ", ",
                     text,
                     ", ",
                     text2
                 }));
                 num += current.kindDef.combatPower;
             }
             sb.AppendLine("         totalCost " + num);
             sb.AppendLine();
         };
         foreach (float obj in Dialog_DebugActionsMenu.PointsOptions(false))
         {
             action(obj);
         }
         Log.Message(sb.ToString(), false);
     });
 }
コード例 #18
0
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            parms.points *= IncidentWorker_CaravanDemand.IncidentPointsFactorRange.RandomInRange;
            Caravan caravan = (Caravan)parms.target;

            if (!PawnGroupMakerUtility.TryGetRandomFactionForCombatPawnGroup(parms.points, out parms.faction, null, false, false, false, true))
            {
                return(false);
            }
            List <ThingCount> demands = this.GenerateDemands(caravan);

            if (demands.NullOrEmpty <ThingCount>())
            {
                return(false);
            }
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, parms, false);

            defaultPawnGroupMakerParms.generateFightersOnly            = true;
            defaultPawnGroupMakerParms.dontUseSingleUseRocketLaunchers = true;
            List <Pawn> attackers = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>();

            if (attackers.Count == 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Caravan demand incident couldn't generate any enemies even though min points have been checked. faction=",
                    defaultPawnGroupMakerParms.faction,
                    "(",
                    (defaultPawnGroupMakerParms.faction == null) ? "null" : defaultPawnGroupMakerParms.faction.def.ToString(),
                    ") parms=",
                    parms
                }), false);
                return(false);
            }
            CameraJumper.TryJumpAndSelect(caravan);
            DiaNode   diaNode   = new DiaNode(this.GenerateMessageText(parms.faction, attackers.Count, demands, caravan));
            DiaOption diaOption = new DiaOption("CaravanDemand_Give".Translate());

            diaOption.action = delegate()
            {
                this.ActionGive(caravan, demands, attackers);
            };
            diaOption.resolveTree = true;
            diaNode.options.Add(diaOption);
            DiaOption diaOption2 = new DiaOption("CaravanDemand_Fight".Translate());

            diaOption2.action = delegate()
            {
                this.ActionFight(caravan, attackers);
            };
            diaOption2.resolveTree = true;
            diaNode.options.Add(diaOption2);
            string text = "CaravanDemandTitle".Translate(new object[]
            {
                parms.faction.Name
            });
            WindowStack windowStack        = Find.WindowStack;
            DiaNode     nodeRoot           = diaNode;
            Faction     faction            = parms.faction;
            bool        delayInteractivity = true;
            string      title = text;

            windowStack.Add(new Dialog_NodeTreeWithFactionInfo(nodeRoot, faction, delayInteractivity, false, title));
            Find.Archive.Add(new ArchivedDialog(diaNode.text, text, parms.faction));
            return(true);
        }
コード例 #19
0
        // Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            /*
             *          GameConditionManager gameConditionManager = parms.target.GameConditionManager;
             *          int duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f);
             *          GameCondition cond = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0);
             *          gameConditionManager.RegisterCondition(cond);
             */
            Map     map = (Map)parms.target;
            IntVec3 spawnSpot;

            if (!this.TryFindSpawnSpot(map, out spawnSpot))
            {
                return(false);
            }
            Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph);

            if (faction == null)
            {
                return(false);
            }
            int           @int      = Rand.Int;
            IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map);

            raidParms.forced               = true;
            raidParms.faction              = faction;
            raidParms.raidStrategy         = RaidStrategyDefOf.ImmediateAttack;
            raidParms.raidArrivalMode      = PawnsArrivalModeDefOf.EdgeWalkIn;
            raidParms.spawnCenter          = spawnSpot;
            raidParms.generateFightersOnly = true;
            raidParms.points               = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat));
            raidParms.pawnGroupMakerSeed   = new int?(@int);
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false);

            defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat);
            IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms);

            base.SendStandardLetter();
            QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), 0, 0);

            Find.Storyteller.incidentQueue.Add(qi);

            @int = Rand.Int;
            if (!this.TryFindSpawnSpot(map, out spawnSpot))
            {
                return(false);
            }
            raidParms                         = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map);
            raidParms.forced                  = true;
            raidParms.faction                 = faction;
            raidParms.raidStrategy            = RaidStrategyDefOf.ImmediateAttack;
            raidParms.raidArrivalMode         = PawnsArrivalModeDefOf.EdgeWalkIn;
            raidParms.spawnCenter             = spawnSpot;
            raidParms.generateFightersOnly    = true;
            raidParms.points                  = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat));
            raidParms.pawnGroupMakerSeed      = new int?(@int);
            defaultPawnGroupMakerParms        = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false);
            defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat);
            pawnKinds                         = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms);
            base.SendStandardLetter();

            /*
             * qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCutV2.RaidDelay.RandomInRange, 0);
             * Find.Storyteller.incidentQueue.Add(qi);
             */

            List <Building> list   = map.listerBuildings.allBuildingsColonist.FindAll(x => x.TryGetComp <CompPowerPlant>() != null);
            float           chance = 1f;

            foreach (var item in list.OrderBy(x => x.TryGetComp <CompPowerPlant>().EnergyOutputPerTick))
            {
                CompPowerPlant powerPlant = item.TryGetComp <CompPowerPlant>();
                if (powerPlant != null)
                {
                    CompBreakdownable breakdownable = item.TryGetComp <CompBreakdownable>();

                    if (Rand.ChanceSeeded(chance, AvPConstants.AvPSeed))
                    {
                        if (breakdownable != null)
                        {
                            breakdownable.DoBreakdown();
                            chance -= 0.00001f * powerPlant.PowerOutput;
                        }
                        else
                        {
                        }

                        chance -= 0.05f;
                    }
                }
            }

            /*
             * DiaNode diaNode = new DiaNode(text);
             * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate());
             * diaOption.action = delegate ()
             * {
             *  QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0);
             *  Find.Storyteller.incidentQueue.Add(qi);
             * };
             * diaOption.resolveTree = true;
             * diaNode.options.Add(diaOption);
             * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee);
             * DiaNode diaNode2 = new DiaNode(text2);
             * DiaOption diaOption2 = new DiaOption("OK".Translate());
             * diaOption2.resolveTree = true;
             * diaNode2.options.Add(diaOption2);
             * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate());
             * diaOption3.action = delegate ()
             * {
             *  Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide);
             * };
             * diaOption3.link = diaNode2;
             * diaNode.options.Add(diaOption3);
             * string title = "RefugeeChasedTitle".Translate(map.Parent.Label);
             * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title));
             * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction));
             */
            return(true);
        }
コード例 #20
0
 public virtual bool CanGenerateFrom(PawnGroupMakerParms parms, PawnGroupMaker groupMaker)
 {
     return(true);
 }
コード例 #21
0
        public static IEnumerable <PawnGenOption> ChoosePawnGenOptionsByPoints(float pointsTotal, List <PawnGenOption> options, PawnGroupMakerParms groupParms)
        {
            if (groupParms.seed.HasValue)
            {
                Rand.PushState(groupParms.seed.Value);
            }
            float num = MaxPawnCost(groupParms.faction, pointsTotal, groupParms.raidStrategy, groupParms.groupKind);
            List <PawnGenOption> list  = new List <PawnGenOption>();
            List <PawnGenOption> list2 = new List <PawnGenOption>();
            float num2        = pointsTotal;
            bool  flag        = false;
            float highestCost = -1f;

            while (true)
            {
                list.Clear();
                for (int i = 0; i < options.Count; i++)
                {
                    PawnGenOption pawnGenOption = options[i];
                    if (!(pawnGenOption.Cost > num2) && !(pawnGenOption.Cost > num) && (!groupParms.generateFightersOnly || pawnGenOption.kind.isFighter) && (groupParms.raidStrategy == null || groupParms.raidStrategy.Worker.CanUsePawnGenOption(pawnGenOption, list2)) && (!groupParms.dontUseSingleUseRocketLaunchers || pawnGenOption.kind.weaponTags == null || !pawnGenOption.kind.weaponTags.Contains("GunSingleUse")) && (!flag || !pawnGenOption.kind.factionLeader))
                    {
                        if (pawnGenOption.Cost > highestCost)
                        {
                            highestCost = pawnGenOption.Cost;
                        }
                        list.Add(pawnGenOption);
                    }
                }
                if (list.Count == 0)
                {
                    break;
                }
                Func <PawnGenOption, float> weightSelector = (PawnGenOption gr) => gr.selectionWeight * PawnWeightFactorByMostExpensivePawnCostFractionCurve.Evaluate(gr.Cost / highestCost);
                PawnGenOption pawnGenOption2 = list.RandomElementByWeight(weightSelector);
                list2.Add(pawnGenOption2);
                num2 -= pawnGenOption2.Cost;
                if (pawnGenOption2.kind.factionLeader)
                {
                    flag = true;
                }
            }
            if (list2.Count == 1 && num2 > pointsTotal / 2f)
            {
                Log.Warning("Used only " + (pointsTotal - num2) + " / " + pointsTotal + " points generating for " + groupParms.faction);
            }
            if (groupParms.seed.HasValue)
            {
                Rand.PopState();
            }
            return(list2);
        }
コード例 #22
0
 public override IEnumerable <PawnKindDef> GeneratePawnKindsExample(PawnGroupMakerParms parms, PawnGroupMaker groupMaker)
 {
     throw new NotImplementedException();
 }
コード例 #23
0
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map map = (Map)parms.target;

            this.ResolveRaidPoints(parms);
            if (!this.TryResolveRaidFaction(parms))
            {
                return(false);
            }
            PawnGroupKindDef combat = PawnGroupKindDefOf.Combat;

            this.ResolveRaidStrategy(parms, combat);
            this.ResolveRaidArriveMode(parms);
            if (!parms.raidArrivalMode.Worker.TryResolveRaidSpawnCenter(parms))
            {
                return(false);
            }
            parms.points = IncidentWorker_Raid.AdjustedRaidPoints(parms.points, parms.raidArrivalMode, parms.raidStrategy, parms.faction, combat);
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(combat, parms, false);
            List <Pawn>         list = PawnGroupMakerUtility.GeneratePawns(defaultPawnGroupMakerParms, true).ToList <Pawn>();

            if (list.Count == 0)
            {
                Log.Error("Got no pawns spawning raid from parms " + parms, false);
                return(false);
            }
            parms.raidArrivalMode.Worker.Arrive(list, parms);
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.AppendLine("Points = " + parms.points.ToString("F0"));
            foreach (Pawn pawn in list)
            {
                string str = (pawn.equipment == null || pawn.equipment.Primary == null) ? "unarmed" : pawn.equipment.Primary.LabelCap;
                stringBuilder.AppendLine(pawn.KindLabel + " - " + str);
            }
            string letterLabel = this.GetLetterLabel(parms);
            string letterText  = this.GetLetterText(parms, list);

            PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(list, ref letterLabel, ref letterText, this.GetRelatedPawnsInfoLetterText(parms), true, true);
            List <TargetInfo> list2 = new List <TargetInfo>();

            if (parms.pawnGroups != null)
            {
                List <List <Pawn> > list3 = IncidentParmsUtility.SplitIntoGroups(list, parms.pawnGroups);
                List <Pawn>         list4 = list3.MaxBy((List <Pawn> x) => x.Count);
                if (list4.Any <Pawn>())
                {
                    list2.Add(list4[0]);
                }
                for (int i = 0; i < list3.Count; i++)
                {
                    if (list3[i] != list4)
                    {
                        if (list3[i].Any <Pawn>())
                        {
                            list2.Add(list3[i][0]);
                        }
                    }
                }
            }
            else if (list.Any <Pawn>())
            {
                list2.Add(list[0]);
            }
            Find.LetterStack.ReceiveLetter(letterLabel, letterText, this.GetLetterDef(), list2, parms.faction, stringBuilder.ToString());
            parms.raidStrategy.Worker.MakeLords(parms, list);
            AvoidGridMaker.RegenerateAvoidGridsFor(parms.faction, map);
            LessonAutoActivator.TeachOpportunity(ConceptDefOf.EquippingWeapons, OpportunityType.Critical);
            if (!PlayerKnowledgeDatabase.IsComplete(ConceptDefOf.ShieldBelts))
            {
                for (int j = 0; j < list.Count; j++)
                {
                    Pawn pawn2 = list[j];
                    if (pawn2.apparel.WornApparel.Any((Apparel ap) => ap is ShieldBelt))
                    {
                        LessonAutoActivator.TeachOpportunity(ConceptDefOf.ShieldBelts, OpportunityType.Critical);
                        break;
                    }
                }
            }
            return(true);
        }
コード例 #24
0
 protected override void GeneratePawns(PawnGroupMakerParms parms, PawnGroupMaker groupMaker, List <Pawn> outPawns, bool errorOnZeroResults = true)
 {
     if (!this.CanGenerateFrom(parms, groupMaker))
     {
         if (errorOnZeroResults)
         {
             Log.Error("Cannot generate trader caravan for " + parms.faction + ".", false);
         }
     }
     else if (!parms.faction.def.caravanTraderKinds.Any <TraderKindDef>())
     {
         Log.Error("Cannot generate trader caravan for " + parms.faction + " because it has no trader kinds.", false);
     }
     else
     {
         PawnGenOption pawnGenOption = groupMaker.traders.FirstOrDefault((PawnGenOption x) => !x.kind.trader);
         if (pawnGenOption != null)
         {
             Log.Error(string.Concat(new object[]
             {
                 "Cannot generate arriving trader caravan for ",
                 parms.faction,
                 " because there is a pawn kind (",
                 pawnGenOption.kind.LabelCap,
                 ") who is not a trader but is in a traders list."
             }), false);
         }
         else
         {
             PawnGenOption pawnGenOption2 = groupMaker.carriers.FirstOrDefault((PawnGenOption x) => !x.kind.RaceProps.packAnimal);
             if (pawnGenOption2 != null)
             {
                 Log.Error(string.Concat(new object[]
                 {
                     "Cannot generate arriving trader caravan for ",
                     parms.faction,
                     " because there is a pawn kind (",
                     pawnGenOption2.kind.LabelCap,
                     ") who is not a carrier but is in a carriers list."
                 }), false);
             }
             else
             {
                 if (parms.seed != null)
                 {
                     Log.Warning("Deterministic seed not implemented for this pawn group kind worker. The result will be random anyway.", false);
                 }
                 TraderKindDef traderKindDef;
                 if (parms.traderKind != null)
                 {
                     traderKindDef = parms.traderKind;
                 }
                 else
                 {
                     traderKindDef = parms.faction.def.caravanTraderKinds.RandomElementByWeight((TraderKindDef traderDef) => traderDef.CalculatedCommonality);
                 }
                 TraderKindDef traderKindDef2 = traderKindDef;
                 Pawn          pawn           = this.GenerateTrader(parms, groupMaker, traderKindDef2);
                 outPawns.Add(pawn);
                 ThingSetMakerParams parms2 = default(ThingSetMakerParams);
                 parms2.traderDef     = traderKindDef2;
                 parms2.tile          = new int?(parms.tile);
                 parms2.traderFaction = parms.faction;
                 List <Thing> wares = ThingSetMakerDefOf.TraderStock.root.Generate(parms2).InRandomOrder(null).ToList <Thing>();
                 foreach (Pawn item in this.GetSlavesAndAnimalsFromWares(parms, pawn, wares))
                 {
                     outPawns.Add(item);
                 }
                 this.GenerateCarriers(parms, groupMaker, pawn, wares, outPawns);
                 this.GenerateGuards(parms, groupMaker, pawn, wares, outPawns);
             }
         }
     }
 }
コード例 #25
0
        // Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            GameConditionManager gameConditionManager = parms.target.GameConditionManager;
            int           duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f);
            GameCondition cond     = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0);

            gameConditionManager.RegisterCondition(cond);
            Map     map = (Map)parms.target;
            IntVec3 spawnSpot;

            if (!this.TryFindSpawnSpot(map, out spawnSpot))
            {
                return(false);
            }
            Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph);

            if (faction == null)
            {
                return(false);
            }
            int           @int      = Rand.Int;
            IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map);

            raidParms.forced               = true;
            raidParms.faction              = faction;
            raidParms.raidStrategy         = RaidStrategyDefOf.ImmediateAttack;
            raidParms.raidArrivalMode      = PawnsArrivalModeDefOf.EdgeWalkIn;
            raidParms.spawnCenter          = spawnSpot;
            raidParms.generateFightersOnly = true;
            raidParms.points               = Mathf.Max(raidParms.points * IncidentWorker_PowerCut.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat));
            raidParms.pawnGroupMakerSeed   = new int?(@int);
            PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false);

            defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat);
            IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms);

            base.SendStandardLetter();
            QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0);

            Find.Storyteller.incidentQueue.Add(qi);

            /*
             * DiaNode diaNode = new DiaNode(text);
             * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate());
             * diaOption.action = delegate ()
             * {
             *  QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0);
             *  Find.Storyteller.incidentQueue.Add(qi);
             * };
             * diaOption.resolveTree = true;
             * diaNode.options.Add(diaOption);
             * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee);
             * DiaNode diaNode2 = new DiaNode(text2);
             * DiaOption diaOption2 = new DiaOption("OK".Translate());
             * diaOption2.resolveTree = true;
             * diaNode2.options.Add(diaOption2);
             * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate());
             * diaOption3.action = delegate ()
             * {
             *  Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide);
             * };
             * diaOption3.link = diaNode2;
             * diaNode.options.Add(diaOption3);
             * string title = "RefugeeChasedTitle".Translate(map.Parent.Label);
             * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title));
             * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction));
             */
            return(true);
        }