public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { return((float)(0.019999999552965164 * NegativeInteractionUtility.NegativeInteractionChanceFactor(initiator, recipient))); }
public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { return((float)(0.0070000002160668373 * NegativeInteractionUtility.NegativeInteractionChanceFactor(initiator, recipient))); }