private void BindDirectNeedFields() { mood = TryGetNeed <Need_Mood>(); food = TryGetNeed <Need_Food>(); rest = TryGetNeed <Need_Rest>(); joy = TryGetNeed <Need_Joy>(); beauty = TryGetNeed <Need_Beauty>(); comfort = TryGetNeed <Need_Comfort>(); roomsize = TryGetNeed <Need_RoomSize>(); outdoors = TryGetNeed <Need_Outdoors>(); drugsDesire = TryGetNeed <Need_Chemical_Any>(); authority = null; }
protected override ThoughtState CurrentStateInternal(Pawn p) { Need_Chemical_Any drugsDesire = p.needs.drugsDesire; if (drugsDesire == null) { return(false); } int moodBuffForCurrentLevel = (int)drugsDesire.MoodBuffForCurrentLevel; if (moodBuffForCurrentLevel < 3) { return(ThoughtState.ActiveAtStage(3 - moodBuffForCurrentLevel - 1)); } return(false); }