protected override IEnumerable <Toil> MakeNewToils() { this.FailOnDespawnedNullOrForbidden(TargetIndex.A); yield return(Toils_General.Do(delegate { job.SetTarget(TargetIndex.B, Throne.InteractionCell + Throne.Rotation.FacingCell); })); yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell)); Toil toil = new Toil(); toil.FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell); toil.FailOn(() => Throne.AssignedPawn != pawn); toil.FailOn(() => RoomRoleWorker_ThroneRoom.Validate(Throne.GetRoom()) != null); toil.FailOn(() => !MeditationUtility.CanMeditateNow(pawn) || !MeditationUtility.SafeEnvironmentalConditions(pawn, base.TargetLocA, base.Map)); toil.defaultCompleteMode = ToilCompleteMode.Delay; toil.defaultDuration = job.def.joyDuration; toil.tickAction = delegate { if (pawn.mindState.applyThroneThoughtsTick == 0) { pawn.mindState.applyThroneThoughtsTick = Find.TickManager.TicksGame + 10000; } else if (pawn.mindState.applyThroneThoughtsTick <= Find.TickManager.TicksGame) { pawn.mindState.applyThroneThoughtsTick = Find.TickManager.TicksGame + 60000; ThoughtDef thoughtDef = null; if (Throne.GetRoom().Role == RoomRoleDefOf.ThroneRoom) { thoughtDef = ThoughtDefOf.ReignedInThroneroom; } if (thoughtDef != null) { int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(Throne.GetRoom().GetStat(RoomStatDefOf.Impressiveness)); if (thoughtDef.stages[scoreStageIndex] != null) { pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtMaker.MakeThought(thoughtDef, scoreStageIndex)); } } } rotateToFace = TargetIndex.B; MeditationTick(); if (job.ignoreJoyTimeAssignment && pawn.IsHashIntervalTick(300)) { pawn.jobs.CheckForJobOverride(); } }; yield return(toil); }
protected override IEnumerable <Toil> MakeNewToils() { Toil meditate = new Toil { socialMode = RandomSocialMode.Off }; if (FromBed) { this.KeepLyingDown(TargetIndex.B); meditate = Toils_LayDown.LayDown(TargetIndex.B, job.GetTarget(TargetIndex.B).Thing is Building_Bed, lookForOtherJobs: false, canSleep: false); } else { yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell)); meditate.initAction = delegate { LocalTargetInfo target = job.GetTarget(TargetIndex.C); if (target.IsValid) { faceDir = target.Cell - pawn.Position; } else { faceDir = (job.def.faceDir.IsValid ? job.def.faceDir : Rot4.Random).FacingCell; } }; if (Focus != null) { meditate.FailOnDespawnedNullOrForbidden(TargetIndex.C); if (pawn.HasPsylink && Focus.Thing != null) { meditate.FailOn(() => Focus.Thing.GetStatValueForPawn(StatDefOf.MeditationFocusStrength, pawn) < float.Epsilon); } } meditate.handlingFacing = true; } meditate.defaultCompleteMode = ToilCompleteMode.Delay; meditate.defaultDuration = job.def.joyDuration; meditate.FailOn(() => !MeditationUtility.CanMeditateNow(pawn) || !MeditationUtility.SafeEnvironmentalConditions(pawn, base.TargetLocA, base.Map)); meditate.AddPreTickAction(delegate { bool flag = pawn.GetTimeAssignment() == TimeAssignmentDefOf.Meditate; if (job.ignoreJoyTimeAssignment) { Pawn_PsychicEntropyTracker psychicEntropy = pawn.psychicEntropy; if (!flag && psychicEntropy.TargetPsyfocus < psychicEntropy.CurrentPsyfocus && (psychicEntropy.TargetPsyfocus < job.psyfocusTargetLast || job.wasOnMeditationTimeAssignment)) { EndJobWith(JobCondition.InterruptForced); return; } job.psyfocusTargetLast = psychicEntropy.TargetPsyfocus; job.wasOnMeditationTimeAssignment = flag; } if (faceDir.IsValid && !FromBed) { pawn.rotationTracker.FaceCell(pawn.Position + faceDir); } MeditationTick(); if (ModLister.RoyaltyInstalled && MeditationFocusDefOf.Natural.CanPawnUse(pawn)) { int num = GenRadial.NumCellsInRadius(MeditationUtility.FocusObjectSearchRadius); for (int i = 0; i < num; i++) { IntVec3 c = pawn.Position + GenRadial.RadialPattern[i]; if (c.InBounds(pawn.Map)) { Plant plant = c.GetPlant(pawn.Map); if (plant != null && plant.def == ThingDefOf.Plant_TreeAnima) { plant.TryGetComp <CompSpawnSubplant>()?.AddProgress_NewTmp(AnimaTreeSubplantProgressPerTick); } } } } }); yield return(meditate); }
protected override IEnumerable <Toil> MakeNewToils() { Toil meditate = new Toil { socialMode = RandomSocialMode.Off }; if (FromBed) { this.KeepLyingDown(TargetIndex.B); meditate = Toils_LayDown.LayDown(TargetIndex.B, job.GetTarget(TargetIndex.B).Thing is Building_Bed, lookForOtherJobs: false, canSleep: false); } else { yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell)); meditate.initAction = delegate { LocalTargetInfo target = job.GetTarget(TargetIndex.C); if (target.IsValid) { faceDir = target.Cell - pawn.Position; } else { faceDir = (job.def.faceDir.IsValid ? job.def.faceDir : Rot4.Random).FacingCell; } }; if (Focus != null) { meditate.FailOnDespawnedNullOrForbidden(TargetIndex.C); } meditate.handlingFacing = true; } meditate.defaultCompleteMode = ToilCompleteMode.Delay; meditate.defaultDuration = job.def.joyDuration; meditate.FailOn(() => !MeditationUtility.CanMeditateNow(pawn) || !MeditationUtility.SafeEnvironmentalConditions(pawn, base.TargetLocA, base.Map)); meditate.AddPreTickAction(delegate { if (faceDir.IsValid && !FromBed) { pawn.rotationTracker.FaceCell(pawn.Position + faceDir); } pawn.GainComfortFromCellIfPossible(); MeditationTick(); if (ModLister.RoyaltyInstalled && MeditationFocusDefOf.Natural.CanPawnUse(pawn)) { int num = GenRadial.NumCellsInRadius(MeditationUtility.FocusObjectSearchRadius); for (int i = 0; i < num; i++) { IntVec3 c = pawn.Position + GenRadial.RadialPattern[i]; if (c.InBounds(pawn.Map)) { Plant plant = c.GetPlant(pawn.Map); if (plant != null && plant.def == ThingDefOf.Plant_TreeAnima) { plant.TryGetComp <CompSpawnSubplant>()?.AddProgress(AnimaTreeSubplantProgressPerTick); } } } } }); meditate.AddFinishAction(delegate { if (sustainer != null) { sustainer.End(); } }); yield return(meditate); }