public void GainTrait(Trait trait) { if (HasTrait(trait.def)) { Log.Warning(pawn + " already has trait " + trait.def); return; } allTraits.Add(trait); pawn.Notify_DisabledWorkTypesChanged(); if (pawn.skills != null) { pawn.skills.Notify_SkillDisablesChanged(); } if (!pawn.Dead && pawn.RaceProps.Humanlike && pawn.needs.mood != null) { pawn.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty(); } MeditationFocusTypeAvailabilityCache.ClearFor(pawn); }
private void OnPostTitleChanged(Faction faction, RoyalTitleDef newTitle) { pawn.Notify_DisabledWorkTypesChanged(); pawn.needs?.AddOrRemoveNeedsAsAppropriate(); if (newTitle != null) { if (newTitle.disabledJoyKinds != null && pawn.jobs != null && RoyalTitleUtility.ShouldBecomeConceitedOnNewTitle(pawn)) { foreach (JoyKindDef disabledJoyKind in newTitle.disabledJoyKinds) { pawn.jobs.Notify_JoyKindDisabled(disabledJoyKind); } } for (int i = 0; i < newTitle.grantedAbilities.Count; i++) { pawn.abilities.GainAbility(newTitle.grantedAbilities[i]); } UpdateHighestTitleAchieved(faction, newTitle); } QuestUtility.SendQuestTargetSignals(pawn.questTags, "TitleChanged", pawn.Named("SUBJECT")); MeditationFocusTypeAvailabilityCache.ClearFor(pawn); }
public bool CanPawnUse(Pawn p) { return(MeditationFocusTypeAvailabilityCache.PawnCanUse(p, this)); }