public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request) { float num = 1f; num *= this.GetOldAgeFactor(generated); num *= this.GetOldAgeFactor(other); return(LovePartnerRelationUtility.LovePartnerRelationGenerationChance(generated, other, request, false) * base.BaseGenerationChanceFactor(generated, other, request) * num); }
public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request) { return(LovePartnerRelationUtility.LovePartnerRelationGenerationChance(generated, other, request, true) * base.BaseGenerationChanceFactor(generated, other, request)); }