public void StartSocialFight(Pawn otherPawn) { if (PawnUtility.ShouldSendNotificationAbout(this.pawn) || PawnUtility.ShouldSendNotificationAbout(otherPawn)) { Thought thought = default(Thought); if (!InteractionUtility.TryGetRandomSocialFightProvokingThought(this.pawn, otherPawn, out thought)) { Log.Warning("Pawn " + this.pawn + " started a social fight with " + otherPawn + ", but he has no negative opinion thoughts towards " + otherPawn + "."); } else { Messages.Message("MessageSocialFight".Translate(this.pawn.LabelShort, otherPawn.LabelShort, thought.LabelCapSocial), this.pawn, MessageTypeDefOf.ThreatSmall); } } MentalStateHandler mentalStateHandler = this.pawn.mindState.mentalStateHandler; MentalStateDef socialFighting = MentalStateDefOf.SocialFighting; mentalStateHandler.TryStartMentalState(socialFighting, null, false, false, otherPawn); MentalStateHandler mentalStateHandler2 = otherPawn.mindState.mentalStateHandler; socialFighting = MentalStateDefOf.SocialFighting; Pawn otherPawn2 = this.pawn; mentalStateHandler2.TryStartMentalState(socialFighting, null, false, false, otherPawn2); TaleRecorder.RecordTale(TaleDefOf.SocialFight, this.pawn, otherPawn); }
public void StartSocialFight(Pawn otherPawn) { if (PawnUtility.ShouldSendNotificationAbout(this.pawn) || PawnUtility.ShouldSendNotificationAbout(otherPawn)) { Thought thought; if (!InteractionUtility.TryGetRandomSocialFightProvokingThought(this.pawn, otherPawn, out thought)) { Log.Warning(string.Concat(new object[] { "Pawn ", this.pawn, " started a social fight with ", otherPawn, ", but he has no negative opinion thoughts towards ", otherPawn, "." })); } else { Messages.Message("MessageSocialFight".Translate(new object[] { this.pawn.LabelShort, otherPawn.LabelShort, thought.LabelCapSocial }), this.pawn, MessageTypeDefOf.ThreatSmall); } } MentalStateHandler arg_D6_0 = this.pawn.mindState.mentalStateHandler; MentalStateDef socialFighting = MentalStateDefOf.SocialFighting; arg_D6_0.TryStartMentalState(socialFighting, null, false, false, otherPawn); MentalStateHandler arg_F9_0 = otherPawn.mindState.mentalStateHandler; socialFighting = MentalStateDefOf.SocialFighting; Pawn otherPawn2 = this.pawn; arg_F9_0.TryStartMentalState(socialFighting, null, false, false, otherPawn2); TaleRecorder.RecordTale(TaleDefOf.SocialFight, new object[] { this.pawn, otherPawn }); }
public static bool HasAnySocialFightProvokingThought(Pawn pawn, Pawn otherPawn) { Thought thought = default(Thought); return(InteractionUtility.TryGetRandomSocialFightProvokingThought(pawn, otherPawn, out thought)); }