public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false) { Map map = pawn.Map; Job result; if (c.IsForbidden(pawn)) { result = null; } else if (!GenPlant.GrowthSeasonNow(c, map, true)) { result = null; } else { if (WorkGiver_Grower.wantedPlantDef == null) { WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map); if (WorkGiver_Grower.wantedPlantDef == null) { return(null); } } List <Thing> thingList = c.GetThingList(map); bool flag = false; for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; if (thing.def == WorkGiver_Grower.wantedPlantDef) { return(null); } if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction) { flag = true; } } if (flag) { Thing edifice = c.GetEdifice(map); if (edifice == null || edifice.def.fertility < 0f) { return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant) { if (!c.Roofed(map)) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseUnroofedTrans, null); return(null); } if (map.glowGrid.GameGlowAt(c, true) > 0f) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseOfLightTrans, null); return(null); } } if (WorkGiver_Grower.wantedPlantDef.plant.interferesWithRoof && c.Roofed(pawn.Map)) { result = null; } else { Plant plant = c.GetPlant(map); if (plant != null) { if (plant.def.plant.blockAdjacentSow) { LocalTargetInfo target = plant; if (!pawn.CanReserve(target, 1, -1, null, forced) || plant.IsForbidden(pawn)) { return(null); } return(new Job(JobDefOf.CutPlant, plant)); } } Thing thing2 = GenPlant.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map); if (thing2 != null) { Plant plant2 = thing2 as Plant; if (plant2 != null) { LocalTargetInfo target = plant2; if (pawn.CanReserve(target, 1, -1, null, forced) && !plant2.IsForbidden(pawn)) { IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map); if (plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def) { return(new Job(JobDefOf.CutPlant, plant2)); } } } result = null; } else { if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0) { if (pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill) { return(null); } } int j = 0; while (j < thingList.Count) { Thing thing3 = thingList[j]; if (thing3.def.BlockPlanting) { LocalTargetInfo target = thing3; if (!pawn.CanReserve(target, 1, -1, null, forced)) { return(null); } if (thing3.def.category == ThingCategory.Plant) { if (!thing3.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, thing3)); } return(null); } else { if (thing3.def.EverHaulable) { return(HaulAIUtility.HaulAsideJobFor(pawn, thing3)); } return(null); } } else { j++; } } if (WorkGiver_Grower.wantedPlantDef.CanEverPlantAt(c, map) && GenPlant.GrowthSeasonNow(c, map, true)) { LocalTargetInfo target = c; if (pawn.CanReserve(target, 1, -1, null, forced)) { return(new Job(JobDefOf.Sow, c) { plantDefToSow = WorkGiver_Grower.wantedPlantDef }); } } result = null; } } } return(result); }
protected override IEnumerable <Toil> MakeNewToils() { yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => GenPlant.AdjacentSowBlocker(this.$this.job.plantDefToSow, this.$this.TargetA.Cell, this.$this.Map) != null).FailOn(() => !this.$this.job.plantDefToSow.CanEverPlantAt(this.$this.TargetLocA, this.$this.Map))); Toil sowToil = new Toil(); sowToil.initAction = delegate { this.$this.TargetThingA = GenSpawn.Spawn(this.$this.job.plantDefToSow, this.$this.TargetLocA, this.$this.Map); this.$this.pawn.Reserve(this.$this.TargetThingA, sowToil.actor.CurJob, 1, -1, null); Plant plant = (Plant)this.$this.TargetThingA; plant.Growth = 0f; plant.sown = true; }; sowToil.tickAction = delegate { Pawn actor = sowToil.actor; if (actor.skills != null) { actor.skills.Learn(SkillDefOf.Growing, 0.11f, false); } float statValue = actor.GetStatValue(StatDefOf.PlantWorkSpeed, true); float num = statValue; Plant plant = this.$this.Plant; if (plant.LifeStage != PlantLifeStage.Sowing) { Log.Error(this.$this + " getting sowing work while not in Sowing life stage."); } this.$this.sowWorkDone += num; if (this.$this.sowWorkDone >= plant.def.plant.sowWork) { plant.Growth = 0.05f; this.$this.Map.mapDrawer.MapMeshDirty(plant.Position, MapMeshFlag.Things); actor.records.Increment(RecordDefOf.PlantsSown); this.$this.ReadyForNextToil(); return; } }; sowToil.defaultCompleteMode = ToilCompleteMode.Never; sowToil.FailOnDespawnedNullOrForbidden(TargetIndex.A); sowToil.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch); sowToil.WithEffect(EffecterDefOf.Sow, TargetIndex.A); sowToil.WithProgressBar(TargetIndex.A, () => this.$this.sowWorkDone / this.$this.Plant.def.plant.sowWork, true, -0.5f); sowToil.PlaySustainerOrSound(() => SoundDefOf.Interact_Sow); sowToil.AddFinishAction(delegate { if (this.$this.TargetThingA != null) { Plant plant = (Plant)sowToil.actor.CurJob.GetTarget(TargetIndex.A).Thing; if (this.$this.sowWorkDone < plant.def.plant.sowWork && !this.$this.TargetThingA.Destroyed) { this.$this.TargetThingA.Destroy(DestroyMode.Vanish); } } }); yield return(sowToil); if (this.pawn.story.traits.HasTrait(TraitDefOf.GreenThumb)) { yield return(new Toil { initAction = delegate { this.$this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.GreenThumbHappy, null); } }); } }
protected override IEnumerable <Toil> MakeNewToils() { _003CMakeNewToils_003Ec__Iterator0 _003CMakeNewToils_003Ec__Iterator = (_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_003a: stateMachine*/; yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => GenPlant.AdjacentSowBlocker(_003CMakeNewToils_003Ec__Iterator._0024this.job.plantDefToSow, _003CMakeNewToils_003Ec__Iterator._0024this.TargetA.Cell, _003CMakeNewToils_003Ec__Iterator._0024this.Map) != null).FailOn(() => !_003CMakeNewToils_003Ec__Iterator._0024this.job.plantDefToSow.CanEverPlantAt(_003CMakeNewToils_003Ec__Iterator._0024this.TargetLocA, _003CMakeNewToils_003Ec__Iterator._0024this.Map))); /*Error: Unable to find new state assignment for yield return*/; }
public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; switch (num) { case 0u: this.$current = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => GenPlant.AdjacentSowBlocker(this.job.plantDefToSow, this.TargetA.Cell, this.Map) != null).FailOn(() => !this.job.plantDefToSow.CanEverPlantAt(this.TargetLocA, this.Map)); if (!this.$disposing) { this.$PC = 1; } return(true); case 1u: < MakeNewToils > c__AnonStorey.sowToil = new Toil(); < MakeNewToils > c__AnonStorey.sowToil.initAction = delegate() { < MakeNewToils > c__AnonStorey.< > f__ref$0.$this.TargetThingA = GenSpawn.Spawn(< MakeNewToils > c__AnonStorey.< > f__ref$0.$this.job.plantDefToSow, <MakeNewToils> c__AnonStorey.< > f__ref$0.$this.TargetLocA, <MakeNewToils> c__AnonStorey.< > f__ref$0.$this.Map, WipeMode.Vanish);
public override Job JobOnCell(Pawn pawn, IntVec3 c) { Map map = pawn.Map; if (c.IsForbidden(pawn)) { return(null); } if (!GenPlant.GrowthSeasonNow(c, map)) { return(null); } if (WorkGiver_Grower.wantedPlantDef == null) { WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map); if (WorkGiver_Grower.wantedPlantDef == null) { return(null); } } List <Thing> thingList = c.GetThingList(map); bool flag = false; for (int i = 0; i < thingList.Count; i++) { Thing thing = thingList[i]; if (thing.def == WorkGiver_Grower.wantedPlantDef) { return(null); } if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction) { flag = true; } } if (flag) { Thing edifice = c.GetEdifice(map); if (edifice != null && !(edifice.def.fertility < 0.0)) { goto IL_00dc; } return(null); } goto IL_00dc; IL_00dc: if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant) { if (!c.Roofed(map)) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseUnroofedTrans); return(null); } if (map.glowGrid.GameGlowAt(c, true) > 0.0) { JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseOfLightTrans); return(null); } } Plant plant = c.GetPlant(map); if (plant != null && plant.def.plant.blockAdjacentSow) { if (pawn.CanReserve(plant, 1, -1, null, false) && !plant.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, plant)); } return(null); } Thing thing2 = GenPlant.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map); if (thing2 != null) { Plant plant2 = thing2 as Plant; if (plant2 != null && pawn.CanReserve(plant2, 1, -1, null, false) && !plant2.IsForbidden(pawn)) { IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map); if (plantToGrowSettable != null && plantToGrowSettable.GetPlantDefToGrow() == plant2.def) { goto IL_0211; } return(new Job(JobDefOf.CutPlant, plant2)); } goto IL_0211; } if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Growing).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill) { return(null); } for (int j = 0; j < thingList.Count; j++) { Thing thing3 = thingList[j]; if (thing3.def.BlockPlanting) { if (!pawn.CanReserve(thing3, 1, -1, null, false)) { return(null); } if (thing3.def.category == ThingCategory.Plant) { if (!thing3.IsForbidden(pawn)) { return(new Job(JobDefOf.CutPlant, thing3)); } return(null); } if (thing3.def.EverHaulable) { return(HaulAIUtility.HaulAsideJobFor(pawn, thing3)); } return(null); } } if (WorkGiver_Grower.wantedPlantDef.CanEverPlantAt(c, map) && GenPlant.GrowthSeasonNow(c, map) && pawn.CanReserve(c, 1, -1, null, false)) { Job job = new Job(JobDefOf.Sow, c); job.plantDefToSow = WorkGiver_Grower.wantedPlantDef; return(job); } return(null); IL_0211: return(null); }