コード例 #1
0
        public static void SendCraftNotification(Thing thing, Pawn worker)
        {
            if (worker == null)
            {
                return;
            }
            CompQuality compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality == null)
            {
                return;
            }
            if (compQuality.Quality == QualityCategory.Masterwork)
            {
                Messages.Message("MessageCraftedMasterwork".Translate(new object[]
                {
                    worker.LabelShort,
                    thing.LabelShort
                }), thing, MessageTypeDefOf.PositiveEvent, true);
            }
            else if (compQuality.Quality == QualityCategory.Legendary)
            {
                Find.LetterStack.ReceiveLetter("LetterCraftedLegendaryLabel".Translate(), "LetterCraftedLegendaryMessage".Translate(new object[]
                {
                    worker.LabelShort,
                    thing.LabelShort
                }), LetterDefOf.PositiveEvent, thing, null, null);
            }
        }
コード例 #2
0
        public static TaleData_Thing GenerateRandom()
        {
            ThingDef thingDef = DefDatabase <ThingDef> .AllDefs.Where(delegate(ThingDef d)
            {
                bool arg_36_0;
                if (d.comps != null)
                {
                    arg_36_0 = d.comps.Any((CompProperties cp) => cp.compClass == typeof(CompArt));
                }
                else
                {
                    arg_36_0 = false;
                }
                return(arg_36_0);
            }).RandomElement <ThingDef>();

            ThingDef             thingDef2   = GenStuff.RandomStuffFor(thingDef);
            Thing                thing       = ThingMaker.MakeThing(thingDef, thingDef2);
            ArtGenerationContext source      = (Rand.Value >= 0.5f) ? ArtGenerationContext.Outsider : ArtGenerationContext.Colony;
            CompQuality          compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality != null && compQuality.Quality < thing.TryGetComp <CompArt>().Props.minQualityForArtistic)
            {
                compQuality.SetQuality(thing.TryGetComp <CompArt>().Props.minQualityForArtistic, source);
            }
            thing.TryGetComp <CompArt>().InitializeArt(source);
            return(TaleData_Thing.GenerateFrom(thing));
        }
コード例 #3
0
ファイル: QualityUtility.cs プロジェクト: KraigXu/GameProject
        public static void SendCraftNotification(Thing thing, Pawn worker)
        {
            if (worker == null)
            {
                return;
            }
            CompQuality compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality == null)
            {
                return;
            }
            CompArt compArt = thing.TryGetComp <CompArt>();

            if (compArt == null)
            {
                if (compQuality.Quality == QualityCategory.Masterwork)
                {
                    Find.LetterStack.ReceiveLetter("LetterCraftedMasterworkLabel".Translate(), "LetterCraftedMasterworkMessage".Translate(worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), LetterDefOf.PositiveEvent, thing);
                }
                else if (compQuality.Quality == QualityCategory.Legendary)
                {
                    Find.LetterStack.ReceiveLetter("LetterCraftedLegendaryLabel".Translate(), "LetterCraftedLegendaryMessage".Translate(worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), LetterDefOf.PositiveEvent, thing);
                }
            }
            else if (compQuality.Quality == QualityCategory.Masterwork)
            {
                Find.LetterStack.ReceiveLetter("LetterCraftedMasterworkLabel".Translate(), "LetterCraftedMasterworkMessageArt".Translate(compArt.GenerateImageDescription(), worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), LetterDefOf.PositiveEvent, thing);
            }
            else if (compQuality.Quality == QualityCategory.Legendary)
            {
                Find.LetterStack.ReceiveLetter("LetterCraftedLegendaryLabel".Translate(), "LetterCraftedLegendaryMessageArt".Translate(compArt.GenerateImageDescription(), worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), LetterDefOf.PositiveEvent, thing);
            }
        }
コード例 #4
0
        public static void AssignQuality(Thing thing, QualityGenerator?qualityGenerator)
        {
            CompQuality compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality != null)
            {
                QualityCategory q = QualityUtility.GenerateQuality(qualityGenerator ?? QualityGenerator.BaseGen);
                compQuality.SetQuality(q, ArtGenerationContext.Outsider);
            }
        }
コード例 #5
0
 public static void AssignRandomBaseGenItemQuality(List <Thing> things)
 {
     for (int i = 0; i < things.Count; i++)
     {
         CompQuality compQuality = things[i].TryGetComp <CompQuality>();
         if (compQuality != null)
         {
             compQuality.SetQuality(QualityUtility.RandomBaseGenItemQuality(), ArtGenerationContext.Outsider);
         }
     }
 }
コード例 #6
0
        public Thing MakeThing()
        {
            Thing       result      = ThingMaker.MakeThing(this.thing, this.stuff);
            CompQuality compQuality = result.TryGetComp <CompQuality>();

            if (compQuality != null)
            {
                compQuality.SetQuality(this.Quality, ArtGenerationContext.Outsider);
            }
            return(result);
        }
コード例 #7
0
        public void CompleteConstruction(Pawn worker)
        {
            resourceContainer.ClearAndDestroyContents();
            Map map = base.Map;

            Destroy();
            if (this.GetStatValue(StatDefOf.WorkToBuild) > 150f && def.entityDefToBuild is ThingDef && ((ThingDef)def.entityDefToBuild).category == ThingCategory.Building)
            {
                SoundDefOf.Building_Complete.PlayOneShot(new TargetInfo(base.Position, map));
            }
            ThingDef thingDef = def.entityDefToBuild as ThingDef;
            Thing    thing    = null;

            if (thingDef != null)
            {
                thing = ThingMaker.MakeThing(thingDef, base.Stuff);
                thing.SetFactionDirect(base.Faction);
                CompQuality compQuality = thing.TryGetComp <CompQuality>();
                if (compQuality != null)
                {
                    QualityCategory q = QualityUtility.GenerateQualityCreatedByPawn(worker, SkillDefOf.Construction);
                    compQuality.SetQuality(q, ArtGenerationContext.Colony);
                    QualityUtility.SendCraftNotification(thing, worker);
                }
                CompArt compArt = thing.TryGetComp <CompArt>();
                if (compArt != null)
                {
                    if (compQuality == null)
                    {
                        compArt.InitializeArt(ArtGenerationContext.Colony);
                    }
                    compArt.JustCreatedBy(worker);
                }
                thing.HitPoints = Mathf.CeilToInt((float)HitPoints / (float)base.MaxHitPoints * (float)thing.MaxHitPoints);
                GenSpawn.Spawn(thing, base.Position, map, base.Rotation, WipeMode.FullRefund);
                Building b;
                if ((b = thing as Building) != null)
                {
                    worker.GetLord()?.AddBuilding(b);
                }
            }
            else
            {
                map.terrainGrid.SetTerrain(base.Position, (TerrainDef)def.entityDefToBuild);
                FilthMaker.RemoveAllFilth(base.Position, map);
            }
            worker.records.Increment(RecordDefOf.ThingsConstructed);
            if (thing != null && thing.GetStatValue(StatDefOf.WorkToBuild) >= 9500f)
            {
                TaleRecorder.RecordTale(TaleDefOf.CompletedLongConstructionProject, worker, thing.def);
            }
        }
コード例 #8
0
        public static bool TryGetQuality(this Thing t, out QualityCategory qc)
        {
            MinifiedThing minifiedThing = t as MinifiedThing;
            CompQuality   compQuality   = (minifiedThing == null) ? t.TryGetComp <CompQuality>() : minifiedThing.InnerThing.TryGetComp <CompQuality>();

            if (compQuality == null)
            {
                qc = QualityCategory.Normal;
                return(false);
            }
            qc = compQuality.Quality;
            return(true);
        }
コード例 #9
0
ファイル: TaleData_Thing.cs プロジェクト: KraigXu/GameProject
        public static TaleData_Thing GenerateRandom()
        {
            ThingDef obj = DefDatabase <ThingDef> .AllDefs.Where((ThingDef d) => d.comps != null && d.comps.Any((CompProperties cp) => cp.compClass == typeof(CompArt))).RandomElement();

            ThingDef             thingDef    = GenStuff.RandomStuffFor(obj);
            Thing                thing       = ThingMaker.MakeThing(obj, thingDef);
            ArtGenerationContext source      = (Rand.Value < 0.5f) ? ArtGenerationContext.Colony : ArtGenerationContext.Outsider;
            CompQuality          compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality != null && (int)compQuality.Quality < (int)thing.TryGetComp <CompArt>().Props.minQualityForArtistic)
            {
                compQuality.SetQuality(thing.TryGetComp <CompArt>().Props.minQualityForArtistic, source);
            }
            thing.TryGetComp <CompArt>().InitializeArt(source);
            return(GenerateFrom(thing));
        }
コード例 #10
0
        public static TaleData_Thing GenerateRandom()
        {
            ThingDef thingDef = (from d in DefDatabase <ThingDef> .AllDefs
                                 where d.comps != null && d.comps.Any((CompProperties cp) => cp.compClass == typeof(CompArt))
                                 select d).RandomElement();
            ThingDef             thingDef2   = GenStuff.RandomStuffFor(thingDef);
            Thing                thing       = ThingMaker.MakeThing(thingDef, thingDef2);
            ArtGenerationContext source      = (ArtGenerationContext)((Rand.Value < 0.5) ? 1 : 0);
            CompQuality          compQuality = thing.TryGetComp <CompQuality>();

            if (compQuality != null && (int)compQuality.Quality < (int)thing.TryGetComp <CompArt>().Props.minQualityForArtistic)
            {
                compQuality.SetQuality(thing.TryGetComp <CompArt>().Props.minQualityForArtistic, source);
            }
            thing.TryGetComp <CompArt>().InitializeArt(source);
            return(TaleData_Thing.GenerateFrom(thing));
        }
コード例 #11
0
 public static void SendCraftNotification(Thing thing, Pawn worker)
 {
     if (worker != null)
     {
         CompQuality compQuality = thing.TryGetComp <CompQuality>();
         if (compQuality != null)
         {
             if (compQuality.Quality == QualityCategory.Masterwork)
             {
                 Messages.Message("MessageCraftedMasterwork".Translate(worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), thing, MessageTypeDefOf.PositiveEvent);
             }
             else if (compQuality.Quality == QualityCategory.Legendary)
             {
                 Find.LetterStack.ReceiveLetter("LetterCraftedLegendaryLabel".Translate(), "LetterCraftedLegendaryMessage".Translate(worker.LabelShort, thing.LabelShort, worker.Named("WORKER"), thing.Named("CRAFTED")), LetterDefOf.PositiveEvent, thing);
             }
         }
     }
 }
コード例 #12
0
        private Thing GenerateReward(float value, TechLevel techLevel, Predicate <ThingDef> validator = null)
        {
            if (Rand.Chance(0.5f) && (validator == null || validator(ThingDefOf.Silver)))
            {
                Thing thing = ThingMaker.MakeThing(ThingDefOf.Silver, null);
                thing.stackCount = ThingUtility.RoundedResourceStackCount(Mathf.Max(GenMath.RoundRandom(value), 1));
                return(thing);
            }
            ThingDef thingDef = default(ThingDef);

            if (Rand.Chance(0.35f) && (from x in ItemCollectionGeneratorUtility.allGeneratableItems
                                       where x.itemGeneratorTags != null && x.itemGeneratorTags.Contains(ItemCollectionGeneratorUtility.SpecialRewardTag) && (validator == null || validator(x)) && Mathf.Abs((float)(1.0 - x.BaseMarketValue / value)) <= 0.34999999403953552
                                       select x).TryRandomElement <ThingDef>(out thingDef))
            {
                Thing       thing2      = ThingMaker.MakeThing(thingDef, GenStuff.RandomStuffFor(thingDef));
                CompQuality compQuality = thing2.TryGetComp <CompQuality>();
                if (compQuality != null)
                {
                    compQuality.SetQuality(QualityUtility.RandomBaseGenItemQuality(), ArtGenerationContext.Outsider);
                }
                return(thing2);
            }
            if (Rand.Chance(0.13f))
            {
                float    minExpensiveMineableResourceMarketValue = ThingDefOf.Uranium.BaseMarketValue;
                ThingDef thingDef2 = default(ThingDef);
                if ((from x in ItemCollectionGenerator_Meteorite.mineables
                     where x.building.isResourceRock && x.building.mineableThing.BaseMarketValue >= minExpensiveMineableResourceMarketValue && (validator == null || validator(x.building.mineableThing))
                     select x).TryRandomElement <ThingDef>(out thingDef2))
                {
                    float    num           = (float)(value * 0.89999997615814209);
                    ThingDef mineableThing = thingDef2.building.mineableThing;
                    Thing    thing3        = ThingMaker.MakeThing(mineableThing, null);
                    thing3.stackCount = Mathf.Max(GenMath.RoundRandom(num / mineableThing.BaseMarketValue), 1);
                    return(thing3);
                }
            }
            Option option2 = (from option in ItemCollectionGeneratorUtility.allGeneratableItems.Select(delegate(ThingDef td)
            {
                if ((int)td.techLevel > (int)techLevel)
                {
                    return(null);
                }
                if (td.itemGeneratorTags != null && td.itemGeneratorTags.Contains(ItemCollectionGeneratorUtility.SpecialRewardTag))
                {
                    return(null);
                }
                if (!td.IsWithinCategory(ThingCategoryDefOf.Apparel) && !td.IsWithinCategory(ThingCategoryDefOf.Weapons) && !td.IsWithinCategory(ThingCategoryDefOf.Art) && (td.building == null || !td.Minifiable) && (td.tradeTags == null || !td.tradeTags.Contains("Exotic")))
                {
                    return(null);
                }
                if (validator != null && !validator(td))
                {
                    return(null);
                }
                ThingDef stuff = null;
                if (td.MadeFromStuff && !GenStuff.TryRandomStuffByCommonalityFor(td, out stuff, techLevel))
                {
                    return(null);
                }
                Option option3 = new Option();
                option3.thingDef = td;
                option3.quality = ((!td.HasComp(typeof(CompQuality))) ? QualityCategory.Normal : QualityUtility.RandomQuality());
                option3.stuff = stuff;
                return(option3);
            })
                              where option != null
                              select option).MinBy(delegate(Option option)
            {
                float value2 = StatDefOf.MarketValue.Worker.GetValue(StatRequest.For(option.thingDef, option.stuff, option.quality), true);
                return(Mathf.Abs(value - value2));
            });
            Thing       thing4       = ThingMaker.MakeThing(option2.thingDef, option2.stuff);
            CompQuality compQuality2 = thing4.TryGetComp <CompQuality>();

            if (compQuality2 != null)
            {
                compQuality2.SetQuality(option2.quality, ArtGenerationContext.Outsider);
            }
            return(thing4);
        }
コード例 #13
0
        public void CompleteConstruction(Pawn worker)
        {
            this.resourceContainer.ClearAndDestroyContents(DestroyMode.Vanish);
            Map map = base.Map;

            this.Destroy(DestroyMode.Vanish);
            if (this.GetStatValue(StatDefOf.WorkToBuild, true) > 150.0 && base.def.entityDefToBuild is ThingDef && ((ThingDef)base.def.entityDefToBuild).category == ThingCategory.Building)
            {
                SoundDefOf.BuildingComplete.PlayOneShot(new TargetInfo(base.Position, map, false));
            }
            ThingDef thingDef = base.def.entityDefToBuild as ThingDef;
            Thing    thing    = null;

            if (thingDef != null)
            {
                thing = ThingMaker.MakeThing(thingDef, base.Stuff);
                thing.SetFactionDirect(base.Faction);
                CompQuality compQuality = thing.TryGetComp <CompQuality>();
                if (compQuality != null)
                {
                    int level = worker.skills.GetSkill(SkillDefOf.Construction).Level;
                    compQuality.SetQuality(QualityUtility.RandomCreationQuality(level), ArtGenerationContext.Colony);
                }
                CompArt compArt = thing.TryGetComp <CompArt>();
                if (compArt != null)
                {
                    if (compQuality == null)
                    {
                        compArt.InitializeArt(ArtGenerationContext.Colony);
                    }
                    compArt.JustCreatedBy(worker);
                }
                thing.HitPoints = Mathf.CeilToInt((float)this.HitPoints / (float)base.MaxHitPoints * (float)thing.MaxHitPoints);
                GenSpawn.Spawn(thing, base.Position, map, base.Rotation, false);
            }
            else
            {
                map.terrainGrid.SetTerrain(base.Position, (TerrainDef)base.def.entityDefToBuild);
                FilthMaker.RemoveAllFilth(base.Position, map);
            }
            if (thingDef != null && (thingDef.passability == Traversability.Impassable || thingDef.Fillage == FillCategory.Full) && (thing == null || !(thing is Building_Door)))
            {
                foreach (IntVec3 item in GenAdj.CellsOccupiedBy(base.Position, base.Rotation, base.def.Size))
                {
                    foreach (Thing item2 in map.thingGrid.ThingsAt(item).ToList())
                    {
                        if (item2 is Plant)
                        {
                            item2.Destroy(DestroyMode.KillFinalize);
                        }
                        else if (item2.def.category == ThingCategory.Item || item2 is Pawn)
                        {
                            GenPlace.TryMoveThing(item2, item2.Position, item2.Map);
                        }
                    }
                }
            }
            worker.records.Increment(RecordDefOf.ThingsConstructed);
            if (thing != null && thing.GetStatValue(StatDefOf.WorkToBuild, true) >= 10000.0)
            {
                TaleRecorder.RecordTale(TaleDefOf.CompletedLongConstructionProject, worker, thing.def);
            }
        }
コード例 #14
0
        // Token: 0x060000D7 RID: 215 RVA: 0x000066F8 File Offset: 0x000048F8
        public void CompleteConstruction(Pawn worker)
        {
            Map  map  = base.Map;
            bool flag = this.GetStatValue(StatDefOf.WorkToBuild, true) > 150f && this.def.entityDefToBuild is ThingDef && ((ThingDef)this.def.entityDefToBuild).category == ThingCategory.Building;

            if (flag)
            {
                SoundDefOf.Building_Complete.PlayOneShot(new TargetInfo(base.Position, map, false));
            }
            ThingDef thingDef = this.def.entityDefToBuild as ThingDef;
            Thing    thing    = null;
            bool     flag2    = thingDef != null;

            if (flag2)
            {
                thing = ThingMaker.MakeThing(thingDef, base.Stuff);
                thing.SetFactionDirect(base.Faction);
                CompQuality compQuality = thing.TryGetComp <CompQuality>();
                bool        flag3       = compQuality != null;
                if (flag3)
                {
                    int relevantSkillLevel = 1;
                    compQuality.SetQuality(QualityUtility.GenerateQualityCreatedByPawn(relevantSkillLevel, false), ArtGenerationContext.Colony);
                }
                CompArt compArt = thing.TryGetComp <CompArt>();
                bool    flag4   = compArt != null;
                if (flag4)
                {
                    bool flag5 = compQuality == null;
                    if (flag5)
                    {
                        compArt.InitializeArt(ArtGenerationContext.Colony);
                    }
                    compArt.JustCreatedBy(worker);
                }
                thing.HitPoints = Mathf.CeilToInt((float)this.HitPoints / (float)base.MaxHitPoints * (float)thing.MaxHitPoints);
                GenSpawn.Spawn(thing, base.Position, map, base.Rotation, WipeMode.FullRefund, false);
            }
            else
            {
                map.terrainGrid.SetTerrain(base.Position, (TerrainDef)this.def.entityDefToBuild);
                FilthMaker.RemoveAllFilth(base.Position, map);
            }
            bool flag6 = thingDef != null && (thingDef.passability == Traversability.Impassable || thingDef.Fillage == FillCategory.Full) && (thing == null || !(thing is Building_Door));

            if (flag6)
            {
                foreach (IntVec3 c in GenAdj.CellsOccupiedBy(base.Position, base.Rotation, this.def.Size))
                {
                    foreach (Thing thing2 in map.thingGrid.ThingsAt(c).ToList <Thing>())
                    {
                        bool flag7 = thing2 is Plant;
                        if (flag7)
                        {
                            thing2.Destroy(DestroyMode.KillFinalize);
                        }
                        else
                        {
                            bool flag8 = thing2.def.category == ThingCategory.Item || thing2 is Pawn;
                            if (flag8)
                            {
                                GenPlace.TryPlaceThing(thing2, thing2.Position, thing2.Map, ThingPlaceMode.Near, null, null, default(Rot4));
                            }
                        }
                    }
                }
            }
            worker.records.Increment(RecordDefOf.ThingsConstructed);
        }