protected override void ResolveInt(ResolveParams parms) { CellRect outerRect = parms.rect ?? parms.sketch.OccupiedRect; bool allowWood = parms.allowWood ?? true; bool flag = parms.requireFloor ?? false; rects.Clear(); processed.Clear(); foreach (IntVec3 item2 in outerRect.Cells.InRandomOrder()) { CellRect item = SketchGenUtility.FindBiggestRectAt(item2, outerRect, parms.sketch, processed, (IntVec3 x) => !AnyColumnBlockerAt(x, parms.sketch)); if (!item.IsEmpty) { rects.Add(item); } } ThingDef stuff = GenStuff.RandomStuffInexpensiveFor(ThingDefOf.Column, null, (ThingDef x) => SketchGenUtility.IsStuffAllowed(x, allowWood, parms.useOnlyStonesAvailableOnMap, allowFlammableWalls: true, ThingDefOf.Column)); for (int i = 0; i < rects.Count; i++) { if (rects[i].Width < 3 || rects[i].Height < 3 || !Rand.Chance(0.8f)) { continue; } CellRect cellRect = rects[i].ContractedBy(1); Sketch sketch = new Sketch(); if (Rand.Bool) { int newZ = Rand.RangeInclusive(cellRect.minZ, cellRect.CenterCell.z); int num = ((cellRect.Width >= 4) ? Rand.Element(2, 3) : 2); for (int j = cellRect.minX; j <= cellRect.maxX; j += num) { if (!flag || parms.sketch.AnyTerrainAt(new IntVec3(j, 0, newZ))) { sketch.AddThing(ThingDefOf.Column, new IntVec3(j, 0, newZ), Rot4.North, stuff); } } ResolveParams parms2 = parms; parms2.sketch = sketch; parms2.symmetryOrigin = rects[i].minZ + rects[i].Height / 2; parms2.symmetryOriginIncluded = rects[i].Height % 2 == 1; SketchResolverDefOf.Symmetry.Resolve(parms2); } else { int newX = Rand.RangeInclusive(cellRect.minX, cellRect.CenterCell.x); int num2 = ((cellRect.Height >= 4) ? Rand.Element(2, 3) : 2); for (int k = cellRect.minZ; k <= cellRect.maxZ; k += num2) { if (!flag || parms.sketch.AnyTerrainAt(new IntVec3(newX, 0, k))) { sketch.AddThing(ThingDefOf.Column, new IntVec3(newX, 0, k), Rot4.North, stuff); } } ResolveParams parms3 = parms; parms3.sketch = sketch; parms3.symmetryOrigin = rects[i].minX + rects[i].Width / 2; parms3.symmetryOriginIncluded = rects[i].Width % 2 == 1; SketchResolverDefOf.Symmetry.Resolve(parms3); } parms.sketch.Merge(sketch, wipeIfCollides: false); } rects.Clear(); processed.Clear(); }
protected override void ResolveInt(ResolveParams parms) { CellRect outerRect = parms.rect ?? parms.sketch.OccupiedRect; bool allowWood = parms.allowWood ?? true; ThingDef stuff = GenStuff.RandomStuffInexpensiveFor(parms.wallEdgeThing, null, (ThingDef x) => SketchGenUtility.IsStuffAllowed(x, allowWood, parms.useOnlyStonesAvailableOnMap, allowFlammableWalls: true, parms.wallEdgeThing)); Rot4 rot = ((parms.wallEdgeThing.size.z > parms.wallEdgeThing.size.x) ? Rot4.North : Rot4.East); Rot4 rot2 = ((parms.wallEdgeThing.size.z > parms.wallEdgeThing.size.x) ? Rot4.East : Rot4.North); CellRect cellRect = GenAdj.OccupiedRect(default(IntVec3), rot, parms.wallEdgeThing.size); CellRect cellRect2 = GenAdj.OccupiedRect(default(IntVec3), rot2, parms.wallEdgeThing.size); bool requireFloor = parms.requireFloor ?? false; processed.Clear(); try { foreach (IntVec3 item in outerRect.Cells.InRandomOrder()) { CellRect cellRect3 = SketchGenUtility.FindBiggestRectAt(item, outerRect, parms.sketch, processed, (IntVec3 x) => !parms.sketch.ThingsAt(x).Any() && (!requireFloor || (parms.sketch.TerrainAt(x) != null && parms.sketch.TerrainAt(x).layerable))); if (cellRect3.Width < cellRect.Width || cellRect3.Height < cellRect.Height || cellRect3.Width < cellRect2.Width || cellRect3.Height < cellRect2.Height || !Rand.Chance(0.2f)) { continue; } CellRect rect = new CellRect(cellRect3.minX, cellRect3.CenterCell.z - cellRect.Height / 2, cellRect.Width, cellRect.Height); CellRect rect2 = new CellRect(cellRect3.maxX - (cellRect.Width - 1), cellRect3.CenterCell.z - cellRect.Height / 2, cellRect.Width, cellRect.Height); CellRect rect3 = new CellRect(cellRect3.CenterCell.x - cellRect2.Width / 2, cellRect3.maxZ - (cellRect2.Height - 1), cellRect2.Width, cellRect2.Height); CellRect rect4 = new CellRect(cellRect3.CenterCell.x - cellRect2.Width / 2, cellRect3.minZ, cellRect2.Width, cellRect2.Height); if ((Rand.Bool && CanPlaceAt(rect, Rot4.West, parms.sketch)) || CanPlaceAt(rect2, Rot4.East, parms.sketch)) { if (Rand.Bool && CanPlaceAt(rect, Rot4.West, parms.sketch)) { parms.sketch.AddThing(parms.wallEdgeThing, new IntVec3(rect.minX - cellRect.minX, 0, rect.minZ - cellRect.minZ), rot, stuff, 1, null, null, wipeIfCollides: false); } else if (CanPlaceAt(rect2, Rot4.East, parms.sketch)) { parms.sketch.AddThing(parms.wallEdgeThing, new IntVec3(rect2.minX - cellRect.minX, 0, rect2.minZ - cellRect.minZ), rot, stuff, 1, null, null, wipeIfCollides: false); } } else if (Rand.Bool && CanPlaceAt(rect3, Rot4.North, parms.sketch)) { parms.sketch.AddThing(parms.wallEdgeThing, new IntVec3(rect3.minX - cellRect2.minX, 0, rect3.minZ - cellRect2.minZ), rot2, stuff, 1, null, null, wipeIfCollides: false); } else if (CanPlaceAt(rect4, Rot4.South, parms.sketch)) { parms.sketch.AddThing(parms.wallEdgeThing, new IntVec3(rect4.minX - cellRect2.minX, 0, rect4.minZ - cellRect2.minZ), rot2, stuff, 1, null, null, wipeIfCollides: false); } } } finally { processed.Clear(); } }
protected override void ResolveInt(ResolveParams parms) { CellRect outerRect = parms.rect ?? parms.sketch.OccupiedRect; bool allowWood = parms.allowWood ?? true; ThingDef stuff = GenStuff.RandomStuffInexpensiveFor(parms.thingCentral, null, (ThingDef x) => SketchGenUtility.IsStuffAllowed(x, allowWood, parms.useOnlyStonesAvailableOnMap, allowFlammableWalls: true, parms.thingCentral)); bool requireFloor = parms.requireFloor ?? false; processed.Clear(); try { foreach (IntVec3 item in outerRect.Cells.InRandomOrder()) { CellRect cellRect = SketchGenUtility.FindBiggestRectAt(item, outerRect, parms.sketch, processed, (IntVec3 x) => !parms.sketch.ThingsAt(x).Any() && (!requireFloor || (parms.sketch.TerrainAt(x) != null && parms.sketch.TerrainAt(x).layerable))); if (cellRect.Width >= parms.thingCentral.size.x + 2 && cellRect.Height >= parms.thingCentral.size.z + 2 && Rand.Chance(0.4f)) { parms.sketch.AddThing(parms.thingCentral, new IntVec3(cellRect.CenterCell.x - parms.thingCentral.size.x / 2, 0, cellRect.CenterCell.z - parms.thingCentral.size.z / 2), Rot4.North, stuff, 1, null, null, wipeIfCollides: false); } } } finally { processed.Clear(); } }
protected override void ResolveInt(ResolveParams parms) { ThingDef assignRandomStuffTo = parms.assignRandomStuffTo; bool flag = parms.connectedGroupsSameStuff ?? false; bool allowWood = parms.allowWood ?? true; bool allowFlammableWalls = parms.allowFlammableWalls ?? true; thingsAt.Clear(); foreach (SketchThing thing2 in parms.sketch.Things) { if (assignRandomStuffTo != null && thing2.def != assignRandomStuffTo) { continue; } foreach (IntVec3 item in thing2.OccupiedRect) { if (!thingsAt.TryGetValue(item, out var value)) { value = new List <SketchThing>(); thingsAt.Add(item, value); } value.Add(thing2); } } visited.Clear(); foreach (SketchThing thing in parms.sketch.Things) { if ((assignRandomStuffTo != null && thing.def != assignRandomStuffTo) || visited.Contains(thing)) { continue; } ThingDef stuff = GenStuff.RandomStuffInexpensiveFor(thing.def, null, (ThingDef x) => SketchGenUtility.IsStuffAllowed(x, allowWood, parms.useOnlyStonesAvailableOnMap, allowFlammableWalls, thing.def)); thing.stuff = stuff; visited.Add(thing); if (!flag) { continue; } stack.Clear(); stack.Push(thing); while (stack.Count != 0) { SketchThing sketchThing = stack.Pop(); sketchThing.stuff = stuff; foreach (IntVec3 item2 in sketchThing.OccupiedRect.ExpandedBy(1)) { if (!thingsAt.TryGetValue(item2, out var value2)) { continue; } for (int i = 0; i < value2.Count; i++) { if (value2[i].def == thing.def && !visited.Contains(value2[i])) { visited.Add(value2[i]); stack.Push(value2[i]); } } } } } }
protected override void ResolveInt(ResolveParams parms) { wallPositions.Clear(); for (int i = 0; i < parms.sketch.Things.Count; i++) { if (parms.sketch.Things[i].def == ThingDefOf.Wall) { wallPositions.Add(parms.sketch.Things[i].pos); } } bool allowWood = parms.allowWood ?? true; ThingDef stuff = GenStuff.RandomStuffInexpensiveFor(parms.cornerThing, null, (ThingDef x) => SketchGenUtility.IsStuffAllowed(x, allowWood, parms.useOnlyStonesAvailableOnMap, allowFlammableWalls: true, parms.cornerThing)); bool flag = parms.requireFloor ?? false; try { foreach (IntVec3 wallPosition in wallPositions) { if (Rand.Chance(0.09f)) { if (wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z - 1)) && !wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)) && (!flag || (parms.sketch.TerrainAt(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)) != null && parms.sketch.TerrainAt(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)).layerable))) { parms.sketch.AddThing(parms.cornerThing, new IntVec3(wallPosition.x + 1, 0, wallPosition.z), Rot4.North, stuff, 1, null, null, wipeIfCollides: false); } if (wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z - 1)) && !wallPositions.Contains(new IntVec3(wallPosition.x, 0, wallPosition.z - 1)) && (!flag || (parms.sketch.TerrainAt(new IntVec3(wallPosition.x, 0, wallPosition.z - 1)) != null && parms.sketch.TerrainAt(new IntVec3(wallPosition.x, 0, wallPosition.z - 1)).layerable))) { parms.sketch.AddThing(parms.cornerThing, new IntVec3(wallPosition.x, 0, wallPosition.z - 1), Rot4.North, stuff, 1, null, null, wipeIfCollides: false); } if (wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z + 1)) && !wallPositions.Contains(new IntVec3(wallPosition.x, 0, wallPosition.z + 1)) && (!flag || (parms.sketch.TerrainAt(new IntVec3(wallPosition.x, 0, wallPosition.z + 1)) != null && parms.sketch.TerrainAt(new IntVec3(wallPosition.x, 0, wallPosition.z + 1)).layerable))) { parms.sketch.AddThing(parms.cornerThing, new IntVec3(wallPosition.x, 0, wallPosition.z + 1), Rot4.North, stuff, 1, null, null, wipeIfCollides: false); } if (wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z + 1)) && !wallPositions.Contains(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)) && (!flag || (parms.sketch.TerrainAt(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)) != null && parms.sketch.TerrainAt(new IntVec3(wallPosition.x + 1, 0, wallPosition.z)).layerable))) { parms.sketch.AddThing(parms.cornerThing, new IntVec3(wallPosition.x + 1, 0, wallPosition.z), Rot4.North, stuff, 1, null, null, wipeIfCollides: false); } } } } finally { wallPositions.Clear(); } }