public Caravan() { this.pawns = new ThingOwner <Pawn>(this, false, LookMode.Reference); this.pather = new Caravan_PathFollower(this); this.gotoMote = new Caravan_GotoMoteRenderer(); this.tweener = new Caravan_Tweener(this); this.trader = new Caravan_TraderTracker(this); this.storyState = new StoryState(this); }
public Caravan() { pawns = new ThingOwner <Pawn>(this, oneStackOnly: false, LookMode.Reference); pather = new Caravan_PathFollower(this); gotoMote = new Caravan_GotoMoteRenderer(); tweener = new Caravan_Tweener(this); trader = new Caravan_TraderTracker(this); forage = new Caravan_ForageTracker(this); needs = new Caravan_NeedsTracker(this); carryTracker = new Caravan_CarryTracker(this); beds = new Caravan_BedsTracker(this); storyState = new StoryState(this); }