public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); this.currentColor = Props.colorOptions[currentColorInd]; this.dirty = true; this.compPower = this.parent.GetComp <CompPowerTrader>(); }
public void UpdateGlower(int colorOptionInd) { RemoveGlower(); var colorOption = Props.colorOptions[colorOptionInd]; this.currentColor = colorOption; this.currentColorInd = colorOptionInd; this.compGlower = new CompGlower(); Thing dummyThing = null; if (Props.spawnGlowerInFacedCell) { dummyThing = ThingMaker.MakeThing(ThingDef.Named("RE_WallLightDummyWorkaround")); var cellGlower = this.parent.Position + base.parent.Rotation.FacingCell; GenSpawn.Spawn(dummyThing, cellGlower, this.parent.Map); this.compGlower.parent = dummyThing as ThingWithComps; } else { this.compGlower.parent = this.parent; } this.compGlower.Initialize(new CompProperties_Glower() { glowColor = colorOption.glowColor, glowRadius = colorOption.glowRadius, overlightRadius = colorOption.overlightRadius }); base.parent.Map.mapDrawer.MapMeshDirty(base.parent.Position, MapMeshFlag.Things); base.parent.Map.glowGrid.RegisterGlower(this.compGlower); if (Props.spawnGlowerInFacedCell) { dummyThing.DeSpawn(); } }
public void UpdateGlower(int colorOptionInd) { RemoveGlower(); var colorOption = Props.colorOptions[colorOptionInd]; this.currentColor = colorOption; this.currentColorInd = colorOptionInd; this.compGlower = new CompGlower(); this.compGlower.parent = this.parent; this.compGlower.Initialize(new CompProperties_Glower() { glowColor = colorOption.glowColor, glowRadius = colorOption.glowRadius, overlightRadius = colorOption.overlightRadius }); base.parent.Map.mapDrawer.MapMeshDirty(base.parent.Position, MapMeshFlag.Things); base.parent.Map.glowGrid.RegisterGlower(this.compGlower); }
public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look(ref currentColorInd, "currentColorInd"); this.currentColor = Props.colorOptions[currentColorInd]; }