/// <summary> /// Should be called in load content. /// </summary> public void Initialize(GameContext initialContext) { canvas = new Canvas(graphics, graphicsDevice); #if DEBUG canvas.DebugMode = true; #else canvas.DebugMode = false; #endif // Initialize audio player. audioPlayer = new AudioPlayer(); assets = new AssetManager(); exitGame = false; //launch initialize asynchronously //ThreadPool.QueueUserWorkItem(new WaitCallback(InitializeNextContext)); asyncFinished = true; /*Thread t = new Thread(new ThreadStart(InitializeNextContext)); t.IsBackground = true; t.Start();*/ // load all content assets.LoadContent(content, graphicsDevice); canvas.LoadContent(assets); inputController = new InputController(assets); fileManager = new DataCenter(assets); InitializeContextComponents(initialContext); currentContext = initialContext; inputController.Update(); currentOverlayAlpha = 0; }
public virtual void PlayAudio(AudioPlayer audioPlayer) { }
public virtual void PlayAudio(AudioPlayer audioPlayer) { if (cycleSound != null) audioPlayer.PlayOnSetTrue(cycleSound, t == 0); if (selectSound != null) audioPlayer.PlayOnSetTrue(selectSound, selected); }
public override void PlayAudio(AudioPlayer audioPlayer) { if (sound != null) audioPlayer.PlayOnSetTrue(sound, selected); }
public override void PlayAudio(AudioPlayer audioPlayer) { cursor.PlayAudio(audioPlayer); }