コード例 #1
0
ファイル: Break.cs プロジェクト: Goraku03700/ProjectMISO
	 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
	override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {

        m_ribbon = animator.gameObject.GetComponent<Ribbons.Ribbon>();

        m_ribbon.BreakeEnter();
    }