コード例 #1
0
ファイル: BossBase.cs プロジェクト: Jiracet/Rhythm-Hell
 //constructors
 public BossBase(Vector2 centerLocation, IBossBehavior bossBehavior, BulletPool bulletPool, GameTime gameTime)
 {
     this.centerLocation = centerLocation;
     this.bossBehavior = bossBehavior;
     BulletPool = bulletPool;
     GameTime = gameTime;
 }
コード例 #2
0
ファイル: BossDebug.cs プロジェクト: Jiracet/Rhythm-Hell
 public BossDebug(Vector2 centerLocation, IBossBehavior bossBehavior, BulletPool bulletPool, GameTime gameTime)
     : base(centerLocation, bossBehavior, bulletPool, gameTime)
 {
 }
コード例 #3
0
        public override void Initialize()
        {
            //engine
            camera = new Camera(new Vector3(0, 0, 300), -Vector3.UnitZ, Vector3.UnitY);
            GameTime = new GameTime();
            bulletPool = new BulletPool(100, GameTime);

            //player
            player1 = new BodyDebug(new Vector2(0, -200), 4, 1, new Rectangle(-250, -300, 500, 600));
            isAlive = true;

            //boss
            boss1 = new BossDebug(new Vector2(0, 200), new BossSimpleBehavior(), bulletPool, GameTime);
            boss1.BulletPool = bulletPool;

            //bullets
            testPattern = new SpiralPattern(new Vector2(0, 100), 1, -1, 1, 18000, 180, GameTime);
            testPattern2 = new SpiralPattern(new Vector2(100, 100), 3, 1, 1, 1000, 180, GameTime);
            testPattern3 = new SpiralPattern(new Vector2(-100, 100), 3, 23, 1, 1000, 180, GameTime);

            testPattern2.BulletPool = bulletPool;
            testPattern3.BulletPool = bulletPool;

            //patterns.Add(testPattern);
            patterns.Add(testPattern2);
            patterns.Add(testPattern3);

            //initializes key history
            keyHistory = new Dictionary<int, List<Key>>();
            rewinding = false;
        }