public override void Create() { referenceBeat = 0; randomGen = new Random(); Engine.SetPalette(Palettes.Pico8); //SimpleTimingSource testSource = new SimpleTimingSource(60, 100); AudioTimingSource testAudioSource = new AudioTimingSource(148, "sample.mp3"); Debug.WriteLine($"Total Length: {testAudioSource.duration_sec}"); this._master = new TimingMaster(testAudioSource, 100); //SimpleTimingWorker worker = new SimpleTimingWorker(master, "Worker 1"); SimpleTimingWorker worker2 = new SimpleTimingWorker(this._master, "Worker 2", this.Engine); //AsyncSimpleTimingWorker worker3 = new AsyncSimpleTimingWorker(this._master, "Async Worker 3", this.Engine); //AsyncSimpleTimingWorker worker4 = new AsyncSimpleTimingWorker(master, "Async Worker 4"); this.beats = new List <BeatSymbol>(); this.beats.Add(new BeatSymbol(this.Engine, 1, 5, 1)); //this._master.RunLoop(this); //System.Threading.Thread masterThread = new System.Threading.Thread(this._master.AIORunLoop); this._master._timingSource.start(); // thread out the Timing Loop Task.Run(this._master.AIORunLoop); //Engine.Frame(new Point(1, 0), new Point(10, 10), 7); //masterThread.Start(); //this._master.AIORunLoop(); //this._sleeptime = this._master.refreshRate_ms; //this._starttime = this._master.LoopStart(); }
public AsyncSimpleTimingWorker(TimingMaster timingMaster, string workerName) : base(timingMaster) { this.workerName = workerName; }
public AsyncTimingWorker(TimingMaster timingMaster) : base(timingMaster) { }
public SimpleTimingWorker(TimingMaster timingMaster, string workerName, ConsoleGameEngine.ConsoleEngine engine) : base(timingMaster) { this.workerName = workerName; this.engine = engine; }
public TimingWorker(TimingMaster timingMaster) { this._timingMaster = timingMaster; this._timingMaster.Beat += this.Beat; }