コード例 #1
0
ファイル: AreaMap.cs プロジェクト: slagusev/Rhovlyn
 //Child Node Declearation, can be used a root node
 public AreaMap(Rectangle area, int depth = 0)
 {
     Nodes       = new List <T>();
     Children    = new AreaMap <T> [4];
     Area        = area;
     Depth       = depth;
     HasChildren = false;
 }
コード例 #2
0
ファイル: AreaMap.cs プロジェクト: slagusev/Rhovlyn
        //Root Node declearation
        public AreaMap()
        {
            Nodes    = new List <T>();
            Children = new AreaMap <T> [4];
            Area     = Rectangle.Empty;
            Depth    = 0;

            Children[0] = new AreaMap <T>(new Rectangle(int.MinValue, int.MinValue, int.MaxValue, int.MaxValue), Depth + 1);
            Children[1] = new AreaMap <T>(new Rectangle(int.MinValue, 0, int.MaxValue, int.MaxValue), Depth + 1);
            Children[2] = new AreaMap <T>(new Rectangle(int.MinValue, 0, int.MaxValue, int.MaxValue), Depth + 1);
            Children[3] = new AreaMap <T>(new Rectangle(0, 0, int.MaxValue, int.MaxValue), Depth + 1);
            HasChildren = true;
        }
コード例 #3
0
ファイル: AreaMap.cs プロジェクト: slagusev/Rhovlyn
        public void Split()
        {
            if (HasChildren)
            {
                throw new Exception("Cannot split when you already have children.");
            }

            if (Depth == DepthLimit)
            {
                return;
            }


            int new_width  = this.Area.Width / 2;
            int new_height = this.Area.Height / 2;

            if (!new Rectangle(0, 0, new_width, new_height).Contains(MinimumArea))
            {
                return;
            }

            Children[0] = new AreaMap <T>(new Rectangle(this.Area.X, this.Area.Y, new_width, new_height), Depth + 1);
            Children[1] = new AreaMap <T>(new Rectangle(this.Area.X, this.Area.Y + new_height, new_width, new_height), Depth + 1);
            Children[2] = new AreaMap <T>(new Rectangle(this.Area.X + new_width, this.Area.Y + new_height, new_width, new_height), Depth + 1);
            Children[3] = new AreaMap <T>(new Rectangle(this.Area.X + new_width, this.Area.Y, new_width, new_height), Depth + 1);
            HasChildren = true;

            var toRemove = new List <T>();

            foreach (var obj in this.Nodes)
            {
                foreach (var child in Children)
                {
                    if (child.Area.Contains(obj.Area))
                    {
                        if (child.Add(obj))
                        {
                            toRemove.Add(obj);
                        }
                    }
                }
            }

            foreach (var obj in toRemove)
            {
                this.Nodes.Remove(obj);
            }
        }