/// <summary> /// Returns a Windows Shapes Path from a Rhinocommon Circle /// </summary> /// <param name="input">Rhinocommon Circle</param> /// <returns>System Windows Shapes Path</returns> public static Sh.Path ToPath(this Rg.Circle input) { Sh.Path path = new Sh.Path(); path.Data = input.ToGeometry(); return(path); }
public static Sm.Geometry ToGeometry(this Geometry input) { Sm.Geometry geometry = null; switch (input.CurveType) { case Geometry.CurveTypes.Arc: Rg.Arc arc = new Rg.Arc(); input.Curve.TryGetArc(out arc); geometry = arc.ToGeometry(); break; case Geometry.CurveTypes.Circle: Rg.Circle circle = new Rg.Circle(); input.Curve.TryGetCircle(out circle); geometry = circle.ToGeometry(); break; case Geometry.CurveTypes.Ellipse: Rg.Ellipse ellipse = new Rg.Ellipse(); input.Curve.TryGetEllipse(out ellipse); geometry = ellipse.ToGeometry(); break; case Geometry.CurveTypes.Line: Rg.Line line = new Rg.Line(input.Curve.PointAtStart, input.Curve.PointAtEnd); geometry = line.ToGeometry(); break; case Geometry.CurveTypes.Polyline: Rg.Polyline polyline = new Rg.Polyline(); input.Curve.TryGetPolyline(out polyline); geometry = polyline.ToGeometry(); break; case Geometry.CurveTypes.Rectangle: Rg.Polyline pline = new Rg.Polyline(); input.Curve.TryGetPolyline(out pline); Rg.Rectangle3d rectangle = new Rg.Rectangle3d(Rg.Plane.WorldXY, pline[0], pline[2]); geometry = rectangle.ToGeometry(); break; default: geometry = input.Curve.ToGeometry(); break; } return(geometry); }