internal static void RunGame() { try { game = new RheinwerkGame(); game.Run(); } catch (Exception ex) { Trace.TraceError(ex.Message, ex); throw; } }
internal static void RunGame () { try { game = new RheinwerkGame (); game.Run (); } catch (Exception ex) { Trace.TraceError(ex.Message, ex); throw; } }
static void Main() { using (var game = new RheinwerkGame()) game.Run(); }