public void Refresh() { UIImageHelper.State state = !this.currentState ? this.disabledState : this.enabledState; Image component = (Image)((Component)this).get_gameObject().GetComponent <Image>(); if (Object.op_Equality((Object)component, (Object)null)) { return; } state.Set(component); }
public void Refresh() { UIImageHelper.State state = (!this.currentState) ? this.disabledState : this.enabledState; Image component = base.gameObject.GetComponent <Image>(); if (component == null) { return; } state.Set(component); }
public void SetEnabledState(bool newState) { this.currentState = newState; UIImageHelper.State state = (!newState) ? this.disabledState : this.enabledState; if (state == null) { return; } Image component = base.gameObject.GetComponent <Image>(); if (component == null) { Debug.LogError("Image is missing!"); return; } state.Set(component); }
public void SetEnabledState(bool newState) { this.currentState = newState; UIImageHelper.State state = !newState ? this.disabledState : this.enabledState; if (state == null) { return; } Image component = (Image)((Component)this).get_gameObject().GetComponent <Image>(); if (Object.op_Equality((Object)component, (Object)null)) { Debug.LogError((object)"Image is missing!"); } else { state.Set(component); } }