a structure about the conversion rule between display value and inside value
コード例 #1
0
        /// <summary>
        /// add a new unit conversion item
        /// </summary>
        /// <param name="precision"> the precision of the display value</param>
        /// <param name="ratio"> the radio of inside value to display value about current unit</param>
        /// <param name="unitName"> the unit of the display value</param>
        /// <param name="key"></param>
        private static void AddNewUnit(int precision, double ratio, string unitName, string key)
        {
            // create a ConversionValue instance
            ConversionValue conversionValue = new ConversionValue(precision, ratio, unitName);

            // add this item to ourself dictionary
            m_unitDictionary.Add(key, conversionValue);
        }
コード例 #2
0
ファイル: UnitConversion.cs プロジェクト: AMEE/revit
        /// <summary>
        /// add a new unit conversion item
        /// </summary>
        /// <param name="precision"> the precision of the display value</param>
        /// <param name="ratio"> the radio of inside value to display value about current unit</param>
        /// <param name="unitName"> the unit of the display value</param>
        /// <param name="key"></param>
        private static void AddNewUnit(int precision, double ratio, string unitName, string key)
        {
            // create a ConversionValue instance
            ConversionValue conversionValue = new ConversionValue(precision, ratio, unitName);

            // add this item to ourself dictionary
            m_unitDictionary.Add(key, conversionValue);
        }