Represents vertex properties from a model file.
コード例 #1
0
ファイル: ModelFile.cs プロジェクト: yuexiae/Revise
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR"));

            string identifier = reader.ReadNullTerminatedString();

            int version;

            if (string.Compare(identifier, FILE_IDENTIFIER_7, false) == 0)
            {
                version = 7;
            }
            else if (string.Compare(identifier, FILE_IDENTIFIER_8, false) == 0)
            {
                version = 8;
            }
            else
            {
                throw new FileIdentifierMismatchException(FilePath, string.Format("{0} / {1}", FILE_IDENTIFIER_7, FILE_IDENTIFIER_8), identifier);
            }

            format      = (VertexFormat)reader.ReadInt32();
            BoundingBox = new BoundingBox(reader.ReadVector3(), reader.ReadVector3());

            short boneCount = reader.ReadInt16();

            for (int i = 0; i < boneCount; i++)
            {
                BoneTable.Add(reader.ReadInt16());
            }

            short vertexCount = reader.ReadInt16();

            for (int i = 0; i < vertexCount; i++)
            {
                ModelVertex vertex = new ModelVertex();
                vertex.Position = reader.ReadVector3();

                Vertices.Add(vertex);
            }

            if (NormalsEnabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.Normal = reader.ReadVector3();
                }
            }

            if (ColoursEnabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    float alpha = reader.ReadSingle();

                    ModelVertex vertex = Vertices[i];
                    vertex.Colour = new Color4(reader.ReadVector3(), alpha);
                }
            }

            if (BonesEnabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.BoneWeights = reader.ReadVector4();
                    vertex.BoneIndices = reader.ReadShortVector4();
                }
            }

            if (TangentsEnabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.Tangent = reader.ReadVector3();
                }
            }

            if (TextureCoordinates1Enabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[0] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates2Enabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[1] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates3Enabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[2] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates4Enabled)
            {
                for (int i = 0; i < vertexCount; i++)
                {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[3] = reader.ReadVector2();
                }
            }

            short indexCount = reader.ReadInt16();

            for (int i = 0; i < indexCount; i++)
            {
                Indices.Add(reader.ReadShortVector3());
            }

            short materialCount = reader.ReadInt16();

            for (int i = 0; i < materialCount; i++)
            {
                Materials.Add(reader.ReadInt16());
            }

            short stripCount = reader.ReadInt16();

            for (int i = 0; i < stripCount; i++)
            {
                Strips.Add(reader.ReadInt16());
            }

            if (version >= 8)
            {
                Pool = (PoolType)reader.ReadInt16();
            }
        }
コード例 #2
0
ファイル: ModelFile.cs プロジェクト: osROSE/UnityRose
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR"));

            string identifier = reader.ReadNullTerminatedString();

            int version;

            if (string.Compare(identifier, FILE_IDENTIFIER_7, false) == 0) {
                version = 7;
            } else if (string.Compare(identifier, FILE_IDENTIFIER_8, false) == 0) {
                version = 8;
            } else {
                throw new FileIdentifierMismatchException(FilePath, string.Format("{0} / {1}", FILE_IDENTIFIER_7, FILE_IDENTIFIER_8), identifier);
            }

            format = (VertexFormat)reader.ReadInt32();
            BoundingBox = new Bounds(reader.ReadVector3(), reader.ReadVector3());

            short boneCount = reader.ReadInt16();

            for (int i = 0; i < boneCount; i++) {
                BoneTable.Add(reader.ReadInt16());
            }

            short vertexCount = reader.ReadInt16();

            for (int i = 0; i < vertexCount; i++) {
                ModelVertex vertex = new ModelVertex();
                vertex.Position = reader.ReadVector3();

                Vertices.Add(vertex);
            }

            if (NormalsEnabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.Normal = reader.ReadVector3();
                }
            }

            if (ColoursEnabled) {
                for (int i = 0; i < vertexCount; i++) {
                    float a = reader.ReadSingle();
                    ModelVertex vertex = Vertices[i];
                    vertex.Colour = new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), a);
                }
            }

            if (BonesEnabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.BoneWeights = reader.ReadVector4();
                    vertex.BoneIndices = reader.ReadShortVector4();
                }
            }

            if (TangentsEnabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.Tangent = reader.ReadVector3();
                }
            }

            if (TextureCoordinates1Enabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[0] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates2Enabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[1] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates3Enabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[2] = reader.ReadVector2();
                }
            }

            if (TextureCoordinates4Enabled) {
                for (int i = 0; i < vertexCount; i++) {
                    ModelVertex vertex = Vertices[i];
                    vertex.TextureCoordinates[3] = reader.ReadVector2();
                }
            }

            short indexCount = reader.ReadInt16();

            for (int i = 0; i < indexCount; i++) {
                Indices.Add(reader.ReadShortVector3());
            }

            short materialCount = reader.ReadInt16();

            for (int i = 0; i < materialCount; i++) {
                Materials.Add(reader.ReadInt16());
            }

            short stripCount = reader.ReadInt16();

            for (int i = 0; i < stripCount; i++) {
                Strips.Add(reader.ReadInt16());
            }

            if (version >= 8) {
                Pool = (PoolType)reader.ReadInt16();
            }
        }