private void p2pNetwork_OnPeerConnected(PeerToPeerNetwork Listener, PeerConnection Peer) { IPEndPoint Endpoint = (IPEndPoint)Peer.Tcp.Client.RemoteEndPoint; #if LineListener Console.Out.WriteLine("Receiving connection from " + Endpoint.ToString()); #endif lock (this.remotePlayersByEndpoint) { if (!this.remotePlayerIPs.ContainsKey(Endpoint.Address)) { Peer.Dispose(); return; } } Peer.OnClosed += new EventHandler(Peer_OnClosed); Peer.OnReceived += new BinaryEventHandler(Peer_OnReceived); BinaryOutput Output = new BinaryOutput(); Output.WriteGuid(this.localPlayer.PlayerId); Output.WriteString(this.ExternalEndpoint.Address.ToString()); Output.WriteUInt16((ushort)this.ExternalEndpoint.Port); Peer.SendTcp(Output.GetPacket()); }
private void Serialize(Player Player, BinaryOutput Output) { Output.WriteString(Player.PublicEndpoint.Address.ToString()); Output.WriteUInt16((ushort)Player.PublicEndpoint.Port); Output.WriteString(Player.LocalEndpoint.Address.ToString()); Output.WriteUInt16((ushort)Player.LocalEndpoint.Port); Output.WriteGuid(Player.PlayerId); Output.WriteUInt((uint)Player.Count); foreach (KeyValuePair <string, string> P in Player) { Output.WriteString(P.Key); Output.WriteString(P.Value); } }
private void Connection_OnReceived(object Sender, byte[] Packet) { PeerConnection Connection = (PeerConnection)Sender; Guid PlayerId; IPAddress PlayerRemoteAddress; IPEndPoint PlayerRemoteEndpoint; try { BinaryInput Input = new BinaryInput(Packet); PlayerId = Input.ReadGuid(); PlayerRemoteAddress = IPAddress.Parse(Input.ReadString()); PlayerRemoteEndpoint = new IPEndPoint(PlayerRemoteAddress, Input.ReadUInt16()); } catch (Exception) { Connection.Dispose(); return; } Player Player = (Player)Connection.StateObject; Player Player2; lock (this.remotePlayersByEndpoint) { if (!this.playersById.TryGetValue(PlayerId, out Player2) || Player2.PlayerId != Player.PlayerId) { Connection.Dispose(); return; } Player.Connection = Connection; } Connection.RemoteEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork); Connection.OnReceived -= new BinaryEventHandler(Connection_OnReceived); Connection.OnReceived += new BinaryEventHandler(Peer_OnReceived); Connection.OnSent += new BinaryEventHandler(Connection_OnSent); BinaryOutput Output = new BinaryOutput(); Output.WriteGuid(this.localPlayer.PlayerId); Output.WriteString(this.ExternalAddress.ToString()); Output.WriteUInt16((ushort)this.ExternalEndpoint.Port); Connection.SendTcp(Output.GetPacket()); MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerConnected; if (!(h is null)) { try { h(this, Player); } catch (Exception ex) { Debug.WriteLine(ex.Message); Debug.WriteLine(ex.StackTrace.ToString()); } } }
private void Connection_OnReceived(object Sender, byte[] Packet) { PeerConnection Connection = (PeerConnection)Sender; Guid PlayerId; IPAddress PlayerRemoteAddress; IPEndPoint PlayerRemoteEndpoint; try { BinaryInput Input = new BinaryInput(Packet); PlayerId = Input.ReadGuid(); PlayerRemoteAddress = IPAddress.Parse(Input.ReadString()); PlayerRemoteEndpoint = new IPEndPoint(PlayerRemoteAddress, Input.ReadUInt16()); } catch (Exception) { Connection.Dispose(); return; } Player Player = (Player)Connection.StateObject; Player Player2; lock (this.remotePlayersByEndpoint) { if (!this.playersById.TryGetValue(PlayerId, out Player2) || Player2.PlayerId != Player.PlayerId) { Connection.Dispose(); return; } Player.Connection = Connection; } Connection.RemoteEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork); Connection.OnReceived -= new BinaryEventHandler(Connection_OnReceived); Connection.OnReceived += new BinaryEventHandler(Peer_OnReceived); Connection.OnSent += new BinaryEventHandler(Connection_OnSent); BinaryOutput Output = new BinaryOutput(); Output.WriteGuid(this.localPlayer.PlayerId); Output.WriteString(this.ExternalAddress.ToString()); Output.WriteUInt16((ushort)this.ExternalEndpoint.Port); Connection.SendTcp(Output.GetPacket()); MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerConnected; if (h != null) { try { h(this, Player); } catch (Exception ex) { Debug.WriteLine(ex.Message); Debug.WriteLine(ex.StackTrace.ToString()); } } }
private void Serialize(Player Player, BinaryOutput Output) { Output.WriteString(Player.PublicEndpoint.Address.ToString()); Output.WriteUInt16((ushort)Player.PublicEndpoint.Port); Output.WriteString(Player.LocalEndpoint.Address.ToString()); Output.WriteUInt16((ushort)Player.LocalEndpoint.Port); Output.WriteGuid(Player.PlayerId); Output.WriteUInt((uint)Player.Count); foreach (KeyValuePair<string, string> P in Player) { Output.WriteString(P.Key); Output.WriteString(P.Value); } }