コード例 #1
0
 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Anchor Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Anchor IDs");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject");
 }
コード例 #2
0
 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Orientation Options", orientationOptions);
     IntDropdownParam.Instantiate(parent, parameter, 2, "Types Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Hit Types");
     IntDropdownParam.Instantiate(parent, parameter, 3, "Box IDs Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 1, "Box IDs");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject");
 }
コード例 #3
0
 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     StringInputFieldParam.Instantiate(parent, parameter, 0, "Entity to spawn:");
     IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation);
     IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:");
     StringInputFieldParam.Instantiate(parent, parameter, 1, "Initial animation:");
     IntInputFieldParam.Instantiate(parent, parameter, 3, "Team ID (-1 for same team):");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Own:");
     StringListInputFieldParam.Instantiate(parent, parameter, 0, "Variable keys:");
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Variable values:");
     IntDropdownParam.Instantiate(parent, parameter, 4, "Facing options:", hurtFacingOptions);
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:");
     FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:");
     FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:");
 }