/// <summary>Registers the type mappings with the Unity container.</summary> /// <param name="container">The unity container to configure.</param> /// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to /// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks> public static void RegisterTypes(IUnityContainer container) { // NOTE: To load from web.config uncomment the line below. Make sure to add a Microsoft.Practices.Unity.Configuration to the using statements. // container.LoadConfiguration(); RegisterFacetFactories(container); // config container.RegisterInstance <IReflectorConfiguration>(NakedObjectsRunSettings.ReflectorConfig(), (new ContainerControlledLifetimeManager())); container.RegisterInstance <IEntityObjectStoreConfiguration>(NakedObjectsRunSettings.EntityObjectStoreConfig(), new ContainerControlledLifetimeManager()); // in architecture container.RegisterType <IClassStrategy, DefaultClassStrategy>(new ContainerControlledLifetimeManager()); container.RegisterType <ISpecificationCache, ImmutableInMemorySpecCache>(new ContainerControlledLifetimeManager(), new InjectionConstructor()); container.RegisterType <IReflector, Reflector>(new ContainerControlledLifetimeManager()); container.RegisterType <IMetamodel, Metamodel>(new ContainerControlledLifetimeManager()); container.RegisterType <IMetamodelBuilder, Metamodel>(new ContainerControlledLifetimeManager()); container.RegisterType <IMenuFactory, MenuFactory>(new ContainerControlledLifetimeManager()); container.RegisterType <IPocoAdapterMap, PocoAdapterHashMap>(new PerResolveLifetimeManager(), new InjectionConstructor(10)); container.RegisterType <IIdentityAdapterMap, IdentityAdapterHashMap>(new PerResolveLifetimeManager(), new InjectionConstructor(10)); container.RegisterType <IContainerInjector, DomainObjectContainerInjector>(new PerResolveLifetimeManager()); container.RegisterType <IOidGenerator, EntityOidGenerator>(new PerResolveLifetimeManager()); container.RegisterType <IPersistAlgorithm, EntityPersistAlgorithm>(new PerResolveLifetimeManager()); container.RegisterType <IObjectStore, EntityObjectStore>(new PerResolveLifetimeManager()); container.RegisterType <IIdentityMap, IdentityMapImpl>(new PerResolveLifetimeManager()); container.RegisterType <ITransactionManager, TransactionManager>(new PerResolveLifetimeManager()); container.RegisterType <INakedObjectManager, NakedObjectManager>(new PerResolveLifetimeManager()); container.RegisterType <IObjectPersistor, ObjectPersistor>(new PerResolveLifetimeManager()); container.RegisterType <IServicesManager, ServicesManager>(new PerResolveLifetimeManager()); container.RegisterType <ILifecycleManager, LifeCycleManager>(new PerResolveLifetimeManager()); container.RegisterType <IMetamodelManager, MetamodelManager>(new PerResolveLifetimeManager()); container.RegisterType <ISession, WindowsSession>(new PerResolveLifetimeManager()); container.RegisterType <IMessageBroker, MessageBroker>(new PerResolveLifetimeManager()); container.RegisterType <INakedObjectsFramework, NakedObjectsFramework>(new PerResolveLifetimeManager()); // surface container.RegisterType <IOidStrategy, ExternalOid>(new PerResolveLifetimeManager()); container.RegisterType <INakedObjectsSurface, NakedObjectsSurface>(new PerResolveLifetimeManager()); //Temporary scaffolding container.RegisterType <NakedObjectFactory, NakedObjectFactory>(new PerResolveLifetimeManager()); container.RegisterType <SpecFactory, SpecFactory>(new PerResolveLifetimeManager()); //Externals container.RegisterType <IPrincipal>(new InjectionFactory(c => HttpContext.Current.User)); //DI container.RegisterType <IFrameworkResolver, UnityFrameworkResolver>(new PerResolveLifetimeManager()); }
/// <summary>Registers the type mappings with the Unity container.</summary> /// <param name="container">The unity container to configure.</param> /// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to /// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks> public static void RegisterTypes(IUnityContainer container) { // NOTE: To load from web.config uncomment the line below. Make sure to add a Microsoft.Practices.Unity.Configuration to the using statements. // container.LoadConfiguration(); //Standard configuration StandardUnityConfig.RegisterStandardFacetFactories(container); StandardUnityConfig.RegisterCoreContainerControlledTypes(container); StandardUnityConfig.RegisterCorePerTransactionTypes <PerResolveLifetimeManager>(container); // config container.RegisterInstance <IReflectorConfiguration>(NakedObjectsRunSettings.ReflectorConfig(), (new ContainerControlledLifetimeManager())); container.RegisterInstance <IEntityObjectStoreConfiguration>(NakedObjectsRunSettings.EntityObjectStoreConfig(), new ContainerControlledLifetimeManager()); // facade container.RegisterType <IOidTranslator, OidTranslatorSlashSeparatedTypeAndIds>(new PerResolveLifetimeManager()); container.RegisterType <IOidStrategy, EntityOidStrategy>(new PerResolveLifetimeManager()); container.RegisterType <IIdHelper, IdHelper>(new PerResolveLifetimeManager()); container.RegisterType <IFrameworkFacade, FrameworkFacade>(new PerResolveLifetimeManager()); //Externals container.RegisterType <IPrincipal>(new InjectionFactory(c => HttpContext.Current.User)); }