コード例 #1
0
        public void button_MouseMove(object sender, MouseEventArgs e)
        {
            StayInsideButton button = (StayInsideButton)sender;

            if (button != null)
            {
                if (e.Button == MouseButtons.Left)
                {
                    BarObject barObject = (BarObject)button.Tag;

                    if (barObject != null)
                    {
                        Point mouseMovePoint = pnlRoom.PointToClient(button.PointToScreen(e.Location));

                        button.CheckSetLocation(barObject.TablePositionX + (mouseMovePoint.X - mouseDownPoint.X),
                                                barObject.TablePositionY + (mouseMovePoint.Y - mouseDownPoint.Y));
                    }
                }
            }
        }
コード例 #2
0
        public void button_MouseUp(object sender, MouseEventArgs e)
        {
            Button button = (Button)sender;

            BarObject barObject = (BarObject)button.Tag;

            // The following code down to, but not including the uncommented  if(barObject != null)
            // was the original code before it was modified to implement collision protection.

            //if (barObject != null && barObject is BarTable) {

            //    // Get positioning.
            //    BarTable barTable = (BarTable)button.Tag;
            //    barTable.TablePositionX = button.Left;
            //    barTable.TablePositionY = button.Top;

            //}
            //else if (barObject != null && barObject is Table) {

            //    // Get positioning.
            //    Table table = (Table)button.Tag;
            //    int tableNumber = table.TableNumber;
            //    table = tables[tableNumber - 1];

            //    //int tableIndex = (Int32)button.Tag - 1;
            //    //Table table = tables[tableIndex];

            //    table.TablePositionX = button.Left;
            //    table.TablePositionY = button.Top;

            //}
            //else if (barObject != null && barObject is BarSeat) {

            //    // Get positioning.
            //    BarSeat barSeat = (BarSeat)button.Tag;
            //    int barSeatNumber = barSeat.TableNumber;
            //    barSeat = barSeats[barSeatNumber - 1];

            //}

            if (barObject != null)
            {
                // Get positioning.

                if (IsCollision(button))
                {
                    // If the table, barseat, or bar has been dropped on top of another
                    // table, barseat, or bar, set its position back to the position it was being dragged from
                    button.Left = barObject.TablePositionX;
                    button.Top  = barObject.TablePositionY;
                }
                else
                {
                    // If the table, barseat, or bar has been dropped on an empty area of the panel,
                    // set the record of its position that will be saved to the database to the position where it was dropped.

                    barObject.TablePositionX = button.Left;
                    barObject.TablePositionY = button.Top;
                }
            }
        }