コード例 #1
0
        private void UpdateResVer(string newVer)
        {
            if (!string.IsNullOrEmpty(newVer))
            {
                this.curVerStr = newVer;
            }

            FileExt.WriteAllText(_resVerPath, curVerStr);
        }
コード例 #2
0
        public static void GenLastestPatchInfo(Version lastestVer)
        {
            //最新版本资源,无需生成补丁包
            var patchInfo = new PatchInfo
            {
                version = lastestVer.ToString(),
                nextVer = lastestVer.ToString(),
            };

            string jsonPath = string.Format("{0}/{1}_{2}.json", PatchExportPath, ResourceModuleConfig.PatchInfoPrefix, lastestVer);

            FileExt.SaveJsonObj(patchInfo, jsonPath, false, true);
        }
コード例 #3
0
ファイル: FileExt.cs プロジェクト: lvshiling/ResourceModule
        public static FileExt WriteFileAsync(string path, byte[] bytes, OnLoadFinish finishCallback,
                                             OnError errorCallback = null)
        {
            if (bytes == null)
            {
                return(null);
            }

            FileExt asynLoader = new FileExt();

            asynLoader.AsyncBeginWriteFile(path, bytes, finishCallback, errorCallback);
            return(asynLoader);
        }
コード例 #4
0
        private void _DownloadRes(PatchInfo patchInfo)
        {
            var patchZipUrl = $"{this._remoteRoot}/{patchInfo.fileName}?{DateTime.Now.Ticks}";
            var savePath    = ResManager.DocumentDirPath + patchInfo.fileName;
            DownloadHandlerFileRange downloadHandler = null;

            WebRequestMgr.DownloadFile(patchZipUrl, savePath, (e) =>
            {
                downloadHandler = e.downloadHandler as DownloadHandlerFileRange;
                onMsg("开始下载...");
                onProgress(0f);
            }, (request) =>
            {
                onMsg("解压补丁包...");
                onProgress(0.8f);
                ZipTool.UncompressFile(savePath, ResManager.DocumentBundlePath);
                FileExt.DeleteFile(savePath);
                UpdateResVer(patchInfo.nextVer);
                needReload = true;
                //更新完毕再重新拉取最新patchInfo
                FetchPatchInfo();
            }, (request) =>
            {
                UpdateResVer(null);
                onMsg("下载补丁包失败,忽略更新");
                onProgress(1f);
                onFinish();
            }, (asyncOp) =>
            {
                if (downloadHandler != null)
                {
                    long totalSize = downloadHandler.FileSize;
                    long curSize   = downloadHandler.DownloadedSize;
                    onMsg($"下载补丁包中...({curSize}/{totalSize})({downloadHandler.DownloadProgress * 100}%)");
                }
                else
                {
                    onMsg($"下载补丁包中...({asyncOp.webRequest.downloadedBytes}/{patchInfo.fileSize})");
                }
                onProgress(asyncOp.progress * 0.8f);
            });
        }
コード例 #5
0
ファイル: FileExt.cs プロジェクト: lvshiling/ResourceModule
        public static FileExt ReadFileAsync(string path, OnLoadFinish finishCallback, OnError errorCallback = null)
        {
            if (IsExist(path))
            {
                FileExt asynLoader = new FileExt();
                asynLoader.AsyncBeginReadFile(path, finishCallback, errorCallback);
                return(asynLoader);
            }

            if (errorCallback != null)
            {
                errorCallback(path, "Error: Could not find file " + path);
            }
            else
            {
                Debug.LogError("Error: Could not find file " + path);
            }

            return(null);
        }
コード例 #6
0
        public GamePatcher(string remoteRoot)
        {
            _platformName = ResManager.BuildPlatformName;
            _remoteRoot   = remoteRoot + "/" + _platformName;
            _resVerPath   = ResManager.DocumentDirPath + ResManager.BundlePathRoot + ResourceModuleConfig.ResVerFileName;

            if (ResManager.IsEdiotrMode)
            {
                var path = ResourceModuleConfig.BundleResoucesDir + "/" + ResManager.BuildPlatformName + "_" +
                           ResourceModuleConfig.ResVerFileName;
                this.curVerStr = FileExt.ReadAllText(path);
            }
            else
            {
                var path = ResManager.BundlePathRoot + ResourceModuleConfig.ResVerFileName;
                this.curVerStr = ResManager.ReadAllText(path);
            }

            Debug.Log($"GamePatcher Init:\nresVer:{curVerStr}\nresVerPath:{_resVerPath}\nremoteRoot:{remoteRoot}");
        }
コード例 #7
0
        private bool CheckPackageVer(Action onPackageReinstall)
        {
            var path           = ResManager.BundlePathRoot + ResourceModuleConfig.ResVerFileName;
            var packageResVer  = ResManager.LoadTextFromStreamingAssets(path);
            var resVerCode     = new Version(this.curVerStr);
            var packageVerCode = new Version(packageResVer);

            Debug.Log($"__check_package_ver:{packageVerCode}, {resVerCode}");

            if (packageVerCode > resVerCode)
            {
                Debug.Log($"!!!package_resVer > resVer:{packageVerCode} {resVerCode}");
                FileExt.DeleteDirectory(ResManager.DocumentDirPath + this._platformName, true);
                if (onPackageReinstall != null)
                {
                    onPackageReinstall();
                }

                return(false);
            }

            return(true);
        }
コード例 #8
0
        public static bool GenPatchPackages(string oldResDir, string newResDir)
        {
            if (!Directory.Exists(oldResDir) || !Directory.Exists(newResDir))
            {
                return(false);
            }

            var oldResVer = GetResVersion(oldResDir);
            var newResVer = GetResVersion(newResDir);

            if (oldResVer == null || newResVer == null)
            {
                Debug.LogError("资源版本信息加载失败");
                return(false);
            }

            if (oldResVer > newResVer)
            {
                Debug.LogErrorFormat("oldResVer > newResVer:{0} {1}", oldResVer, newResVer);
                return(false);
            }
            else if (oldResVer == newResVer)
            {
                //最新版本资源,无需生成补丁包
                GenLastestPatchInfo(newResVer);
                return(true);
            }

            string platformName = ResManager.GetBuildPlatformName();
            var    oldManifest  = LoadAssetBundleManifest(oldResDir + "/" + platformName);
            var    newManifest  = LoadAssetBundleManifest(newResDir + "/" + platformName);

            var oldBundleNames = oldManifest.GetAllAssetBundles();
            var newBundleNames = newManifest.GetAllAssetBundles();
            var allNameSet     = new HashSet <string>(oldBundleNames);

            allNameSet.UnionWith(newBundleNames);

            var patchedNames = new List <string>();
            var sb           = new StringBuilder();
            int index        = 0;

            foreach (var bundleName in allNameSet)
            {
                string oldResPath   = oldResDir + "/" + bundleName;
                string newResPath   = newResDir + "/" + bundleName;
                bool   oldResExists = File.Exists(oldResPath);
                bool   newResExists = File.Exists(newResPath);
                if (oldResExists && newResExists)
                {
                    //新旧版本都存在的,读取Bundle的Hash和CRC判断
                    var oldHash = oldManifest.GetAssetBundleHash(bundleName);
                    var newHash = newManifest.GetAssetBundleHash(bundleName);
                    if (oldHash != newHash)
                    {
                        patchedNames.Add(bundleName);
                        sb.AppendFormat("[Patched] 新旧Hash值不一致:{0}\n{1}\n{2}\n\n", bundleName, oldHash, newHash);
                    }
                    else
                    {
                        uint oldCRC;
                        uint newCRC;
                        BuildPipeline.GetCRCForAssetBundle(oldResPath, out oldCRC);
                        BuildPipeline.GetCRCForAssetBundle(newResPath, out newCRC);
                        if (oldCRC != newCRC)
                        {
                            patchedNames.Add(bundleName);
                            sb.AppendFormat("[Patched] 新旧CRC值不一致:{0}\n{1}\n{2}\n\n", bundleName, oldCRC, newCRC);
                        }
                        else
                        {
                            sb.AppendFormat("[ignored] 资源未变更:{0}\n{1}\n{2}\n\n", bundleName, newHash, newCRC);
                        }
                    }
                }
                else if (!oldResExists && newResExists)
                {
                    patchedNames.Add(bundleName);
                    sb.AppendFormat("[Patched] 新增版本资源:{0}\n\n", bundleName);
                }
                else if (oldResExists)
                {
                    sb.AppendFormat("[ignored] 新版本资源被移除或者BundleName变更:{0}\n\n", bundleName);
                }
                else
                {
                    throw new Exception(string.Format("[Error] Backup目录文件被异常删除:{0}\n\n", newResPath));
                }

                index++;
                EditorUtility.DisplayProgressBar("对比Bundle包版本信息", String.Format(" {0} / {1} ", index, allNameSet.Count),
                                                 index / (float)allNameSet.Count);
            }
            Debug.Log(sb);

            if (patchedNames.Count > 0)
            {
                string patchDir = string.Format("{0}/patch_{1}_{2}", PatchExportPath, oldResVer, newResVer);
                EditorUtility.DisplayProgressBar("生成补丁包中", patchDir, 0);
                if (Directory.Exists(patchDir))
                {
                    Directory.Delete(patchDir, true);
                }

                //AssetBundleManifest也需要拷贝
                Dictionary <string, string> fileHash = new Dictionary <string, string>();
                patchedNames.Add(ResManager.GetBuildPlatformName());
                foreach (var patchedName in patchedNames)
                {
                    string patchFile = patchDir + "/" + patchedName;
                    CopyFile(newResDir + "/" + patchedName, patchFile);
                    fileHash[patchedName] = SHA256Hashing.HashFile(patchFile);
                }

                string zipFile = patchDir + ".zip";
                ZipTool.CompressFolder(zipFile, patchDir);
                string zipHash      = MD5Hashing.HashFile(zipFile);
                long   fileSize     = new FileInfo(zipFile).Length;
                string finalZipFile = string.Format("{0}-{1}.zip", patchDir, zipHash);
                if (File.Exists(finalZipFile))
                {
                    File.Delete(finalZipFile);
                }
                File.Move(zipFile, finalZipFile);
                var patchInfo = new PatchInfo
                {
                    version  = oldResVer.ToString(),
                    nextVer  = newResVer.ToString(),
                    hash     = zipHash,
                    fileSize = fileSize,
                    fileName = Path.GetFileName(finalZipFile),
                    fileHash = fileHash,
                };

                string jsonPath = string.Format("{0}/{1}_{2}.json", PatchExportPath, ResourceModuleConfig.PatchInfoPrefix, oldResVer);
                FileExt.SaveJsonObj(patchInfo, jsonPath, false, true);
                Directory.Delete(patchDir, true);
                Debug.Log("Build Patch Package:" + finalZipFile);
            }
            else
            {
                Debug.Log("Build Patch Package Skip!!!");
            }
            EditorUtility.ClearProgressBar();

            return(true);
        }