public bool isDataProcess(GAbstractData data) { if (data.URL == _item.URL) { return(true); } return(false); }
private bool AlreadyDownloaded() { bool dataExist = GameResourceLoadManager.GetInstance().DataExist(_resName); if (dataExist) { GAbstractData preDownloadData = GameResourceLoadManager.GetInstance().GetGameData(_resName); _data = preDownloadData._data; return(true); } return(false); }
public void AddUnloadData(GAbstractData data) { GAbstractData resData = _unloadDataList.Find( delegate(GAbstractData tmpData) { return(tmpData.ResName == data.ResName); } ); if (resData == null) { _unloadDataList.Add(data); } }
public bool isInProcesser(GAbstractData data) { GGameDataLoaderProcesser processer; for (int i = 0; i < _runningList.Count; ++i) { processer = _runningList[i]; if (processer.isDataProcess(data)) { return(true); } } return(false); }
public void ReleaseGameData(string name) { if (!_dataMap.ContainsKey(name)) { return; } GAbstractData tempData = _dataMap[name]; if (tempData != null) { tempData.RemoveRef(); if (tempData.GetRefCount() <= 0) { tempData.Unload(); } } }
public void DataCompletedHandler(GAbstractData gameData) { if (gameData != null) { if (gameData.error) { foreach (IGDataListener listener in _listnerQueue) { listener.dataError(gameData.ResName); } } else { foreach (IGDataListener listener in _listnerQueue) { listener.dataLoaded(gameData.ResName); } } } }
public void FrameUpdate(float deltaTime) { for (int i = 0; i < _loadingResList.Count;) { GAbstractData tempData = _loadingResList[i]; if (tempData.Update(deltaTime)) { _loadingResList.RemoveAt(i); DataCompletedHandler(tempData); } else { ++i; } // don't need progress for now //dataProgressHandler( tempData ); } GGameDataLoader.GetInstance().FrameUpdate(deltaTime); }
/// <summary> /// Load raw resource by path /// </summary> /// <param name="path"> resource path </param> /// <param name="onComplete"> callback function when resource loaded </param> /// <param name="useLocal"> true: use file from Resource folder, false: use assetBundle </param> /// <param name="param"></param> private void LoadResourceByPath(string path, OnLoadedComplete onComplete, bool useLocal, System.Object param = null) { if (!string.IsNullOrEmpty(path)) { GAbstractData waitLoadResource = null; if (_dataMap.ContainsKey(path)) { waitLoadResource = _dataMap[path]; waitLoadResource.AddRef(); waitLoadResource.AddDataHandler(onComplete); } else { if (useLocal) { waitLoadResource = new GGameLocalData(); } else { waitLoadResource = new GAssetBundleData(); } _dataMap.Add(path, waitLoadResource); _loadingResList.Add(waitLoadResource); waitLoadResource.AddRef(); waitLoadResource.AddDataHandler(onComplete); waitLoadResource.Init(path, useLocal, param); } } else { DebugUtils.LogError(DebugUtils.Type.Resource, "GetGameData Can't input the null path!"); } }
public void RemoveUnloadData(GAbstractData data) { _unloadDataList.Remove(data); }