//public static Blueprint_Build PlaceBlueprintForBuild(BuildableDef sourceDef, IntVec3 center, Map map, Rot4 rotation, Faction faction, ThingDef stuff) public static void Prefix(BuildableDef sourceDef, IntVec3 center, Map map, Rot4 rotation, Faction faction, ThingDef stuff) { if (faction != Faction.OfPlayer || sourceDef.IsBridgelike()) { return; } foreach (IntVec3 pos in GenAdj.CellsOccupiedBy(center, rotation, sourceDef.Size)) { EnsureBridge.PlaceBridgeIfNeeded(sourceDef, pos, map, rotation, faction, stuff); } }
//public static Blueprint_Build PlaceBlueprintForBuild(BuildableDef sourceDef, IntVec3 center, Map map, Rot4 rotation, Faction faction, ThingDef stuff) public static void Prefix(BuildableDef sourceDef, IntVec3 center, Map map, Rot4 rotation, Faction faction, ThingDef stuff) { if (faction != Faction.OfPlayer || sourceDef == TerrainDefOf.Bridge) { return; } TerrainAffordanceDef affNeeded = sourceDef.GetTerrainAffordanceNeed(stuff); foreach (IntVec3 pos in GenAdj.CellsOccupiedBy(center, rotation, sourceDef.Size)) { EnsureBridge.PlaceBridgeIfNeeded(sourceDef, pos, map, rotation, faction, stuff); } }