private void m_gameDocumentRegistry_DocumentAdded(object sender, ItemInsertedEventArgs <IGameDocument> e) { IGameDocument document = e.Item; IGame game = document.Cast <IGame>(); if (document == m_gameDocumentRegistry.MasterDocument) { NativeObjectAdapter gameLevel = document.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); //create vertex buffer for grid. IGrid grid = document.As <IGame>().Grid; GridRenderer gridRender = grid.Cast <GridRenderer>(); gridRender.CreateVertices(); m_designView.Context = document.Cast <IGameContext>(); } DomNode masterNode = m_gameDocumentRegistry.MasterDocument.As <DomNode>(); DomNode rooFolderNode = game.RootGameObjectFolder.Cast <DomNode>(); NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>(); gworld.Insert(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder"), -1); }
private void m_gameDocumentRegistry_DocumentRemoved(object sender, ItemRemovedEventArgs <IGameDocument> e) { IGameDocument document = e.Item; document.DirtyChanged -= m_document_DirtyChanged; document.UriChanged -= m_document_UriChanged; IGame game = document.Cast <IGame>(); if (document == m_designView.Context.Cast <IGameDocument>()) {// master document. IGrid grid = document.As <IGame>().Grid; GridRenderer gridRender = grid.Cast <GridRenderer>(); gridRender.DeleteVertexBuffer(); m_designView.Context = null; GameEngine.DestroyObject(game.Cast <NativeObjectAdapter>()); GameEngine.Clear(); } else {// sub document. DomNode masterNode = m_gameDocumentRegistry.MasterDocument.As <DomNode>(); DomNode rooFolderNode = game.RootGameObjectFolder.Cast <DomNode>(); NativeGameWorldAdapter gworld = masterNode.Cast <NativeGameWorldAdapter>(); gworld.Remove(masterNode, rooFolderNode, masterNode.Type.GetChildInfo("gameObjectFolder")); } }
private void MoveBtnClick(object sender, EventArgs e) { TerrainGob gob = (TerrainGob)m_cmboxTerrain.SelectedItem; ListBox listbox = GetActiveList(); if (listbox == null || listbox.SelectedItem == null || gob == null) { return; } int lastIndex = listbox.Items.Count - 1; int selectedIndex = listbox.SelectedIndex; int insertionIndex = -1; if (sender == m_moveUpBtn && selectedIndex > 0) { insertionIndex = selectedIndex - 1; } else if (sender == m_moveDownBtn && selectedIndex < lastIndex) { insertionIndex = selectedIndex + 1; } if (insertionIndex >= 0) { // todo: move class NativeGameWorldAdapter to LevelEditorCore // and create an interface for accessing class GameEngine RenderingInterop.NativeGameWorldAdapter gw = GameContext.As <RenderingInterop.NativeGameWorldAdapter>(); try { gw.ManageNativeObjectLifeTime = false; object item = listbox.Items[selectedIndex]; GameContext.As <ITransactionContext>().DoTransaction(() => { // the item must be terrain map. DomNode node = item.As <DomNode>(); DomNode parentNode = node.Parent; IList <DomNode> items = parentNode.GetChildList(node.ChildInfo); int itemIndex = items.IndexOf(node); System.Diagnostics.Debug.Assert(itemIndex == selectedIndex); items.RemoveAt(itemIndex); items.Insert(insertionIndex, node); }, "Move Map"); listbox.SelectedItem = item; } finally { gw.ManageNativeObjectLifeTime = true; } } }
private void Init() { if (m_game != null) { return; } NativeObjectAdapter curLevel = GameEngine.GetGameLevel(); try { // create new document by creating a Dom node of the root type defined by the schema DomNode rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement); INameable nameable = rootNode.As <INameable>(); nameable.Name = "Game"; NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>(); m_game = rootNode.Cast <IGame>(); IGameObjectFolder rootFolder = m_game.RootGameObjectFolder; m_renderSurface.Game = m_game; m_renderSurface.GameEngineProxy = m_gameEngine; } finally { GameEngine.SetGameLevel(curLevel); } m_mainWindow.Closed += delegate { GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>()); m_renderSurface.Dispose(); }; }
private void Init() { NativeObjectAdapter curLevel = GameEngine.GetGameLevel(); try { // create new document by creating a Dom node of the root type defined by the schema DomNode rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement); INameable nameable = rootNode.Cast <INameable>(); nameable.Name = "ThumbnailGenerator"; NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>(); GameEngine.CreateObject(gameLevel); GameEngine.SetGameLevel(gameLevel); gameLevel.UpdateNativeOjbect(); NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>(); m_game = rootNode.Cast <IGame>(); IGameObjectFolder rootFolder = m_game.RootGameObjectFolder; m_renderSurface = new TextureRenderSurface(96, 96); m_renderState = new RenderState(); m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit | GlobalRenderFlags.Shadows; } finally { GameEngine.SetGameLevel(curLevel); } m_mainWindow.Closed += delegate { GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>()); m_renderSurface.Dispose(); m_renderState.Dispose(); }; }