private void BindCameraProperties ( MetaballCameraConfiguration config ) { Shader.SetGlobalVectorArray( "_CameraFrustumCorners", config.GetFrustumCorners() ); Shader.SetGlobalVector( "_CameraWorldPosition", config.camera.transform.position ); Shader.SetGlobalVector( "_Isosurface_VoxelResolution", config.sampleResolution ); Shader.SetGlobalTexture( "_Isosurface_VertexTexture", config.vertexTexture ); }