コード例 #1
0
	private void BindCameraProperties ( MetaballCameraConfiguration config ) {
		Shader.SetGlobalVectorArray( "_CameraFrustumCorners", config.GetFrustumCorners() );
		Shader.SetGlobalVector( "_CameraWorldPosition", config.camera.transform.position );
		Shader.SetGlobalVector( "_Isosurface_VoxelResolution", config.sampleResolution );
		Shader.SetGlobalTexture( "_Isosurface_VertexTexture", config.vertexTexture );
	}