public override void Create() { base.Create(); _mCoreBlur = new PPCore_Blurs(); m_RenderMaterial = new Material(Shader.Find("Game/Unlit/Color")) { hideFlags = HideFlags.HideAndDontSave }; m_RenderDepthMaterial = new Material(Shader.Find("Hidden/CopyDepth")) { hideFlags = HideFlags.HideAndDontSave }; m_RenderMaterial.SetColor("_Color", Color.white); m_ShaderTagIDs.FillWithDefaultTags(); }
public override void Create() { base.Create(); _mCoreBlur = new PPCore_Blurs(); }