public VolumetricRendererGame() { Debug.OnAssert += new EventHandler<DebugEventArgs>(HandleAssert); //Debug.BlockAfterAssert = true; // Set up and run initial threads. //mainThread = Thread.CurrentThread; //mainThread.Name = "Main"; //updateLock = new object(); //updateThread = new Thread(new ThreadStart(UpdateThread)); //updateThread.Name = "Update"; //updateThread.IsBackground = true; //updateThread.Start(); //drawLock = new object(); //drawThread = new Thread(new ThreadStart(DrawThread)); //drawThread.Name = "Draw"; //drawThread.IsBackground = true; //drawThread.Start(); // Set up the game. updateMethod = Update_Normal; drawMethod = Draw_Normal; assertHandled = false; Content.RootDirectory = "Content"; graphicsDM = new GraphicsDeviceManager(this); graphicsDM.PreferredBackBufferWidth = 1280; graphicsDM.PreferredBackBufferHeight = 960; graphicsDM.PreferMultiSampling = false; graphicsDM.SynchronizeWithVerticalRetrace = false; graphicsDM.IsFullScreen = false; input = new InputState(); screenManager = new ScreenManager(this, input); Components.Add(screenManager); IsMouseVisible = true; }