public FlightComputerGUI(RemoteCore corein) { this.core = corein; throttle = new SimpleThrottle(this); rover = new roverControl(this); attitudeButtons = new List <AttitudeStateButton>(); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.KILLROT, "KillRot")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.PROGRADE, "Prograde")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RETROGRADE, "Retrograde")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.NORMAL_PLUS, "NML +")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.NORMAL_MINUS, "NML -")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RADIAL_PLUS, "RAD +")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RADIAL_MINUS, "RAD -")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.MANEUVERNODE, "Maneuver")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.SURFACE, "Surface")); }
public FlightComputer(RemoteCore coreIn) { this.core = coreIn; }
public SatSettings(RemoteCore corein) { this.core = corein; }
public FlightComputerGUI(RemoteCore corein) { this.core = corein; throttle = new SimpleThrottle(this); rover = new roverControl(this); attitudeButtons = new List<AttitudeStateButton>(); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.KILLROT, "KillRot")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.PROGRADE, "Prograde")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RETROGRADE, "Retrograde")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.NORMAL_PLUS, "NML +")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.NORMAL_MINUS, "NML -")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RADIAL_PLUS, "RAD +")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.RADIAL_MINUS, "RAD -")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.MANEUVERNODE, "Maneuver")); attitudeButtons.Add(new AttitudeStateButton(this, AttitudeMode.SURFACE, "Surface")); }