/// <summary> /// Constructor /// </summary> public RoadDisplay() { // create the display InitializeComponent(); // make sure we're not in design mode if (!this.DesignMode) { // initialize the tranform before calling InitializeComponent so the OnResize method works properly transform = new WorldTransform(); // set our style base.SetStyle(ControlStyles.UserPaint, true); base.SetStyle(ControlStyles.AllPaintingInWmPaint, true); base.SetStyle(ControlStyles.Opaque, true); base.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); base.SetStyle(ControlStyles.ResizeRedraw, true); base.SetStyle(ControlStyles.Selectable, true); // new ai vehicle this.aiVehicle = new AiVehicle(); // set new display objects this.Reset(); } }
public PosteriorPose(AiVehicle vehicle) { InitializeComponent(); this.vehicle = vehicle; }