private static int Launch(Atlas args) { if (args.AtlasFile.Equals("")) { return((int)FailCode.FailedParsingArguments); } else { // make sure we found some images if (args.TextureList.Count == 0) { Logging.Manager("No images to pack for " + args.AtlasFile); return((int)FailCode.NoImages); } // generate our output ImagePacker imagePacker = new ImagePacker(); // Logging.Manager("try to add " + args.TextureList.Count + " images to atlas file " + args.AtlasFile); // pack the image, generating a map only if desired int result = imagePacker.PackImage(args.TextureList, args.PowOf2, args.Square, args.FastImagePacker, args.AtlasWidth, args.AtlasHeight, args.Padding, args.mapExporter != null, out Bitmap outputImage, out Dictionary <string, Rectangle> outputMap); if (result != 0) { Logging.Manager("There was an error making the image sheet."); //error result 7 = "failed to pack image" most likely it won't fit return(result); } else { Logging.Manager(string.Format("Packing '{0}' to {1} x {2} pixel", Path.GetFileName(args.AtlasFile), outputImage.Height, outputImage.Width)); } // try to save using our exporters try { if (File.Exists(args.AtlasFile)) { File.Delete(args.AtlasFile); } if (args.imageHandler.Save(args.AtlasFile, outputImage)) { Logging.Manager("successfully created Atlas image: " + args.AtlasFile); } Logging.InstallerGroup("created Atlases"); // write comment Logging.Installer(Utils.ReplaceDirectorySeparatorChar(args.AtlasFile)); // write created filename with path } catch (Exception e) { Logging.Manager("Error saving file: " + e.Message); return((int)FailCode.FailedToSaveImage); } if (args.mapExporter != null) { try { if (File.Exists(args.MapFile)) { File.Delete(args.MapFile); } args.mapExporter.Save(args.MapFile, outputMap); Logging.Installer(Utils.ReplaceDirectorySeparatorChar(args.MapFile)); // write created filename with path } catch (Exception e) { Logging.Manager("Error saving file: " + e.Message); return((int)FailCode.FailedToSaveMap); } } } return(0); }
/// <summary> /// Create the atlas image /// </summary> /// <returns>Success code if complete, any other FailCode otherwise</returns> public FailCode CreateAtlas() { //input checks if (Atlas == null) { throw new BadMemeException("you forgot to set the atlas object. nice."); } //create the save directory if it does not already exist if (!Directory.Exists(Atlas.AtlasSaveDirectory)) { Directory.CreateDirectory(Atlas.AtlasSaveDirectory); } //set the mapfile name Atlas.MapFile = string.Format("{0}.xml", Path.GetFileNameWithoutExtension(Atlas.AtlasFile)); Logging.Debug("[atlas file {0}]: set map name as {1}", Path.GetFileName(Atlas.AtlasFile), Path.GetFileName(Atlas.MapFile)); //set location to extract original WG atlas files tempAtlasImageFile = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.AtlasFile); tempAtlasMapFile = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.MapFile); //delete the temp files if they exist if (File.Exists(tempAtlasImageFile)) { File.Delete(tempAtlasImageFile); } if (File.Exists(tempAtlasMapFile)) { File.Delete(tempAtlasMapFile); } //extract the map and atlas files Logging.Info("[atlas file {0}]: unpack of atlas and map starting", Path.GetFileName(Atlas.AtlasFile)); stopwatch.Restart(); Logging.Debug("[atlas file {0}]: atlas file unpack", Path.GetFileName(Atlas.AtlasFile)); lock (AtlasUtils.AtlasLoaderLockObject) { Utils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.AtlasFile), tempAtlasImageFile); } OnAtlasProgres?.Invoke(this, null); Token.ThrowIfCancellationRequested(); Logging.Debug("[atlas file {0}]: map file unpack", Path.GetFileName(Atlas.AtlasFile)); lock (AtlasUtils.AtlasLoaderLockObject) { Utils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.MapFile), tempAtlasMapFile); } OnAtlasProgres?.Invoke(this, null); Token.ThrowIfCancellationRequested(); stopwatch.Stop(); Logging.Info("[atlas file {0}]: unpack completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds); stopwatch.Restart(); //parse the xml map file into the list of subtextures Logging.Info("[atlas file {0}]: parsing map file", Path.GetFileName(Atlas.AtlasFile)); Logging.Debug("[atlas file {0}]: using map file {1}", Path.GetFileName(Atlas.AtlasFile), tempAtlasMapFile); Atlas.TextureList = LoadMapFile(tempAtlasMapFile); OnAtlasProgres?.Invoke(this, null); //using the parsed size and location definitions from above, copy each individual subtexture to the texture list Size originalAtlasSize = new Size(); Logging.Info("[atlas file {0}]: loading atlas to bitmap data", Path.GetFileName(Atlas.AtlasFile)); Logging.Debug("[atlas file {0}]: using atlas file {1}", Path.GetFileName(Atlas.AtlasFile), tempAtlasImageFile); stopwatch.Restart(); lock (AtlasUtils.AtlasLoaderLockObject) { //the native library can only be used once at a time atlasImage = LoadDDS(tempAtlasImageFile); } OnAtlasProgres?.Invoke(this, null); Token.ThrowIfCancellationRequested(); //get the size from grumpel code originalAtlasSize = atlasImage.Size; //copy the subtexture bitmap data to each texture bitmap data Logging.Info("[atlas file {0}]: parsing bitmap data", Path.GetFileName(Atlas.AtlasFile)); lock (AtlasUtils.AtlasLoaderLockObject) { //lock the atlas image into memory Rectangle rect = new Rectangle(0, 0, atlasImage.Width, atlasImage.Height); BitmapData atlasLock = atlasImage.LockBits(rect, ImageLockMode.ReadOnly, atlasImage.PixelFormat); foreach (Texture texture in Atlas.TextureList) { Token.ThrowIfCancellationRequested(); //copy the texture bitmap data into the texture bitmap object //https://docs.microsoft.com/en-us/dotnet/api/system.drawing.bitmap.clone?redirectedfrom=MSDN&view=netframework-4.8#System_Drawing_Bitmap_Clone_System_Drawing_Rectangle_System_Drawing_Imaging_PixelFormat_ //rectangle of desired area to clone Rectangle textureRect = new Rectangle(texture.X, texture.Y, texture.Width, texture.Height); //copy the bitmap try { texture.AtlasImage = atlasImage.Clone(textureRect, atlasImage.PixelFormat); } catch (Exception ex) { Logging.Exception("failed to clone atlas image data"); Logging.Exception(ex.ToString()); try { atlasImage.UnlockBits(atlasLock); atlasImage.Dispose(); } catch { } return(FailCode.ImageImporter); } } atlasImage.UnlockBits(atlasLock); atlasImage.Dispose(); } OnAtlasProgres?.Invoke(this, null); stopwatch.Stop(); Logging.Info("[atlas file {0}]: parsing bitmap data completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds); //prepare atlas objects for processing Atlas.AtlasFile = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.AtlasFile); Atlas.MapFile = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.MapFile); // if the arguments in width and/or height of the atlases-creator-config-xml-file are 0 (or below) or not given, work with the original file dimensions to get working width and height if ((Atlas.AtlasHeight < 1) | (Atlas.AtlasWidth < 1)) { //fix atlas width and size parameters if they are wrong if (Atlas.AtlasWidth < 1) { throw new BadMemeException("grumpel..."); } if (Atlas.AtlasHeight < 1) { throw new BadMemeException("grumpel..."); } // if ((originalAtlasSize.Height * originalAtlasSize.Width) == (Atlas.AtlasWidth * Atlas.AtlasHeight)) { Atlas.AtlasHeight = (int)(Atlas.AtlasHeight * 1.5); } else { // this is to be sure that the image size that will be created, is at least the original size while ((originalAtlasSize.Height * originalAtlasSize.Width) > (Atlas.AtlasWidth * Atlas.AtlasHeight)) { Atlas.AtlasHeight = (int)(Atlas.AtlasHeight * 1.2); } } } // if ((originalAtlasSize.Height * originalAtlasSize.Width) > (Atlas.AtlasWidth * Atlas.AtlasHeight)) { Logging.Warning("[atlas file {0}]: max possible size is smaller then original size", Path.GetFileName(Atlas.AtlasFile)); Logging.Warning("original h x w: {1} x {2}", originalAtlasSize.Height, originalAtlasSize.Width); Logging.Warning("max possible h x w: {3} x {4}", Atlas.AtlasHeight, Atlas.AtlasWidth); } else { Logging.Debug("[atlas file {0}]: max possible size of new atlas file-> {1} (h) x {2} (w)", Path.GetFileName(Atlas.AtlasFile), Atlas.AtlasHeight, Atlas.AtlasWidth); } //wait for task here Logging.Info("[atlas file {0}]: waiting for mod texture parse task", Path.GetFileName(Atlas.AtlasFile)); AtlasUtils.ParseModTexturesTask.Wait(); Logging.Info("[atlas file {0}]: mod texture parse task complete, continue execution", Path.GetFileName(Atlas.AtlasFile)); OnAtlasProgres?.Invoke(this, null); //check if any custom mod contour icons were parsed if (AtlasUtils.ModContourIconImages.Count > 0) { Logging.Info("[atlas file {0}]: {1} custom icons parsed", Path.GetFileName(Atlas.AtlasFile), AtlasUtils.ModContourIconImages.Count); } else { Logging.Info("[atlas file {0}]: 0 custom icons parsed for atlas file {1}, no need to make a custom atlas!", AtlasUtils.ModContourIconImages.Count, Path.GetFileName(Atlas.AtlasFile)); return(FailCode.None); } //replace the original atlas textures with the mod ones Logging.Info("[atlas file {0}]: mod images replacing starting", Path.GetFileName(Atlas.AtlasFile)); stopwatch.Restart(); for (int i = 0; i < Atlas.TextureList.Count; i++) { Token.ThrowIfCancellationRequested(); //get the matching texture, if it exists Texture[] originalResults = AtlasUtils.ModContourIconImages.Where(texturee => texturee.Name.Equals(Atlas.TextureList[i].Name)).ToArray(); if (originalResults.Count() == 0) { continue; } Texture textureResult = originalResults[originalResults.Count() - 1]; //here means the count is one, replace the WG original subtexture with the mod one Atlas.TextureList[i].AtlasImage.Dispose(); Atlas.TextureList[i].AtlasImage = null; Atlas.TextureList[i].AtlasImage = textureResult.AtlasImage; Atlas.TextureList[i].X = 0; Atlas.TextureList[i].Y = 0; Atlas.TextureList[i].Height = textureResult.AtlasImage.Height; Atlas.TextureList[i].Width = textureResult.AtlasImage.Width; } OnAtlasProgres?.Invoke(this, null); stopwatch.Stop(); Logging.Info("[atlas file {0}]: mod images replacing completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds); //(finally) run the atlas creator program Logging.Info("[atlas file {0}]: building starting", Path.GetFileName(Atlas.AtlasFile)); stopwatch.Restart(); // pack the image, generating a map only if desired FailCode result = imagePacker.PackImage(Atlas.TextureList, Atlas.PowOf2, Atlas.Square, Atlas.FastImagePacker, Atlas.AtlasWidth, Atlas.AtlasHeight, #pragma warning disable IDE0068 // Use recommended dispose pattern Atlas.Padding, out Bitmap outputImage, out Dictionary <string, Rectangle> outputMap); #pragma warning restore IDE0068 // Use recommended dispose pattern OnAtlasProgres?.Invoke(this, null); if (result != 0) { Logging.Error("[atlas file {0}]: There was an error making the image sheet", Path.GetFileName(Atlas.AtlasFile)); //error result 7 = "failed to pack image" most likely it won't fit return(result); } else { Logging.Info("[atlas file {0}]: Success Packing into {1} x {2} pixel", Path.GetFileName(Atlas.AtlasFile), outputImage.Height, outputImage.Width); } //save it to the class for disposal outputAtlasImage = outputImage; //export the atlas file //delete one if it exists if (File.Exists(Atlas.AtlasFile)) { File.Delete(Atlas.AtlasFile); } //then save SaveDDS(Atlas.AtlasFile, outputImage); OnAtlasProgres?.Invoke(this, null); Logging.Info("[atlas file {0}]: successfully created Atlas image: {1}", Path.GetFileName(Atlas.AtlasFile), Atlas.AtlasFile); //export the mapfile //delete one if it exists if (File.Exists(Atlas.MapFile)) { File.Delete(Atlas.MapFile); } //then save SaveMapfile(Atlas.MapFile, outputMap); OnAtlasProgres?.Invoke(this, null); Logging.Info("[atlas file {0}]: successfully created map: {1}", Path.GetFileName(Atlas.AtlasFile), Atlas.MapFile); stopwatch.Stop(); Logging.Info("[atlas file {0}]: building completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds); return(FailCode.None); }